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Ramhir's Profile

Our Author's latest news and articles.

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Ramhir - Social Profile

- Archmaster of Skillfull Ink Slinging

For Next Level: 2340xp of 5190xp complete.
2340xp

Hall of Honour

4 HoH

Golden

0 Golden

Quests

2 Quests
- RANDOM
Locations | 250xp

The Inn of the Wild Geese

"Hey, Hultz. What are you doing in here?"

"It's gonna move. I don't like it when it moves," the stableboy replied, sitting by the hearth with his arms wrapped around himself.

"What's going to move?"

"The Inn. I don't like it when it moves."

Five minutes later, he gets up and goes back outside.

"What was he talking about?" the newcomer asked a burly fighter.

"Go outside and take a look."

He goes over to the door and flings it wide. "See, it's all still ... Wait! Where did the town go!"

"Welcome to the Brotherhood of the Wild Geese." The fighter comes over with a mug of ale. "Here, you'll probably be needing this. I know I did, when it happened to me."

- RANDOM
Items | 110xp

The Shield of Hope

The High King is dead. He died on a quest to find the stolen Crown of Destiny. As he died, he activated the ability on his armor, Fly To The Four Winds, which randomly transported his sword, Cut-Steel, and his shield, The Shield of Hope, to far-off places so they would not be taken by his foes.

- RANDOM
Lifeforms | 130xp

The Starspawn

“The Armored Avenger is dead!"

"Look at him! He looks like hamburger, but his admantium armor is untouched! What could have done that?”

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Guilds
“ The PCs are accosted in a major city containing at least one famous fortuneteller / prophet of the future. They are informed that their as-yet-unborn child will (insert terrible evil), and that, although they are very sorry, the PC must be executed to keep this from happening.”
Siren no Orakio
“ The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they're all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.”
Michael Jotne Slayer
“ A little way up the narrow valley, before they reach the woods, the PCs notice the squat, tumbledown buildings by the riverside. They are hardly big enough for a human to stand in, and the complex cogs and shafts that occupy the central cavity of one of the buildings are perplexing. What were these buildings? And how safe are they to explore? Alternatively a desolate place is the perfect setting for a derelict chapel or croft. There needn't be any actual physical encounter involved, but it adds atmosphere to a place to see its dead history. For instance, in the Outer Hebrides there are whole deserted villages which were razed to the ground by the English during the Clearances. Such stories give a setting authenticity and character.”
ephemeralstability
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