|Submission Name||# HoHs|
Depending on the time, mood and Mathom, the Citadel holds occassional quests to generate content and challenge ourselves. Some have prizes but all gain you extra XP. The quests are decided in the forum and there are a number of different threads discussing them.
The quests will go for a certain time period and those with the have completed them in the designated time. That doesn't mean you still can't do it. Every quest can be finished at any time and the glory of it is not reduced.
These should not be confused with the Guild Quests that take place in the forum. They are just as important to the Citadel but are tracked entirely through the forum and get you the fancy signature.
|Quest - Sounds of War|
|Quest - 20,000 feet under the Sea|
|Quest - Art Quest|
|Quest - Expand-a-30|
|Quest - Fallen Empires|
|Quest - Fire|
|Quest - Five in One|
|Quest - Five Room Dungeon|
|Quest - Freetext Mashup|
|Quest - Guilds|
|Quest - Into the Dungeon|
|Quest - Kaiju and Giant Monsters|
|Quest - Legendary People|
|Quest - Let there be Light|
|Quest - Magic Items|
|Quest - Monstrous Monsters|
|Quest - NPCs|
|Quest - Oceanic|
|Quest - One of a Kind|
|Quest - Religions and Cults|
|Quest - Retro and Old School|
|Quest - Steampunk|
|Quest - Summer Doldrums|
|Quest - Tattoos|
|Quest - The Character|
|Quest - The Shards of the Storm|
|Quest - To The Stars|
|Quest - Unspeakable Horrors|
|Quest - Villains|
|Quest - What Makes a Weapon Magic|
|Quest - Winter|
|Quest - Zombies (the apocalyptic kind)|
This is a listing of ALL available Citadel Badges and how many have earned each. This is NOT associated with the user you are currently browsing.
|2||For actions and deeds in defense of the Citadel.|
|10||10 Article Submissions|
|8||10 Article Submissions with 4+ average|
|4||10 Dungeon Submissions|
|3||10 Dungeon Submissions with 4+ average|
|30||10 Item Submissions|
|16||10 Item Submissions with 4+ average|
|20||10 Lifeform Submissions|
|13||10 Lifeform Submissions with 4+ average|
|13||10 Location Submissions|
|11||10 Location Submissions with 4+ average|
|17||10 NPC Submissions|
|13||10 NPC Submissions with 4+ average|
|9||10 Plot Submissions|
|4||10 Plot Submissions with 4+ average|
|6||10 Society Submissions|
|4||10 Society Submissions with 4+ average|
|6||10 System Submissions|
|6||10 System Submissions with 4+ average|
|14||Accomplished 10+ Quests with >3.0 avg|
|4||Accomplished 5+ Quests in 1st or 2nd place|
|12||Accomplished 5+ Quests with >3.0 avg|
|16||Golden Submissions 1+|
|1||Golden Submissions 10+|
|3||Golden Submissions 5+|
|4||Subs Honoured 1+|
|39||Subs Honoured 10+|
|3||Subs Honoured 5+|
|Submission Name||Since Submitted||Since Updated|
|Araneae||4102 days||4102 days|
|Boots of Walking To Do||4158 days||4124 days|
|Demi-Pesh||4115 days||4094 days|
|Epigrid - The Snail King||2920 days||2920 days|
|Frostbite Fencing||4110 days||4063 days|
|Garith's Vineyard||4128 days||4094 days|
|Lightning Band of The Two Lovers Who Now Reside In The Sky With The Gods||4071 days||4071 days|
|Ophiologic Magic||4086 days||4082 days|
|Sand Pilferer||4087 days||3327 days|
|Shadow Dogs||4116 days||4116 days|
|Sisterhood of The Broken Lance||4121 days||4121 days|
|Starbeards and Lyts||4109 days||4109 days|
|The Human Clock||4166 days||4165 days|
|Tower of Academic Aruspex||4084 days||4057 days|
|Worne Throne||4164 days||4164 days|
|Submission Name||Since Submitted||Since Updated|
For a limited time only, I have these sweet ass dice for you. I am selling them just a bit over cost since mailing stuff from here isn't the cheapest. What little I make goes right back into providing quest winner prizes.
For $10 you will get six random 1d6 dice sent to your front door.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.