It is a popular view amongst magic-users, that most members of the Cult of Malidon are just bitter people, blaming magic for their private losses and defeats, often seeking to silence some other qualms with burning witches. For one low cultist at least, this view is completely wrong…
A young lady of common birth, ascended to the heights of society, and then cast down into the despair of unlife, seeking a dead love.
A weary adventurer-turned-lord. His fief is slowly growing, but threatened by growing forces of humanoids… and approaching winter.
Soft of voice, light of eye, dark of hair, and also of heart, Hippomenes the Fearful holds the province of Colistia in an iron grip.
A mighty warrior who seized power in Torridon, leading it to victory against its enemies. Now he seems to be slipping in to madness, though none know the cause.
Grordrim rules the coutry of Faz-Gnomedrax with an iron fist. Unlike most dwarves, they prefer the forest. Grordrim is quick to kill anyone who he thinks is a spy.
Many people know the Honorable Judge has a little weakness for Elves. Some people know he was raised by Elves. But no one knows about his deep hatred for them…
A beautiful girl, queen of a small kingdom. She is the last descendent of the Great Tempest, the choosen of Hydros.
In the insanely complicated politics of the Underworld, the Ghostlords are the highest beings below the Death Gods. But First and Night-Crowned Wolf, Ghostlord of Blood and Fury, seeks to make himself the one and only Ghostlord, and grind the Underworld beneath his iron heel.
A being descended from the stars to rule over the Empire of B’Gazzi. (It is not actually male, it is asexual.)
If you want to add a "supernatural" touch to your campaign, define the rules of magic and the universe. Make your players comfortable with those rules. Then your new supernatural creatures must then break those rules.