-or- Register at the Citadel
Items
Other
Non-Magical

4.65

13 Votes

70xp

ID: 2488
Hits: 8258
Comments: 13
Ideas: 0
Rating: 4.6538
Condition: Normal
Submitted:
April 5, 2006, 6:30 pm
Updated:
April 5, 2006, 6:30 pm




Voted Hall of Honour:
Cheka Man
Royal_Assassin
HoH not available due to level or sub is not 10 days old
Elven Green Tea
By: Scrasamax

Found at the best cafes, and commanding the highest prices…

Full Item Description
According to the vendor, elven green tea is picked from tea trees growing near the heart of the elven lands. The trees are watered by dew, and the leaves are picked by elfin maids who are not deemed old enough to wander the world freely. Once picked, the leaves are carefully prepared and dried, ensuring that the best flavor possible is preserved.

History
Tea has had a long history, one that has ranged from a simple treat, to being a symbol of revolt, as in the Boston Tea Party. It is only fitting that the drink make its way into the fantasy milieu, with a suitable twist.

The Real Deal
Elven Green Tea is a complete and total barmy lie. There are no magical glades of elven tea trees, and there are no young nublie elven princesses picking it. The Elven Green Tea, and associated Guild of the same name have simply come up with one heck of an idea. Since few humans ever see the elven homelands, it is easy to slap the name “Elven” on their product and sell it. It is an easy scam, many nobles are eager to buy anything that is haute-couture. Elven products demand a radically higher price than comparative human wares, why shouldn’t someone benefit from that?

The Guild maintains tea orchards in the old satrapy of Falhath, well south of Sangreal. The warm climate favors the trees well and despite its price, the tea is of good quality. Local workers, usually children and younger women actually do much of the picking and drying since it is not as heavy labor as the jobs of the men. Most local men are involved in stone cutting, mining, and the sowing and harvest of cotton, flax, and other heavy crops.

A small band of ships handle shipping the cargo along the coast, passing it along through proxy so that it never arrives at a selling destination in a human build cargoship. In some areas, Half-Elves are hired to deliver the tea to its consumer, furthering the image of the product. The operation is expensive, but the price of the tea more than compensates for the cost.

Plot Hooks
The Cost of Tea - Pirates have been active along the coast, and the tea coasters have made inviting targets. The pirates have taken to smuggling the tea into towns and selling it cheap. The Elven Green Tea Guild wants the PCs to A. protect a ship, B. Hunt down the pirates and destroy them, C. infiltrate the pirates to help the guild’s mercenaries put them all to the sword.

Bonfire - The local clergy decries the cost of tea, and the amount of money that nobles are spending on it. The Clergy want the shipments halted. Alternately, a political faction, such as Via Humanitae could decide to embargo any and all products made by non-human races.

The Potion - A local alchemist discovers a way to create a healing or general health tonic from distilling tea leaves. The PCs are requested to try it out on their daring adventures.



User Submitted Ideas (0)

Please register to add an idea. It only takes a moment.

Comments ( 13 )
Commenters gain extra XP from Author votes.
Extra bonuses go to those that spend all votes in between refreshes.

Voted Drackler
2006-04-05 06:36 PM
0xp
IT'S A BARMY LIE!!!
Voted MoonHunter
2006-04-05 11:50 PM
0xp
It is well executed, very complete, very nice. It is not worth a 5, except that it embodies the boldest affrontment to truth I have heard in a while. WOOHOO.

The whole Elven tea thing would make a great plot arc throughout a campaign, especially one where nobility is being challanged.
Voted Cheka Man
2006-04-06 01:10 PM
0xp
Plot hook-The Elves discover this and they are not amused.The PCs are hired as bodyguards to protect the head of the company from attack.
Voted EchoMirage
2006-04-06 02:59 PM
0xp
Ah, a scam, with snobs being the victims. Meh likes.

Now, imagine further layers of conspiracy: perhaps Elves sell their tea as human-made, but with special effects: reducing the agressiveness and fecundity of humans who drink it, thus making them pose a far lesser threat...
There could be villages of fake elves to promote the image of elven-made products, while elves could hide in disguise (as humans) to raise far less curiosity and suspicion than if they were in the open.
Voted CaptainPenguin
2006-04-06 03:34 PM
0xp
Bah-hah-ha.
All heroes need to be scammed once in a while.

4/5.
Voted Michael Jotne Slayer
2006-04-06 08:24 PM
0xp
very easy to put in your game at any time, and very good. Thus the high vote. Very good scras.
Voted Murometz
2006-04-06 08:57 PM
0xp
Great concept Scras!! Could inspire a great scroll some day..."False Impressions"
Voted manfred
2006-04-07 07:52 AM
0xp
And you have made the twist really entertaining. (For the person who knows, of course. ;) )

I can only repeat what others said, but it is also very easy to include into a setting... and adapt. It needs not be tea, take coffee from the mythical kingdom in the south, or let's say a fungus the dwarwes below eat to become so strong and hard (and there are bodybuilder types who would pay a lot to get it).

Good work!
Voted Pariah
2006-04-11 09:58 PM
0xp
I like it, and a continueation of Bonfire: The adventurers are hired to find the location of the trees and burn them.
Voted Royal_Assassin
2006-05-01 05:01 PM
0xp
Wow this is going to be a great one to pull on my PCs I can't wait to use it!
Voted Mourngrymn
2006-05-02 12:54 PM
0xp
Its simple and complex all at the same time. This could go anywhere from a simple side meeting to an actual full blown plot with many of adventures to take place because of this fabled tea.

Perhaps down where the tea is made there are problems, bandits or a small army takes up residence where the tea leave farms are located and shipments cease. fear of letting anyone know their ruse the Guild stalls saying the borders are closed ot the elven lands but nobility takes an initiative and hires the players to go to the elven lands to ask them personally. When they arrive however they are met with incredulous stares and the real truth is discovered.

Oh no for the Guild, but will the players take a pay out form the guild to keep quiet? Or reveal the truth and cause a city uproar that could possibly lead to violence and riots? Would the nobles stop the violence if it was only directed at the guild responsible? The players are invited back to resolve the issue again.
Voted Stephie
2008-01-01 08:14 PM
0xp
This is great and I think I might have a use for it in an upcoming event. Great work!
Voted punkcasher
2009-03-15 10:22 PM
0xp
Great work! Good flavor (Pardon the Pun).

Join Now!!

Please register to vote or leave a comment



Random Idea Seed View All Idea Seeds

In addition to the Thieves' Guilds, there is a hierarchy that all thieves are part of. Rank is based on skill, and can be raised or lowered at any time. The Queen of Thieves, the greatest living thief in the world, is the ruler. Guildmasters answer only to her, and she answers to no one at all.
By: Ria Hawk | UpVote

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment if you use an idea!
PayPal
Powered by Lockmor 4.0 with Codeigniter | Copyright © 2012 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0206