Organizations

Scrasamax
The Bosques By: Scrasamax

Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk

by Scrasamax
175xp
9 replies
9267 views
Maggot
The Qurasooth By: Maggot

''From the great home land above, do we desecend to this dark world to civilize long sundered kindred that have relapsed back into the degraded state of barbarism. For it is only on their humble backs that the splendours of noble Zor-Tanis can once again be revived to their former majesty. Then shall we resume our rightful place as the keepers of the flame of high civilization in the entire mass of creation''.

by Maggot
85xp
7 replies
5570 views
necromancer
The Order of Restraint By: necromancer

Not all vampires in the land of the dead are bloodthirsty killers that want to take over the world. Some are satisfied with immortality and want to spend an eternity without strife in seclusion away from contant war with the humans.

by necromancer
45xp
10 replies
8878 views
CaptainPenguin
The Aukstatians By: CaptainPenguin

The Aukstatians are the people of the Rujien Mountains, north of the Highlands. They are the enemies of the White Towns and the Darkpine Hunters to the east.

by CaptainPenguin
85xp
6 replies
5234 views
EchoMirage
Dark Gnomish Evil or how to improve a hopeless race By: EchoMirage

Whether in pencil-and-paper, or on the computer (Baldur's Gate, Icewind Dale), we've been plagued by the gnome stereotype of foolish inventor and chaotic law-infringing businessman. I guess it's time to change that. I've decided to throw a bone: help me make the gnomes a race worth featuring in an RPG.

by EchoMirage
200xp
12 replies
10582 views
1 HoH
Roack
Ivory Men By: Roack

Legends claim that in the far south, men made of ice roam…

by Roack
195xp
11 replies
7726 views
1 HoH
Michael Jotne Slayer
Ankorill natives By: Michael Jotne Slayer

In the vast Sun-Ocean lies spots of perfect green. The Ankorillian Islands. The 'Jewels of the Blue'.
The natives there are strange and wild looking.
Here is the only existing work on how they live, their customs, beliefs and rituals.

by Michael Jotne Slayer
190xp
12 replies
9702 views
1 HoH
Ancient Gamer
The Ethenorden By: Ancient Gamer

The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.

by Ancient Gamer
225xp
13 replies
7523 views
2 HoHs
MoonHunter
The Returner's Legacy By: MoonHunter

Officially this is an organization for people who had direct ancestors who fought in the Returner's War. It is a quaint historical society.

by MoonHunter
55xp
3 replies
3558 views
Cheka Man
The Bowmen of Love By: Cheka Man

The Bowmen of Love are a more or less secret organization found within the larger towns. For a price, they can be hired to drop a love potion into someone's drink or shoot them, not with a bow despite their name, but with a tiny blowpipe that fires a dart with a love potion on it.

by Cheka Man
80xp
3 replies
4207 views
Maggot
The Brotherhood of Larfu By: Maggot

The Brotherhood's goal was to preserve traditional Eshal practices and customs, with emphasis being placed on the belief that every member of the tribe mattered and that to ignore his rights and contributions, would result in the Clan collapsing.

by Maggot
140xp
3 replies
4286 views
2 HoHs
Mourngrymn
Fajro Mang'i By: Mourngrymn

Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang'i roam the frozen wastes with an ancient knowledge glinting in their eye.

by Mourngrymn
85xp
4 replies
5209 views
MoonHunter
Guilds of Antioch By: MoonHunter

The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch.

by MoonHunter
80xp
4 replies
3964 views