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Items
Clothes
Magical

3.25
6 Votes

138xp


Hits: 2519
Comments: 8
Ideas: 0
Rating: 3.25
Condition: Normal
ID: 4843

Submitted:

Updated:
March 24, 2008, 3:31 pm

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Frosty's Silk Hat of Sentience

By:

Frosty the Snowman. Is a fairytale they say. He was made of snow. But the children know. How he came to life one day…

There must have been some magic. In that old silk hat they found. For when they placed it on his head. He began to dance around…

Full Item Description
This item appears to be an ordinary silk hat, but it has the unusual power to animate normally unintelligent lumps of raw materials. This item appears usually around the winter holidays, it seems to ride in on the North Wind and is usually discovered by children.

History
The first recorded appearance of this item was in 1969 A.D. When it brought a pile of snow to life, much to the joy of the village children it began to sing and dance. It spread joy and warmed hearts, but was defeated by the coming spring. Some say this Wintery Artifact was crafted by the hands of Santa Clause himself. But its true origin is unknown. This hat has appeared on several winters following the Winter of ‘69 and has done similar things in villages across the globe. No one know when Frotsy’s legendary hat will strike.

Magic/Cursed Properties
This hat has the powers to animate lumps of snow, dirt, clay, slush, sand, salt, and similar materials if there is enough to form a roughly 5-foot-tall humanoid. The animated materials take on the appearance of a rounded man (furthering suspicions that Santa had a hand in it’s creation). The creature created is a Golem or Elemental with average human intelligence. It will sing and dance to entertain children, but also protects them. No one is sure what other powers this hat possesses, but many want to use them for evil (Including the infamous Jack Frost and Heatmeister).

(I found the Lyrics to the Frosty song on www.Christmas-Tree.com)



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Comments ( 8 )
Commenters gain extra XP from Author votes.

Voted Dozus
February 16, 2008, 22:23
0xp
A must-have for the winter quest! Stays true to the story while maintaining the proper silliness. My only suggestion is that it could have been stretched out and filled in a bit more. But good overall.
Voted Misanpilgrim
February 19, 2008, 12:34
0xp
If only it was longer...
Voted Cheka Man
February 19, 2008, 12:48
Only voted
mimic12455
January 23, 2010, 16:50
0xp
Very nice interpretation of a classical item. Could use more information like perhaps a backstory.
Voted Ramhir
September 21, 2010, 9:17
0xp
I like it, Pieh. Good for a quest around Christmas, and can be easily modified to other situations. Thanks.
OptionFour
March 17, 2011, 7:19
1xp

I like it for a light-hearted, Christmas themed quest.

 

In a fantasy game maybe disguise it a bit in a similarly easy, light-hearted way. Frosty's Silk Hat of Sentience is good. Lord Fraws Lowman (formerly a commoner of the lowlands, which the players discover at some point makes him formally Fraws T. the Lowman) might make a more interesting NPC, and adds something for your players to put together as they go.

Voted MysticMoon
March 17, 2011, 12:16
0xp

Frosty as a water elemental. I like it.

Voted valadaar
February 7, 2014, 10:00
0xp
A good, basic short item. Good for more light-hearted fantasy.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp


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