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Enchanted Alchemist's Tools by
An alchemist enchanted his equipment to produce even more powerful alchemical compounds, potions and the like. Unfortunately, it is not well-known that he had different sets of equipment for different processes: If the wrong set of gear is used, the result will invariably fail to function. It's not a cursed item, just something that's hard to figure out.
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Ideas - Items March 10, 2007 |
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Magical Syrup by
Certain trees have sap that is filled with magical potential. Their sap is harvested and distilled down to produce various types of potions, much like maple syrup is collected in some areas. The magical effects of these syrupy potions are often fairly trivial; perhaps they simply cause the imbiber to grow hair more quickly, summon butterflies, or walk a few inches above the floor. People enjoy the syrup as a flavoring, instead of imbibing it for its magical powers.
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Ideas - Items March 9, 2007 |
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Ring of Soul Binding by
This ring keeps soul in the body even when the wearer is killed, making bringing life back to the wearer much easier. However, if it takes too long, the wearer will begin to rot and become undead. Removing the ring causes the spirit to pass on immediately.
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Ideas - Items February 22, 2007 |
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Purse of Karma by
An enhanted purse that provides money, but at the cost of luck..
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Ideas - Items February 22, 2007 |
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Warwolf by
A massive trebuchet constructed by the reigning tyrant, it can hurl the heaviest loads of any trebuchet to date and is the most destructive, non-magical weapon currently in existance. The Thought of Warwolf setting up on their lawn has quelled many a rebellion.
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Ideas - Items May 11, 2006 |
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Morbidium by
An alloy of iron and iridescent meteoric metal, also known as shadesteel. Weapons forged of this metal cause gangreneous infections almost instantly and sometimes the victims becomes a shambling zombie after death. The material is very vulnerable to fresh water which will cause it to corrode and eventually melt in a period of hours to days.
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Ideas - Items May 11, 2006 |
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It looks like a cook's book. It is a cook's book. It is also where the cook, who happened to be a master spy, encoded all his secrets and contacts. The book has innocently fallen into your group's hands. Everyone wants it, and many are not subtle or peaceful in their attempts.
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Ideas - Items July 23, 2005 |
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A Cloak of Shadows that causes mushrooms to grow in its own shadow. A crouching theif might find himself in a ring of poisonous toadstools, an interesting thing for a sentry to find after the thief has left hiding place.
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Ideas - Items June 6, 2005 |
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The spellbook of a long dead wizard that has gained the ability to read itself and cast spells from itself. If could be amazingly powerful as an ally, or use its magic to manipulate and rule a kingdom.
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Ideas - Items June 5, 2005 |
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When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.
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Ideas - Items May 18, 2005 |
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A magic speaking sword of great power-which is also a racist, obnoxious and unpleasent, so much so that those who carry it often *gag* the hilt of it, the taking part, with cloth to shut it up.
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Ideas - Items May 12, 2005 |
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The blood of a dragon is vital in the creation of potions of longevity. The liver could used to cure any disease or ailment, while the heart could restore a PC to full and complete health, despite their age, or injury.
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Ideas - Items April 30, 2005 |
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Alchemical Gold - popular in the weapons of the nobility, this allows for gold to be used in their swords and lances without the fear of the metal bending, deforming or otherwise breaking in combat.
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Ideas - Items April 21, 2005 |
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Origami which turns into whatever it is folded to resemble.
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Ideas - Items April 8, 2005 |
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The seafaring people of the Southern Islands value their ships greatly, as do other maritime nations. However, they take the beliefs about ships a bit further. A ship's name is very important, once it is named it shouldn't be renamed anymore, ever; most renamed ships seem to fail sooner or later. Ships do not tolerate parts from other ships, a single board from a wrong source can cost sailors their lives, so it is said. Most ships are identified as female, very few as male, though there is no tale of how their personality is identified; it has nothing to do with the name, for example. The Clarissa (a well-known male ship) is said to like good wine. So whenever sailors or passangers drink, they have to spill a glass for the ship, too. But that is only the most known example. |
Ideas - Items March 31, 2005 |
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Magical spectacles that can see through illousions to reveal the truth behind them.
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Ideas - Items March 20, 2005 |
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A deadly rod that causes a rapidly metatizing cancer to any part of the body that it touches.
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Ideas - Items March 16, 2005 |
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Imagine a person wearing a cloak of invisibility flying a flying beast (e.g. winged horse, gryphon) which was also wearing a cloak of invisibility.
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Ideas - Items February 26, 2005 |
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A potion that makes a person reveal their prejudices in public,however damaging it may be to them.
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Ideas - Items February 16, 2005 |
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Just imagine a powder, that could make thing eatable (like swords or rocks).Try it an it will be verry funny.Just imagine..characters will need to get some information from someone. And if he will saw, as one PC is eating his sword.
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Ideas - Items February 10, 2005 |