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theokratie
December 13, 2004
Hits: 5903
Comments: 8
Ideas: 0
Votes: 6 / 3.666667
The most valuable treasure of them all    Plots  (Discovery)   (Single-Storyline)

A jolly night with friends turns out to have long-lasting consequences. Can a hardened adventurer handle infinite responsibilities of a single dad - especially when there’s an evil mage out there looking for the adventurer’s child?

MistyMerchant
November 11, 2004
Hits: 4628
Comments: 4
Ideas: 0
Votes: 8 / 2.250000
Disappearing children    Plots  (Discovery)   (Single-Storyline)

Children have been disappearing from a herding village for the past 3 years. The superstitious locals blame it on the “gatha”, a troll living in the woodlands.

Scrasamax
October 20, 2004
Hits: 7611
Comments: 15
Ideas: 0
Votes: 16 / 4.218750
The Tolling of the Bell    Plots  (Crisis)   (Single-Storyline)

The bell calls from its lonely tower, ringing across the valley. For whom does the bell toll, it tolls for thee…

esaquam
October 11, 2004
Hits: 5807
Comments: 9
Ideas: 0
Votes: 11 / 3.772727
The Coast Is Not Clear    Plots  (Nature)   (Single-Storyline)

Someone has been raiding the coast.  The PC’s are dispatched to help - but can they trust the local authorities?

Cheka Man
October 3, 2004
Hits: 10376
Comments: 23
Ideas: 0
Votes: 11 / 3.181818
A What in Distress???    Plots  (Hired)   (Single-Storyline)

The PC’s are walking along a forest path when they hear the sobbing of a young woman, but when they investigate further…

Scrasamax
September 30, 2004
Hits: 9037
Comments: 13
Ideas: 0
Votes: 17 / 4.647059
Beneath the Willow    Plots  (Duty)   (Single-Storyline)

A famous hero has died, but his dying request was the be buried beneath the willow, and he has asked the PCs if they will carry his body there and bury him.

esaquam
September 20, 2004
Hits: 4450
Comments: 7
Ideas: 0
Votes: 5 / 4.600000
Remembrance of Things Past    Plots  (Duty)   (Single-Storyline)

The mentor of one or more (lawfully-inclined, socially ambitious) PCs is vulnerable because of a past action ââ?¬â?? an action that was justifiable at the time.  But opponents can now use changing circumstances or new information to discredit or destroy the mentor and damage the PC.  The mentor is unwilling/unable either to respond or escape the consequences.  The PCs can take action, but not in the open; ‘kill the monsters’ is not likely to solve the problem.  Failing to act will doom the mentor and damage the PC; taking action may also doom the PC.

Scrasamax
September 13, 2004
Hits: 6785
Comments: 10
Ideas: 0
Votes: 10 / 3.900000
The Charter    Plots  (Discovery)   (Single-Storyline)

Arriving in a small village the adventurering party is drawn into a meeting of the Parish Guild…

Sentinel
September 3, 2004
Hits: 4401
Comments: 4
Ideas: 0
Votes: 9 / 2.555556
Dangerous Truth    Plots  (Discovery)   (Single-Storyline)

The Sentinel has always wondered who he was, his past covered in lies and deception, he wishes to seek the truth. But sometimes the truth is hard to take….

Ria Hawk
August 23, 2004
Hits: 7902
Comments: 11
Ideas: 0
Votes: 18 / 4.666667
Honor Among Thieves    Plots  (Duty)   (Single-Storyline)

When a very old ring is anonymously sent to the authorities accompanied by a cryptic note, they are confused.  But much more is at stake…

Scrasamax
July 18, 2004
Hits: 6672
Comments: 10
Ideas: 0
Votes: 14 / 4.392857
Gold in them thar hills    Plots  (Discovery)   (Single-Storyline)

An area known for sweeping mountain vistas, and sleepy alpine hamlets has all but exploded with miners, adventurers, and thieves. Dwarves are showing up in troops, while orcs are churning towards the valley. The reason? Simple…

There’s gold in them thar hills!

Scrasamax
July 14, 2004
Hits: 6629
Comments: 8
Ideas: 0
Votes: 11 / 4.090909
Tempting Teanoi    Plots  (Discovery)   (Single-Storyline)

For years trading ships have come to the Islands of Teanoi seeking treasures of gold, pua shell, and exotic herbs and spices. Trade has dwindled, and ships vanish without a trace, but the trade is too valuable to give up, and thus the ships still come. The islands also lay close to a shipping lane, and are a regular stop for ships seeking only to take on fresh supplies of foodstuffs and water.

