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January 29, 2006, 3:08 pm

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Prince Graeme


Eyes darkened with kohl, and a long trailing cotehardie, Prince Graeme is a potent sorcerer and eccentric young lord with his eyes set to one goal, the throne of the land.


Prince Graeme is a tall man, nearly six feet and three inches tall. He is lean, and carries himself with the erect gait of the aristocracy, well removed from the nitty-gritty plebian life of the peasant and commoner. With his dark hair closely cropped and his eyes lined with kohl, Graeme effects a slightly effiminate demeanor. He is not overtly bold, or masculinely aggresive. He is reserved and calculating, much like a serpent.

His clothing is often considered either the cutting edge of fashion, or flamboyant. He favors a long tailed cotehardie, a garment similar to a knights surcoat, and a forerunner of the modern duster and trench coat. It has a pair of tails that almost reach the ground, fits tightly around the chest, and has a high collar that can be turned down easily, but if left up offers some relief from strong wind or rain in the face. He favors the colors blue, silver, and gray in his dress, long with polished black leather boots.

Other accoutrements include heavy silver hooks and buttons for the cotehardie, a tooled leather swordbelt and silver pommeled estoc. The estoc is a sword related to the rapier in that it is primarily used for piercing attacks, and punching through weak points in armor, but unlike the rapier, retains a cutting edge. Also known as a tuck.

Being a sorcerer, Graeme has an extensive collection of magic items that he has made himself, or acquired through various means. They include an assortment of magic amulets, bracers of protection, and most any basic to intermediate wand or rod.


Born the heir apparent to a powerful duke, Graeme was raised in the rarified atmosphere of the nobility. His only encounters with commoners was through his tutors, and the servants of the palace, all of whom were subject to his whim. He was bred to become a duke, responsible for the fate of a duchy, not the toil of the common man.

He learned extensively, topics ranging from warfare to swordplay, theology to sorcery. During his studies he discovered his innate talent for magic, and had a tutor secured to see to his further instruction. His talent, coupled with his burning ambition made him an impressive sorcerer. He specialized in the arts of enchantment, summoning, and warding.

Seeing the pussaint man his son had become, Graeme’s father decded his sons life of idle study and liesure was done. It was time for him to assume a mantle of authority, and take his place in the heirarchy. Graeme resented the sudden intrusion into his life by a man who barely had time for him otherwise. Secretly, he found his father lacking in ambition, too happy with the duchy, when there was so much more to be had.

Graeme displayed his powers of sorcery for his father only once. He summoned Dretch, a draconian beast, to slay his father, and free the leadership of the duchy. Being a cunning prince, Graeme covered the event as a gross hunting accident and lead several hunting parties, of which the last returned with a monster of a wolf that supposedly claimed the life of his father.

Graeme has set his sights on the throne of the kingdom, and has only one interest, becoming the next king. Despite the murder of his father, Graeme is not an evil person, merely a pragmatic one. He will work with adventurers to protect the kingdom he wishes to gain, he will offer them support if they work in his common interest. If they seek to undermine him, he will turn against them, but avoids the common weapons of the nobility. PCs will not be hunted by assassins, bounty hunters, or the unseen hand of the poisoner.

Gaining Graeme as an ally would boost the PCs considerably as his duchy has become preeminent among those of the kingdom. He is more than capable with the blade, as well as being well versed in the use of magics in and out of battle. He has the problem that he has attracted the ire of the other dukes who have their eyes on the throne as well. He is also horribly unsympathetic to commoners, to him a low born person is akin to a hound, horse, or falcon. Valuable, but easily replaced.

Gaining Graeme as an enemy would give the PCs a cunning and dangerous foe who would turn his considerable resources to defeat them. He would of course be present at their defeat and would have it at his hands if at all possible.

Graeme has a much younger brother, 11 years old. Graeme cares deeply for his brother and would do anything to protect him, or punish anyone who hurt him. Baird is a blonde headed boy who is likely going to find his path leads to the clergy. Until then he serves as his brothers conscience. Baird will question Graeme on his motives and plans, and bring the good out in them. Graeme understands that without Baird he would easily become a terrible villian and tyrant. This pragmatic concern has welded itself to the irrational love he has for his brother, making the bond that much stronger.

Roleplaying Notes:

Graeme and Baird were inspired by Seto and Mokuba from Yu-Gi-Oh. I am ashamed to admit that I watch the show, but depsite the gruesome Dragonball-esque combat, and saccarine character interaction, it is not too horrible of a show. Some of the monsters are pretty cool and inspire new beasties for my game, while the characters seem to be surprisingly developed for a childrens cartoon.

If there was less of the “OH NO, what does that card do!” dialog, and duels did not last more than say one or two episodes, the series would be awesome in my opinion. Okay, thats my two cents.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

September 2, 2004, 6:50
Interesting. A character with understandable goals ... why let others - fools, gluttons and cretins - run things when he can do much better, furtherin the common good, and as one says, one cannot make an omelette without smashing a few eggs.
Of course, some people may be horrified by his way of seeing peasants as numbers on paper, and rivals just obstacles to be overcome (but I guess he likes it when they put up at least SOME fight)...

A very interesting character, but you COULD have omitted the Yu-gi-oh reference, to be honest :D 4/5
September 2, 2004, 9:05
Impressive. *nods* You should do up a page for Baird like you did here for Graeme.
Well to be honest, I think it was a good idea to give the
Yu-gi-oh reference. It gives a good basis for someone to watch to gain a better understanding of the interaction between the two brothers.
You should never be ashamed of anything you do in your life and no one should judge you by the shows you watch. I think people would be a bit happier if they still watched cartoons even as an adult. And if watching these shows helps keep your imagination well fed and in shape, then who cares. My cartoon guilty-pleasures include Courage the Cowardly Dog and Teen Titans. :)
Keep up the excellent work. Your doing great.
September 2, 2004, 10:44
While there is no shame or problem by what show you are watching, many of us do not know Yu-gi-oh and the reference it totally lost. Describing the situation completely is always the best bet.
September 3, 2004, 12:32
Didn't even know there was a Yu-Gi-Oh reference in it, but Teen Titans is strangley engaging.
A good characer with well-established drives and a personality, as well as a little wierdness. Good.

September 3, 2004, 18:40
I like it, it has depth to the character and the personality it worked out to perfection, the character has his flaws and that is what makes it perfect

October 20, 2005, 23:29
Voted valadaar
April 23, 2013, 15:37
Not a bad NPC, though "Despite the murder of his father, Graeme is not an evil person, merely a pragmatic one." does not fly with me.

He does however fit into my worldview of nobles being closer to Game of Thrones then King Arthur. "Good Kings" merely have good PR folks :)


Random Idea Seed View All Idea Seeds

       By: Michael Jotne Slayer

While traveling trough farm land the PCs come upon a merchant sitting on a wrecked wagon without a mule attached to it, hid face burrowed in his hands. He explains that he was robbed by petty goblins, unable to defend himself he had retreated. He asks the PCs to help him retrieve the mule before the goblins roast it, as a reward they may keep his goods. How hard can it be?

Encounter  ( Plains ) | February 15, 2011 | View | UpVote 4xp

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