Locations
![]() axlerowes
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Conventions of Galactic Cartography By: axlerowes
'Maps are a human thing. They like to make simplified models in which things are labelled, placed on grids and details are glossed over. I assume it is because their minds are spatial and not mathematical. Things to the human mind are defined by there relation to other things. That is why they need two points to draw straight line, whatever that is. Sincerely, though I don't understand the utility of it, but I don't fight it. The Captain says go to grid space 10-K, and I can discern what he means.' -Lagrimal-0201020101, Chief Navigational Program for the FTO freighter Mtuzanizibar. |
by axlerowes
65xp
6
replies2962 views |
![]() axlerowes
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Fainter Stars: Blackwatch By: axlerowes
'I've been tethered to the side of a spaceship, nothing but a thin layer of carbon fabric between my nuts and the vacc, and I've looked up from the panel or whatever is broken and seen all those stars. It use to make me feel small, but not anymore. Cause after a few runs between those stars, it changes. It will change for you. You will realize that the closer you get to those stars the smaller everything gets. You know what I saying? Ain't that many goldilocks worlds, but there are tons of little rocks circling fainter stars. And almost every little rock has a little petty king scraping out a living and fighting with another little king.' - Buck Leftyork, FTO Mission Engineer |
by axlerowes
75xp
3
replies2719 views |
![]() axlerowes
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Fainter Stars: Ang's Crater By: axlerowes
Interstellar warfare is logarithmic. The plan for the attack begins by considering questions of hundreds of billions of kilometers. How will we get people and equipment from all over the galaxy to orbit the star of the planet we intend to take? Those logistical threads can get tied into knots that are literally light years long. Then once we have our force in star system it becomes a question of millions of kilometers. How do we get to this planet safely and quietly? Then we have to make the landing, thousands of kilometers. Next there is a question of defending the LZ: hundred of kilometers. Once the air support is dealt with and the artillery is neutralized, we've got to reach the objective. Then finally there is the soldiers' combat. That is when the scale collapses quickly. A fight we started light years away can end because we had to cross two meters of open field or because a piece of shrapnel was a millimeter too close. -Awl-70000891, Captain, Dynastic Army |
by axlerowes
75xp
3
replies2978 views |
![]() valadaar
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Utterblack Cloak By: valadaar
An item to aid those who seek to be hidden in the shadows... |
by valadaar
110xp
5
replies2543 views |
![]() Dozus
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A Brief History of County Siogal By: Dozus
'I fear, dear Marius, that either you or I have been led astray. The Legends of which you spoke claimed Showgull was a land of great Magick, perhaps even the very Wellspring of the first Magick, with a People whose blood runs with æthereal power. You know how serious I take my work, Marius: is this a jest to you? These are a barbarous People, who know little Writing and fewer Manners. They are hostile to the very Idea learned Magick. That anyone should call this a Nexus of magickal power is risible. No wonder so many Kingdoms have been eager to trade off this Place in their treaties.' - the wizard Abelard Selanius, Esq., letter to his colleague Marius Dubesque |
by Dozus
90xp
4
replies2320 views |
![]() Mageek
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Enigma Ciphers By: Mageek
The Enigma - the 'unbreakable' German WWII cipher that has become an icon of cryptography and mystery. Learn how it works and why it is a great cipher for role-playing games. |
by Mageek
95xp
3
replies3782 views |
![]() Dozus
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Gléasanna an Cruthú, or the Instruments of Creation By: Dozus
The magical instruments that created the world, long since scattered. Fortunate is the player who finds them, and great is the band that can make them sing again. ![]() |
by Dozus
150xp
5
replies3957 views 1 HoH |
![]() valadaar
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Degrees of Possession By: valadaar
Possession is never as simple as you may think.... |
by valadaar
126xp
8
replies2758 views |
![]() valadaar
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Cloud in A Jar By: valadaar
Look up! Look Waaaay up! |
by valadaar
105xp
6
replies2630 views |
![]() Skull
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Mind Control and You.... and Them... By: Skull
Mind control abilities have always been avoided or very poorly executed due to their extremely powerful/angering nature so here are some tips on how to use it properly to enhance your game. |
by Skull
125xp
6
replies2905 views |
![]() Cheka Man
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30 Naval Officers By: Cheka Man
Thirty naval officers to sail the seven seas, salty sea dogs all. Some are explorers, some are traders, and others are out on missons of conquest. |
by Cheka Man
105xp
5
replies2868 views |
![]() valadaar
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The Book of Holding By: valadaar
'Seriously, how many books does he have?' |
by valadaar
235xp
10
replies3082 views 1 HoH |
![]() axlerowes
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Fainter Stars: The Sorraba System By: axlerowes
'I keep my sanity tied to my hip with very thin thread. Somedays when I am pushing through the throngs of people all staring at tiny screens in their heads or in their hands I start feel that thread slipping. On those days I know that my only salvation is docked at the spaceport. My savior is not some luxury liner or high speed transport filled with perfectly balanced environments and a history of 'punctuality'. This man's spaceport messiah is more often than not a century old craft whose airlock is caked with the mud of a hundred worlds, with a computer programed in a dead language and a captain that makes his living looking for the slimmest trade margins in the most distant stars. When I sign on to the crew of such a craft I feel my thread of sanity tighten. I know that when we break through that blue ceiling we will be passing the soul crushing civilized worlds and heading for the fainter stars.' -J. Mitchell Overnantuck, Unlicensed Jump Drive Navigator |
by axlerowes
170xp
3
replies2835 views 3 HoHs |
![]() axlerowes
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How do you measure a year? Interstellar Chronologies. By: axlerowes
100 Word Piece of Sci-fi Minutia ![]() |
by axlerowes
95xp
4
replies3074 views |
![]() axlerowes
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Bull. Bear and Dragon Markets By: axlerowes
The Gold Standard |
by axlerowes
100xp
6
replies2758 views |
![]() Cheka Man
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7 Medics By: Cheka Man
Whenever there is conflict or disease you will find medical men and women trying to heal the sick and the maimed. Most are perfectly good people, but by no means not all of them. Whilst many live to serve and do their best for those who they treat, a minority will harm or even kill them, accidentally or otherwise. |
by Cheka Man
65xp
4
replies2649 views |
![]() Scrasamax
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Dress Code of the Guild of Adventurers Upon Return By: Scrasamax
Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics. |
by Scrasamax
105xp
6
replies2448 views |
![]() Cheka Man
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7 Canyons By: Cheka Man
Seven twisty canyons for the PCs to pass through and explore on their way to carry out their main quest. |
by Cheka Man
115xp
5
replies3259 views |
![]() Clemmensen
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Unique goodiebags for players By: Clemmensen
When starting a new role playing game or when the players reach a major milestone in the story, they can be treated with a 'Goodiebag', which unique to their character. |
by Clemmensen
100xp
5
replies3009 views |
![]() Scrasamax
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Seyann Phenoclade By: Scrasamax
Post-Racial template for the Cosmic Era ![]() |
by Scrasamax
45xp
1
reply2607 views |