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Scrasamax
August 30, 2012
Hits: 297
Comments: 6
Ideas: 0
Votes: 3 / 4.000000
Andrew 12    NPCs  (Minor)   (Technical)

Formerly Andrew 'Dandy' C. C. Yates, the Scranton Psychopath, now Andrew 12-C66

Scrasamax
November 29, 2008
Hits: 1189
Comments: 3
Ideas: 0
Votes: 3 / 4.833333
Abelard von Richter    NPCs  (Minor)   (Technical)

We need to gather the cam-droppers and bulldog gears off of number six, yes the wrecked number six. Then, with those pieces and the short drive off of number three we can put number four back into action.

Abelard von Richter

MoonHunter
December 4, 2005
Hits: 3277
Comments: 3
Ideas: 0
Votes: 3 / 3.833333
Candi    NPCs  (Minor)   (Technical)

Hanging on the arm of a wealthy upper crust man, she was the perfect arm charm. But you swear, you have seen her before.

MoonHunter
December 4, 2005
Hits: 3217
Comments: 2
Ideas: 0
Votes: 1 / 3.500000
Ofc Beatrice Wydman - Fidgit    NPCs  (Minor)   (Technical)

A hypercaffinated ball of technical investigation energy.

Pieh
March 15, 2005
Hits: 4157
Comments: 6
Ideas: 0
Votes: 7 / 1.857143
Hucken Fyreb'lls    NPCs  (Minor)   (Technical)

An quirky Gnome with little patience and much skill with a flame.

Dhui
August 6, 2004
Hits: 4085
Comments: 6
Ideas: 0
Votes: 7 / 3.142857
Lectic    NPCs  (Minor)   (Technical)

A sentient machine which churns out useless items, but may have a more important task. (actually an It).

ephemeralstability
January 31, 2004
Hits: 7663
Comments: 9
Ideas: 0
Votes: 12 / 4.375000
Carmo    NPCs  (Minor)   (Technical)

Carmo keeps a shop in the backstreets of Erezi. It’s not often visited, Carmo makes people feel…uneasy. Even the veterans of the Erezi underworld are uncomfortable being alone with Carmo. But they need to buy their traps from somewhere…

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THE GNOMES OF UDNALOR: Part II Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader. There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.
By: ephemeralstability | Visit | UpVote 0xp

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