The Heir, Sylvie Blackburn: The words of her player 'She doesn't start fights but she'll end them' describes Sylvie very well. Raised by the Historian Morano, she is a fairly well-rounded young woman- if a bit fiery and naive. Morano is both proud and frustrated with her headstrong independence, although he's really only frustrated when she's being snide with him.
The Spy, Valen Aventura: A compulsively-lying kleptomaniac who hopes to someday gain political power in the land- if he can stop pissing off important people and organizations long enough to actually get any work done.
The Drunk Blacksmith, Ruz: A superb worker and craftsman, Ruz has an appreciation for alcohol that is tempered only by his resolve to stay out of other people's business.
The Blind Girl, Adriene: Ruz's adopted daughter. Blinded in an accident in the past, Adriene takes a constant dislike to Ruz's alcoholism.
The Huntress, Bretia Faulkner: Preferring the company of most animals, especially raptors, to people, Bretia makes a living hunting and training falcons for local nobles in the area. She's very skilled with animals and taught Sylvie how to use a bow.
The Ranger, Althalos Yerel: Convinced that trees speak to him, and that trees never lie, Althalos is a very talented warrior. However, the trees do not actually talk to him, he just believes they do.
The Witch, Rowena Foxglove: The local witch doctor, Rowena recently took over the position from her now-deceased mentor. Rowena is an adept healer and spellcaster, and a huge flirt to boot.
The Disgraced Captain of the Guard, Albert Nash: Removed from his post due to the actions of his prior second-in-command, this character wants revenge for the disgrace he has suffered. Is a very capable fighter and administrator, and did a good job of leading the guard while he maintained his rank.
The Heir Pretender, Reginald: <-Just click his name, it's a link.
The Retired Historian, Morano: The now-reclusive historian has raised Sylvie since her birth, and now hopes to place her on the throne. Captured as of the end of session two.
The players began play by waking up in Stuart's manor and deciding on their plans. Using her knowledge of gossip, Adriene informed everyone that Joanna, Baron Frond's wife, was with child and holding a party.
Immediately deciding to split up to try and cover more ground, they entered Pyrim.
Albert went with Bretia, Valen with Ruz, and Sylvie with Rowena. Reginald slips away at this point do do some 'errands'.
Albert and Bretia:
They entered Fortune's Sugar, the local tavern they've been going to the most. Anneth the owner gives them some information, nothing particularly useful. Learning that Frond has been supporting a rival tavern, they go there. They interrupt the owner right as he's finishing having sex with his spouse (all 'off-camera', don't you judge me'). Dalzell the owner of the other tavern is evasive and outright rude towards them, refusing to be honest with them. They leave after they realize that Dalzell won't be honest with them.
They go into the most rowdy tavern in town and learn some more from a miner there about the land that is under dispute.
Rowena and Sylvie:
They first approached a hunter and helped him unload a moose carcass from his wagon. He informed them that he had seen Lieutenant Greeves from Castle Darlon, who had helped him load it on his wagon. The hunter's name is Honest John. He makes rounds from Cranson to Pyrim on his hunts. John warns them that he's seen the tracks of the men that were moving through the area South of Pyrim near Hounsfar.
After briefly talking to Anneth at Fortune's Sugar after Albert and Bretia left, they also head to Sign of the Sugar where Albert and Bretia had already encountered the owner, Dalzell. Sneaking inside past the locked door, Sylvie and Rowena were heard by Dalzell. Sylvie ran out the door while Rowena unwisely tried to hide under a table. Dalzell discovered her, and along with his wife, Gretchen.
Ruz and Valen:
They mostly talked while Ruz forged and engraved a dagger to present to Baron Frond as a gift.
At this point, Sylvie is outside Sign of the Sugar, realizing that Rowena is still inside. Rowena is attacked by Gretchen and Dalzell, who almost incapacitate her.
The other players arrive and start kicking down doors when the local guardsmen interrupt. They diffuse the fight, and everyone is told to stay away from one another.
Play ended with my players going back to spend the night at Baron Stuart's estate.
XP- What my players learned:
Rowena: If the door says keep out, KEEP OUT
Ruz: I learned that it's easier to build characters when you're interacting directly with another player.
Bretia: Today I learned that sometimes it's best to ask what's considered the low if you want information, than those better off.
Valen: Today I learned that being friends with a blacksmith is easier when you don't steal their things.
Albert: Expect the unexpected (in reference to walking in on someone having sex)
Sylvie:Breaking a window is really good at attracting attention that's not the attention you're wanting to grab!
XP- Giving XP to other players:
Rowena: I give my xp to Valen for coming up with a great idea!
Sylvie: I'll give my exp to Rowena for being so damn good at talking to random people when Sylvie isn't quite so good.
Bretia: Points to Albert for accompanying me through the seedy parts
Albert: Points to Bretia for Her character making me laugh
Valen: I give my EXP to Ruz for putting up with my shit
Ruz: I give my exp to Sylvie for being BRAVE and SMALL and having connections!
MVP vote was a tie between Rowena and Valen.
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? Responses (2)-2
I love the notes on the cast, the timing of events, and the whole format of your campaign reviews. These are fun to read!
What Muro said, I can pick one of these up and it's like reading part of a familiar story. I like the characters too.