This adventure is more suitable for parties lacking both heavy magic and healing. Magic such as flight would make this one too easy, and powerful magic healing makes the reward of this adventure less desirable..


Room One: Entrance and Guardian - There needs to be a reason why your dungeon hasn't been plundered or why your adventurers are the ones for the job.


The Forest

Having found a manscript indicating that some Crystal Roses can be found in the Grove of Marcharin, the PCs have mounted an expedition to harvest the nectar of these priceless flowers, a source of the magical liquid - Tears of Ashaya - a rare and wonderful source of magical healing. The Tree is located in a wood populated by large numbers of The Green Ladies which has led to it being shunned by most people.
The Green Ladies will do their best to slay any intruders into this area, using low cunning to set up ambushes, either with themselves or any pets lent them by their queen. In addition, they will have made natural traps (generally spiked pits) to further impede intruders. Finding the tree itself is not difficult - it is a immense pine tree which can been picked out for miles.

Complication: The Queen of the Dark Wood is aware of the special nature of this area and if the PCs are a strong threat, will have sent some other Pets to aid her Ladies.


Room Two: Puzzle or Roleplaying Challenge - A trial that cannot be solved by steel alone.


Oaken Grove

The base of the tree is surrounded by a maze of Broad Oaks that contains lots of dead ends and the occasional dangerous plant. To add to the difficulty is that the tree was a Trailbane Pine before it was magically mutated to its current gargantuan size. The PCs will have a tough time navigating the relatively small maze, due to effects of the tree.

1. Aura of uncertainty Any divinations used within 300 feet of the tree will be wildly inaccurate due to an easily detectable aura of chaos.

2. Confusion The tree continually emits a cloud of fine pollen which serves as a minor neurosurpressent causing confusion and second-guessing making navigation and decision-making difficult.

3. Attraction Any withing 300' of the tree will tend to come back to it. "Hey, haven't we seen this tree before."
(groan). "Yep..."

4. Magnetic Disruption The tree will throw off compasses and will act as magnetic north. PCs could use this property to avoid the tree if they are aware of it.

5. Discord Each time the tree is encountered (due to the Attraction, for example), those encountering it will be subject to increasing levels of magically induced frustration which will fray their nerves. At some point it may explode into violence, especially of the social dynamics of the group were strained to start with.


Room Three: Trick or Setback - Build tension through tricks and setbacks and give them a double-dose of gameplay such as more combat or another roleplaying challenge.


The Ascent

Climbing the tree is difficult - the massive branches are quite sparse - generally more then 10' apart. The PCs will either need some means to attach themselves to the tree, or use grappling hooks or similar tools to work their way from branch to branch. The 5th property of the Trailbane , Discord, will likely also impede the PCs.

The tree is about 300' high at the top, where the flowers located, requiring about 30 branch to branch transitions per PC, so dexterity, teamwork and climbing skills are essential. As for magical aids, the aura of chaos about the tree might lead to some undesirable side-effects.

Complication: The tree is occupied by Selvaks who will contest the climb.

Complication: The tree itself is occasionally dropping basket-sized pine-cones which might knock someone off the tree if struck.


Room Four: Climax, Big Battle or Conflict - The final combat or conflict of the dungeon.


The Guardian Owl

Mutated through the combined effects of the chaotic Trailbane Pine, and the divine nature of the Crystal Roses, an owl which had roosted here has been transformed into a powerful guardian who will not take kindly to being disturbed. It is only indirectly guarding the Crystal Rose, as it is unaware of it's existence. It does, however, have a nest full of hatchlings which makes it highly territorial.

The owl, being able to fly, will engage in hit-and-run tactics. Its touch is electrified, causing significant extra damage and increasing the likelihood of a fall due to convulsion. Though not of the scale of a lighting bolt, the increased chance of a fall from this height is deadly.

The owl itself is now nearly 300lbs and has a huge 15' wingspan. Its claws are razor sharp and have a crystalline appearance.