Soon merchants begin seeking outside aid to protect their ships from the unknown menace that the islanders call Teanoi…

ephemeralstability
June 30, 2004
Hits: 4488
Comments: 6
Ideas: 0
Votes: 5 / 3.600000
Discipline    Plots  (Discovery)   (Single-Storyline)

The PCs are hired to remove splinters of discontent and desertion from the feet of the Prince’s Army…

CaptainPenguin
June 25, 2004
Hits: 8853
Comments: 19
Ideas: 0
Votes: 17 / 4.500000
A Hero's Journey    Plots  (Nature)   (Single-Storyline)

When the Prince of Thalavor is found dead, floating down the river in a Hero’s Voyage, the King Espegil sends the heroes upriver into unexplored lands to discover the bane that slew him.

Shadoweagle
May 22, 2004
Hits: 5839
Comments: 6
Ideas: 0
Votes: 13 / 4.269231
The Accursed Heirloom    Plots  (Discovery)   (Single-Storyline)

The tough, hardy adventurers equip up and go out to kill a pack of goblins terrorising the city. Of course, they succeed without trouble and make their way back but their first encounter with a guard patrol on the way back, tells them something is not right…

Iain
May 17, 2004
Hits: 8056
Comments: 9
Ideas: 0
Votes: 11 / 4.500000
The Hunting of Slith    Plots  (Hired)   (Single-Storyline)

The master thief Slith could steal a ring from the finger of an elf or the crown at a king’s coronation. He had stolen the great jewelled idol from the Temple of Imor at the climax of the Festival of Summer. Stealing the Ruby Sceptre from the archmage Bryseis should have posed no trouble to a thief of Slith’s talents. It didn’t: it was only afterwards that the trouble started.

ephemeralstability
April 22, 2004
Hits: 5634
Comments: 7
Ideas: 0
Votes: 10 / 4.350000
The Uneasy Sleep    Plots  (Nature)   (Single-Storyline)

Some things remember well. The stones of the Chambers of Nul soaked up the terror of the encarcerated victims and even now remember it, slowly releasing it like sweat. The buried city of Mastad remembers the cries of its citizens as they were crushed, and still they can be heard on the wind.

So it is with the Bed. Over the centuries it has sat in this room it has been host to some interesting guests, and each has left an…impression. Every sleepless night, every troubled thought: the Bed remembers it all. And if you were to spend a night in its downy pillows, you might remember some of it too…

Siren no Orakio
April 10, 2004
Hits: 6822
Comments: 10
Ideas: 0
Votes: 13 / 3.884615
A Fungus Among Us    Plots  (Duty)   (Single-Storyline)

A druid obsessed with Nature’s cycle of death has created a horrendous spore in a plot to rid the lands of a swiftly growing town that has begun to encroach upon his forest.

Brewmeister
March 24, 2004
Hits: 6704
Comments: 9
Ideas: 0
Votes: 10 / 3.450000
Forgotton Summer    Plots  (Duty)   (Single-Storyline)

You awake in a strange city, with no knowledge of how you got there, only to find that you are not the only one with amnesia

Geomancer
March 12, 2004
Hits: 5449
Comments: 3
Ideas: 0
Votes: 4 / 3.750000
The Ancient Mariner    Plots  (Travel)   (Single-Storyline)

An impious old mariner feels the lure of wanderlust.  He leaves his family and home, but have the gods forgiven his blasphemy?

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       By: Michael Jotne Slayer

The old clock tower stands tall, but the bulk of the uppermost storey is crumbling and unsafe, with gaping cracks in the walls. The metal struts and girders supporting the great bronze bells are still intact, though, and the bells survive. The grotesque gargoyles and arabesques which decorated the original design have either fallen into the street (once or twice a year more bricks fall from the tower, prompting calls for its demolition) or have been defaced, but the main doors to the clock tower are still intact and show signs of being kept in working order. This is the home of The Captains, clad in raggedy clothes, with sooty faces, and perpetually runny noses. But behind each set of eyes is the look of a survivor. They live to stick together and make it through each day. Older than their years in many ways, the friendship they share with each other and Wims ghost keeps the core of a childs innocence and hope alive in each. But they are still very suspicious of outsiders. They are a group of street children who live in the clock tower. Some are orphans, some runaways, and some nomads who occasionally return to their homes. But they’re all poor, dirty and perpetually hungry, as well as being wily, unscrupulous and mischievous in a fairly brutal way. Enough of them have suffered at the hands of adults for all of them to be wary of any grown-ups, particularly ones who ask too many questions, although with hard work and a lot of food it might be possible to win the confidence or even the trust of a few of them.

Ideas  ( Locations ) | February 15, 2011 | View | UpVote 4xp


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