Intelligent Species
Tundra/ Arctic

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Comments: 7
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Rating: 4
Condition: Normal
ID: 4828


January 10, 2009, 3:56 pm

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Snowborn of Nifelheim


Adapted to the coldest of inhabitable worlds, the stocky Snowborn are the Starkin’s frozen cousins, set to defend them from threats from outside, using their terrible world itself as a weapon.

The Puregene human is a mishmash of half-suppressed adaptations, and wherever he lands, evolution augmented by the crudest of gene-engineering techniques often brings the required adaptations to the fore rapidly, reshaping his grandchildren and great-grandchildren to the new world with astonishing speed. The Snowborn of Nifelheim are one such adaptation, clinging to their frozen fortress world with an incredible tenacity.

Short and stocky, the Snowborn are often mis-recognized among the Sons of Man, their coal-black skin covered as it is in a short, but thick white fur, while great shaggy manes adorn their heads, from which dark black eyes peek. Four-fingered hands and feet confuse the issue further, as does their outright need for the cold. Between their fur, the surprisingly thick layer of fat beneath their skin, and their heightened metabolism, the Snowborn will broil to death in temperatures that the Puregene considers chilly, leading them to prefer life where the temperature never rises much above freezing.

While culturally, they hew to many of their ancestors ways, the Snowborn society is well aware of its place in the universe. Perched on the frontier of a cold, arctic world between the Starkin Federation and a hostile race, they exist solely to be a fortress world, difficult to invade, and impossible to ignore for their ability to strike into the supply lines that might reach towards Neo-Terra.

With their cities burrowed deep into their world, laying well beneath the true surface of the ground, with miles of glacier above, they are well protected from bombardment, while landings to seek out the secret entrances to their lairs upon the glaciers are pointless and painful, for precious few entryways exist through the miles of solid ice, and it is there, upon the ice, that the Snowborn wait for their enemy, hiding in the cold and snow and desolate places. They wait for the bone chilling cold to have its effect on man and material alike, and then they attack, with the precious few weapons that can be adapted to that cold, their rail slugs shattering frozen armor as if it were glass, before they melt away into the arctic night, slipping back over the ice shelves to sink into the slushy ocean, to the amphibian gateways into their cold cities.

There, amongst the typical human activities, they raise their children, instilling them with a deep sense of duty to the Federation, and a powerful respect, even adoration for the arctic clime they live in, reaching a nearly religious fervor in its totality. Yet, this same Federation cannot help but be repulsed by the Snowborn, a harsh people for an even harsher world.

Living in bare subsistence, the life of the Snowborn revolves entirely around the heat generated by massive fusion devices brought with them from the remains of Mars and Venus, for even the atmosphere, here, must bow before the rule of heat, for the roiling seas of oxygen bounce and boil atop the thick crust of water ice. Expeditions to the surface must carry their own heat and air to the surface, generally in a strongly modified suit, not entirely dissimilar to a space suit, referred to as the ‘Armor of Tyr’. Designed for the Snowborn, rather than for the Puregene, the Armor of Tyr can, at best, sustain a standard Puregene for a mere hour or two on the surface of Nifelheim, but through the extensive gene-engineering and incredible mind-over-body disciplines of the Snowborn, they may survive on the surface for periods up to two days on average, with the record being well over a week.

Much of the Snowborn’s daily life revolves around a small handful of activities: The maintaining of their armor, the maintaining of their underworld cities, the excercise in discipline and training required to survive above, and in their religion. A strange fusion of reverence for Earth itself and the ancient Germanic paganism, equal places are given to the idea of Old Earth and to the lands of Muspelheim, and it is to this forgotten land of warmth and plenty that they aspire to reach - they will go to to the memory of a dead world in their own death, should the gods be pleased.

Each of the Snowborn, during their training, is also taught to fight, and it is to the last man that they will defend their frigid world, and to defend glorious Neo-Terra when they are finally called upon to fight against the coreward alien menace of the Scranja once more.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Siren no Orakio
June 4, 2008, 22:23
Updated: These guys need a culture. And I'm stumped.
June 5, 2008, 18:28
Interesting folks. I am reminded of the fremen of Dune... completely different and yet akin.

What do they eat, by the way, fish or something more exotic? That could tell us some more about them.

Somewhat related, I would bet there are talks among the other human breeds of their strange customs, like consuming their dead, and more 'outlandish cultural affairs'. Perhaps you can start with that and turn it in whatever way around... use pride and prejudice to shape them.

Plus, it is clear they must be much more effective in the cold depths of space. I heard tons of stories about that.
Siren no Orakio
January 10, 2009, 15:55
Updated: Meh. Time to go live.. I guess.
Voted Cheka Man
January 10, 2009, 18:27
A cold people.
Voted valadaar
January 10, 2009, 19:38
One question - if the world is all ice, what sustains the oxygen in the atmosphere? Or is there so little to oxidize that it can stay indefinitely.
Siren no Orakio
January 10, 2009, 20:15
I would make something up about natural reductive processes, but I'm just going to go with 'It's too cold', and do the jedi mind trick, plzkthx.
Barbarian Horde
January 11, 2009, 2:40
If there is an ocean, there can be a whole biosphere teeming with life, which doesn't show that much on the surface. Oxygen would be one of the hints.




Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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