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ID:2533
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Submitted:
April 15, 2006, 7:03 am
Updated:
August 11, 2006, 8:19 pm





Falhath
By: Scrasamax

From a former Imperial Satrapy to the Kingdom of Trinistine, Falhath has had a colorful and varigated history.

Can Falhath be greater than the sum of its parts?

The Places
Dreifach - Dating back to the time of Falhath’s occupation by the Old Empire. this city was the Capital of the Satrapy before the fall and has fallen on hard times since then.

Tausend - The Fist of the Empire, a military city reduced to naught but ashes and ruin at the end of the Empire. Now a fishing and farming village sits atop its wreckage.

Ozea - The political heart of Falhath and its largest city. built around a strategic port the city enjoys a good wet climate but lacks for stone and ready supplies of lumber.

Stolzieren - A former Hunting Lodge of the Satrapy, it is now a lost city, one full of ghosts and horrors of the past.

Sangreal  -The Heart of the Faith and the seat of the Pontiff of the Trinistine Faith, the default capital of the Kingdom of Trinistine.

Buzzard’s Bay - one of many chartered cities in the south of Falhath that have fallen on hard times since the decline of Trinistine. Now revived by a booming Tea market in the west.

Great Woses - The eastern coast of Falhath long abandoned to the ogres and other primitve tribes who dwell there, a forsaken place even during the height of the Empire.

The People
Darak One-Eye - Historian and pessimest, wrote the Book of the Black Rose, the rosetta stone of Falhath. 1000 years dead.

Old Voz - Warlord and potentate of Ozea after the Twilight, lead Ozea in a century of conflict with Sangreal and the Trinity Faith. Now honored as the Patron Saint of Ozea, sailors, and the ghosts of the departed.

The Bosques - Native to the southern most point of Falhath, the Bosques lead simple lives shunning the use of magic.

The Falhathian Minotaurs - Grim, yet noble race that hasd been in slow decline since the end of the Old World. They have forsaken humanity and civilization.

The Grae’ae - maligned as warlocks and demons, the serpentine Grae’ae were each slaughtered by their own power of petrification within the first hour of the Nightmare War.

Business and Politics
The Elven Green Tea Company - selling Elven Green Tea in the Midlands, this company take a lie and spins it well for a huge profit.

Ozean Vinegar - Olives and wine, vinegar and pickles, Ozeans are known for their peculiar preference for briny foods, and the merchant league  that sells them.

Matters of Faith
The Kingdom of Trinistine - The Kingdom of Trinistine transcends petty things like secular borders and race. The Kingdom reached from the border of the Great Woses over a two thousand miles to the west beyond the Midlands.
Sangia the Golden One, Ixia, the Silver Forge, and Belex, Judge of the Dead.

The Via Mortus - The hidden Faith of the Ozean People, who still worship their spirits of the dead while paying lip service to the Kingdom.

Orthodox Sorcery - School of magic approved by the Trinity Faith.

The Diet of Sangreal - event neary 500 year ago when the church was split over the matter of sorcery. Hard line Trinitines opposed any sorcery no matter the intent or effect, while liberals wanted the approval for Orthodox Sorcery. The Diet ended the hostility between the two and established Orthodox Sorcery and recognized the Emerald Order.

Falhathian Wildlife
Falani Tersk - Falhathian horse breed and rival to the more famour if slightly smaller Calcobrinan Hotblood.



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Suggested Submissions
Darak One-Eye By: Scrasamax
NPCs » Mythic/ Historical » Knowledge/Lore

The sun has set upon the Kingdoms of Men, may night have mercy on us…

Opening Quote of the Book of the Black Rose

Dreifach By: Scrasamax
Locations » City » Mountains

O Jewel of the Mountain, forget not your storied splendor…

quote of Darak One-Eye, historian

Elven Green Tea By: Scrasamax
Items » Other » Non-Magical

Found at the best cafes, and commanding the highest prices…

Falani Tersk By: Appaloosa
Lifeforms » Fauna » Plains

The Falani Tersk is an easy going and willing breed. They are very intelligent and eager to learn new tricks or commands. This along with their lovely silver color makes them highly desirable as circus horses as well as very accomplished hunter mounts and race horses.

Falhathian Cities By: Scrasamax
Locations » City » Mountains

While Ozea, Dreifach, and Sangreal are the main cities of Falhath, they are by no means the only ones.

Falhathian Guilds By: Scrasamax
Society/ Organization » Ethnic/Cultural » Country/ State

Deviating from the normal guilds of thieves, merchants and mages, herein are presented the more novel and influential guilds of Falhath.

Falhathian Minotaurs By: Scrasamax
Society/ Organization » Ethnic/Cultural » Area

“Listen!”
“Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain!  Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!”
  —Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad

Great Woses By: Scrasamax
Locations » Area » Swamp

A wasteland, a vast expanse of ogre infested, nightshade choked swamp…

Ixia, the Silver Forge By: Scrasamax
NPCs » Campaign » Mystical

Clad in a rainment of silver scale and chain armor, Ixia is the second member of the Trinity

Ozea By: Scrasamax
Society/ Organization » Ethnic/Cultural » Country/ State

Voz’s bones! It’s been a long time coming come in and welcome to Ozea me guest.

Sangia By: Scrasamax
NPCs » Campaign » Religious

The undisputed head of the Trinity, and the story of Falhath’s oldest folk hero.

Sangreal By: Scrasamax
Locations » City » Plains

It is quoted in the Canon of St. Mancel that once in his life, that every devout soul should make pilgrimage to the holy city of Sangreal.

The Bosques By: Scrasamax
Society/ Organization » Ethnic/Cultural » Area

Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk

The Via Mortus By: Scrasamax
Society/ Organization » Religious » Regional

The Via Mortus is not a faith so much as a collection of superstitions propagated by sorcerers, necromancers and con-men.

Father Pourvoi, Trinitine Priest of Lusankya

Comments ( 5 )
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Voted Murometz

2006-06-01 09:01 AM
Link: [2533#16051|text]
0xp
Love subs like this! Travel guides for campaign worlds! People, Places and Things. Though I'm now familiar with most of these places from previous subs, its nice to see it all together. Gives the world overall panache!
Voted Cheka Man

2006-06-01 07:45 PM
Link: [2533#16060|text]
0xp
I like this-should I create something of this kind for Acqua?
CaptainPenguin

2006-06-01 09:20 PM
Link: [2533#16061|text]
0xp
I want to hear about the Via Mortus
Appaloosa

2006-06-01 09:55 PM
Link: [2533#16062|text]
0xp
Hummm sounds like a place that needs a custom made horse breed. Oh wait been there done that.

(shamless plug :) )
Voted valadaar

2007-02-08 02:10 PM
Link: [2533#24910|text]
0xp
Excellent world post!

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Mages/ wizards and such use cards (playing cards or tarot cards) as training tools. The patterns created by certain layouts of cards are mnemonic devices to teach key elemental associations and paths. With such interesting names as the Tree of Life, Phoenix's tail, Rythm of Heart, and Balance of the sphere, there pattern represent the matrices used by magic users to focus and present power. Spell processes can be represented by a sequence of cards. So mages will often be seen handing around hands of cards. Wizards will have a deck of cards with them. Since cards were used to train wizards in legerdemain, Since they have cards with them, they frequently know how to use them. Guild magic users often have a knack for fancy shuffles, palming cards, and a variety of card tricks and games.
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