Island Freetext

Murometz
September 22, 2012
Hits: 1115
Comments: 8
Ideas: 2
Votes: 5 / 3.600000
Riddlerock    Articles  (Area)   (Water)

Madmen, Riddles, and Worms

Scrasamax
July 15, 2012
Hits: 1379
Comments: 3
Ideas: 0
Votes: 2 / 4.250000
Seng Chiu    Locations  (Country/ State)   (Water)

The island city state of Seng Chiu is perhaps better remembered as Singapore

axlerowes
March 15, 2009
Hits: 2049
Comments: 17
Ideas: 0
Votes: 8 / 3.812500
The Island and Firth of Crueloar    Locations  (City)   (Water)

A rough town which is haven for outlaws is a staple of all adventuring genres. In the fantasy genre the town of Crueloar provides places in which you can share a dinner table with a vampire or learn the ways of dark magic.

Stomphoof
October 2, 2007
Hits: 2265
Comments: 11
Ideas: 0
Votes: 3 / 4.000000
The Hidden Island of Dar'Orgath    Locations  (Area)   (Forest/ Jungle)

A moving island, and home to both the honorable Lizardfolk and the evil Cult of Dar’Orgath.

Scrasamax
June 8, 2007
Hits: 4168
Comments: 7
Ideas: 0
Votes: 5 / 3.800000
Dirdum Islands    Locations  (Area)   (Water)

To be sure, the Dirdums are fair teeming with goblins.

Captain Wandern, ship’s log.

Siren no Orakio
March 23, 2007
Hits: 2968
Comments: 6
Ideas: 0
Votes: 6 / 3.916667
The Isle of Dragos    Locations  (Area)   (Water)

Sometimes, gentlemen, you must find yourself a location beyond the reach of the law. I’m sure you understand. Those dreadful precautions, the endless nagging, sometimes it’s simpler to just do what you need to do.

Scrasamax
October 9, 2006
Hits: 3447
Comments: 7
Ideas: 0
Votes: 7 / 4.642857
Uuthli Solen, The Island of Sapphires    Locations  (Area)   (Water)

Behold, the luminous isle of the Sapphire Eyed maidens

Ria Hawk
June 12, 2006
Hits: 3427
Comments: 4
Ideas: 0
Votes: 4 / 4.250000
Xenos    Locations  (Area)   (Forest/ Jungle)

Uncharted, and unexplored save by a few, Xenos seems a veritable paradise with plenty of food and fresh water, a godsend to any ship that finds it.  Many ships have put ashore, only to find that they can never leave.

Cheka Man
May 2, 2006
Hits: 4397
Comments: 9
Ideas: 0
Votes: 7 / 4.214286
Tower Isle    Locations  (Ruins)   (Tundra/ Arctic)

Tower Isle gets it’s name from the tower of gleaming ice that climbs high above the surface.In the summer it gleams in the sunlight and can be seen for miles away.But even in the summer the tempreture never climbs above -5 degrees, and in the winter it is not a place where most people would want to be.Myths say that a king slumbers there waiting for the world to end.

Cheka Man
May 1, 2006
Hits: 4433
Comments: 5
Ideas: 0
Votes: 5 / 3.500000
Deathgold Island    Locations  (Area)   (Swamp)

Many who have landed upon this island’s golden sands have never escaped alive, hence it’s name.Only fools, it is said, will attempt to take the island’s gold.

Murometz
April 29, 2006
Hits: 125049
Comments: 89
Ideas: 97
Votes: 15 / 4.700000
One Hundered Twenty Three Islands!    Locations  (Area)   (Water)

The sea is calm, the morning mists clear, the seagulls cry out, and land comes into view

Scrasamax
July 14, 2004
Hits: 6369
Comments: 8
Ideas: 0
Votes: 11 / 4.090909
Tempting Teanoi    Plots  (Discovery)   (Single-Storyline)

For years trading ships have come to the Islands of Teanoi seeking treasures of gold, pua shell, and exotic herbs and spices. Trade has dwindled, and ships vanish without a trace, but the trade is too valuable to give up, and thus the ships still come. The islands also lay close to a shipping lane, and are a regular stop for ships seeking only to take on fresh supplies of foodstuffs and water.

Soon merchants begin seeking outside aid to protect their ships from the unknown menace that the islanders call Teanoi…

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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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