Organizations

Ancient Gamer
The Shievren By: Ancient Gamer

Then all of a sudden, the victim gets convulsions and seizures, eyes bulging and mouth foaming.

by Ancient Gamer
65xp
3 replies
5441 views
Ancient Gamer
The Ethenorden By: Ancient Gamer

The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.

by Ancient Gamer
225xp
13 replies
8167 views
2 HoHs
Iain
The Senrenites By: Iain

The Senrenites - The Knights of the Most Holy Order of St. Senren - are one of the most powerful and influential religious orders in northern Laurentia. A militant order, they have nevertheless been widely credited with bringing a code of honour to conflicts that is now widely adhered to by most nations.

by Iain
280xp
8 replies
8840 views
4 HoHs
MoonHunter
Mitrall Cult By: MoonHunter

Mitrall was a Guardian Deity of the Dead, who would watch over the Dead and their tombs until the time of their return (physical or re-incarnation). The culture that worshiped Mitrall has been conquered and destroyed a few centuries ago. Yet the Cult of Mitrall continues.

by MoonHunter
135xp
8 replies
7034 views
1 HoH
MoonHunter
Brothers of The Lash By: MoonHunter

'Move!' The whip cracks above the beasts of buren. The wagon slowly moves forward.

by MoonHunter
50xp
3 replies
5732 views
MoonHunter
The Returner's Legacy By: MoonHunter

Officially this is an organization for people who had direct ancestors who fought in the Returner's War. It is a quaint historical society.

by MoonHunter
55xp
3 replies
4186 views
MoonHunter
Order of Serpenthia By: MoonHunter

The Order of Serpenthia has been a social group that uses Sarethian motiffs. It has been a gentleman's/ noble order for many years. It seems to center around supporting traditional values and forms, as well as respect for Elders.

by MoonHunter
105xp
9 replies
5559 views
MoonHunter
King's Hands By: MoonHunter

The King's Hands are a secret espionage group. These agents secretly support the Crown, feretting out traitors, investigating military and political manuverings of other countries, stealing copies of plans and spells that would unbalance the status quo, and in short, making the world safe for good decent people and the Crown that supports them.

by MoonHunter
65xp
4 replies
5716 views
Maggot
The Brotherhood of Larfu By: Maggot

The Brotherhood's goal was to preserve traditional Eshal practices and customs, with emphasis being placed on the belief that every member of the tribe mattered and that to ignore his rights and contributions, would result in the Clan collapsing.

by Maggot
140xp
3 replies
4762 views
2 HoHs
CaptainPenguin
Curalon Hestaris By: CaptainPenguin

The principal axiom of the Curalon Hestaris, and the basis of all its teachings, is this:

"Inhale. Kill. Exhale."

by CaptainPenguin
300xp
14 replies
9200 views
3 HoHs
Scrasamax
Via Humanitae By: Scrasamax

Via Humanitae - For Humans to live and thrive, non humans must be removed.

by Scrasamax
160xp
5 replies
7508 views
2 HoHs
crazylittleelf
The Liberators of the Coin By: crazylittleelf

The Liberators of the Coin is primarily an organization Halflings devoted to (insert trickster/thieving/Halfling god). They pattern themselves after a myth of the god stealing gold coins from his brother on the evening of his wedding. The stolen gold was a part of the wedding ceremony and its absence meant that the ceremony could not proceed. The theft resulted in the trickster being able to marry his brother's intended.

by crazylittleelf
65xp
4 replies
4430 views
Scrasamax
The Upright Society of Civic Wizards By: Scrasamax

This organization began with a simple idea to protect the common people from the danger of magic run amok. Far too many disasters and atrocities were being commited by irresponcibe, evil, or mad wizards with no one to answer to but their own degraded consciences. But like so many things, it started off good and has shifted to the dark side.

by Scrasamax
155xp
4 replies
9629 views
2 HoHs
manfred
The Painters Guild By: manfred

Smeer was dragging a cart full of strings. Another cart of another strings, it was heavy, but probably the best job in these works for a weak boy. He brought it to the machine that weawed the ropes; the hands of older boys powered it. They were paid a few coppers more, but could barely move after a whole day of work. Smeer hoped to get older and stronger one day, to help his family out of poverty. Pulling the cart back through the yard, he suddenly noticed something. Does not that pebble look like... a coin? A glistening silver coin?! That would help for a few days! Looking around, he carefully picked it up, and hurried to work to stay unnoticed.

But something has noticed him.

by manfred
130xp
7 replies
7499 views
Sentinel
Guild of Anawaith By: Sentinel

An organization whos guild hall has been around more more then 1500 years. Here is where Rangers skills are tested to their limits...

by Sentinel
85xp
5 replies
5521 views
MoonHunter
Guilds of the Water By: MoonHunter

The Clan is the original unit of social organization for the people of The Known World. Humanti society is becoming more diverse. The Guild or professional organization is taking the fore in the Known World. Except on the Sea.

by MoonHunter
45xp
7 replies
6250 views
Mourngrymn
Fajro Mang'i By: Mourngrymn

Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang'i roam the frozen wastes with an ancient knowledge glinting in their eye.

by Mourngrymn
85xp
4 replies
5785 views
MoonHunter
Guilds of Antioch By: MoonHunter

The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch.

by MoonHunter
80xp
4 replies
4630 views
Strolen
Death Gate By: Strolen

Because of this the culture believes in a death walk for those that are getting near natural death, whether it be from oldness or some kind of terminal sickness. They are to leave the home and go through the Death Gate into the Sullen woods where they spend the last days of their life. Once they pass through Death Gate they are never allowed to return. But having a death gate in your own backyard may create more problems then it solves.

by Strolen
285xp
13 replies
9988 views
3 HoHs