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esaquam's Profile

Our Author's latest news and articles.

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esaquam - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 660xp of 2955xp complete.
660xp

Hall of Honour

1 HoH

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- RANDOM
Plots | 25xp

Remembrance of Things Past

The mentor of one or more (lawfully-inclined, socially ambitious) PCs is vulnerable because of a past action ââ?¬â?? an action that was justifiable at the time. But opponents can now use changing circumstances or new information to discredit or destroy the mentor and damage the PC. The mentor is unwilling/unable either to respond or escape the consequences. The PCs can take action, but not in the open; 'kill the monsters' is not likely to solve the problem. Failing to act will doom the mentor and damage the PC; taking action may also doom the PC.

- RANDOM
Plots | 110xp

The Coast Is Not Clear

Someone has been raiding the coast. The PC's are dispatched to help - but can they trust the local authorities?

- RANDOM
Locations | 100xp

The Full Goblet

The Full Goblet is a modest-sized, working-class tavern (public house), run by Hilgar. Hilgar is a bit over the hill and shabby, as is the general establishment. However, good solid fare at a decent value, and a regular and noisy clientele, keep the place in business, and the bar is also well-situated to bring in travellers.

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Guilds
“ The PCs are setting up camp at the end of their first day of walking through the Esh-Inel Mountains, when they hear in the distance a low rumbling, like thunder. It grows progressively louder until it echoes off the mountainous bowls around them, then dies away again. At its worst the ground starts trembling. It happens every day at this time, and it is the noise of the Great Carts on the dwarfish underways returning home after a day mining, laden with many tons of ore.”
ephemeralstability
“ People hunting for fish with arrows aim parallel with the water so that if they miss the fish they are aiming at they may hit another by chance.”
Strolen
“ Pepperbox Wand A typical wand with offensive capabilities (magic missiles, fire, fireball, lightning bolt) that was either damaged in combat or made just under par. When the wand is discharged, there is a 1 in 4 chance that it fires an additional 1d6 charges simultaneously or in rapid succession. Wands that shoot fire may incinerate innocents and friendlies, or burn whole buildings and even villages down. Those which shoot fireballs have a considerable radius, and lightning bolts that bounce upon contact with ground and stone can cause catastrophic random collateral damage. Those who have paid large sums for such a device may go seeking a refund, possibly even retribution.”
tinypoisonousfish
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