Campaign Inforation:

System: GURPS

Gamemaster: Myself

Setting: Late Medieval (Short version: Stirrups exist, Esoteric Medicine isn't complete hogwash, no firearms, navigation is not very well developed.

Plot: The Royal Family is all but destroyed when a coordinated assassination attempt starts a succession crisis that threatens the stability of the world. The last surviving heir is still alive, but only a select few- and the assassins who have murdered their family- know this. Will the players be able to restore the rightful Heir to the throne and save the world?


(Placeholder location for PC bio(s) and/or a link to a sub describing all of them)


Planning

Pre-CharGen Planning (The Assasination of Jaspar Zane)

The above plans don't survive Chargen


Session 1

Session 2

Session 3

Session 4

Session 5

Session 6

Session 7

Session 8

Baron Frond- Planning for Session 9

Session 9

Session 11  (Session 10 has no summary due to inaction, this summary also includes session 12)

(Session 13: No Log)

Planning during the 2013 Christmas Holiday

Session 14

Session 15

(Session 16: No Log)

Session 17

Sessions 18, 19 and 20

Session 21

Session 22


(Other planning, preparation, NPCs, locations, and other GM stuff that might not get organized until I get my hands deeper into this.)

The Barony of Sour Fruit

Cranson Captain of the Guard

Devil's Spit

The Wraith: Duke Levi Bosner

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