Complication: Inclement weather could start, making holding on to the tree and conducting combat that much more difficult. The Owl will be reckless due to the perceived threat to it's brood.


Room Five: Reward, Revelation, Plot Twist - The dungeon is complete but what is it about this dungeon that made it different or memorable. What kind of mystery have they discovered, what kind of reward have they won, and what kind of information have they recovered?


The Rose

The Tears of Ashala can be derived from the holly-like plant found at the top. If the PC's have slain the owl, they may also take the owlets as prizes as well, for they fully share their parent's mutation and will fetch a pretty penny.

Complication: The guardian Owl's mate, an even larger and now even more angry mutant owl can return - ideally at an awkward moment...

Complication: The Rose is not currently in bloom, but appear to be just about ready. The PC's might have to camp out at the top of this very high tree for some time waiting for them to bloom.

Complication: Crystal Hornets are just a perfect natural hazard to add here, if desired.

Login or Register to Award valadaar XP if you enjoyed the submission!
XP
145
HoH
1
Hits
6,825
? Quest

In association with Johnn Four, and all the fine folks subscribed to his Roleplaying Tips Weekly mailing list at, we bring you our first collaborative Quest.

Room One: Entrance and Guardian - There needs to be a reason why your dungeon hasn’t been plundered or why your adventurers are the ones for the job.

Room Two: Puzzle or Roleplaying Challenge - A trial that cannot be solved by steel alone.

Room Three: Trick or Setback - Build tension through tricks and setbacks and give them a double-dose of gameplay such as more combat or another roleplaying challenge.

Room Four: Climax, Big Battle or Conflict - The final combat or conflict of the dungeon.

Room Five: Reward, Revelation, Plot Twist - The dungeon is complete but what is it about this dungeon that made it different or memorable. What kind of mystery have they discovered, what kind of reward have they won, and what kind of information have they recovered?

Read Johnn's Full Article: 5 Room Dungeons for more tips and thoughts on how to write one, an example is the Library of the Ancients.

Submissions to the quest will each earn an extra 15XP can be inputted on the site as normal or can be emailed to Johnn at roleplayingtips.com.

Prizes for this quest include a D&D Icons Gargantuan Black dragon from Legend Games, MyInfo Personal Reference Software licenses from Milenix Software, DCC #46 Book of Treasure Maps – DCC #$7 Tears of the Genie - #50 Vault of the Iron Overlord from Goodman Games, and 1 on 1 Adventures #5 Vale of the Sepulcher - #6 Shroud of Olindor - #7 Eyes of the Dragon - #8 Blood Brothers - Advanced Adventures #3 Curse of the Witch Head from Expeditious Retreat Press. Winners for these prizes will be chose randomly so every submission has an equal chance of winning. Also, all the quest submissions will be combined and edited with what the folks at Roleplaying Tips come up with and they all will be offered back to the community.

------------ Strolen's Citadel Quest, Five Room Dungeon was an awesome collaborative success. The total amount of quest submissions between Johnn's Roleplaying Tips and the Citadel was a whopping 87 Five Room Dungeons! The winners of this set were chosen randomly so congratulations to all. But here are those that won a gift from the sponsors: Gillian Wiseman Tyler Turner Nik Palmer Daniel Burrage Uri Lifshitz Clayton Blanchard Jean-Christophe Pelletier Jason Kemp Pirate Queen Wulfhere Valadaar Thewizard63. Congratulations to Everybody!!!

? Hall of Honour (1 voters / 1 votes)
Hall of Honour
Cheka Man
? valadaar's Awards and Badges
Newbie of the Year Newbie of the Year Newbie of the Year Systems Guild Apprentice Plot Guild Apprentice Locations Guild Apprentice NPC Guild Journeyman Lifeforms Guild Journeyman Item Guild Journeyman Article Guild Apprentice Hall of Heros 10 Golden Creator 5 Item of the Year 2013 Lifeform of the Year 2013 Most Grants of XP 2013 Most Comments 2013 Submission of the Year 2010