A religious group has a vow of poverty. They have nothing except what is donated to them. Once a day the group walks through the town holding small baskets for offerings. Main purpose is to recieve their food for the day. Most families believe it is good luck to give the group small foods that they can spare. The group is very grateful for the donations and all bow in unison to each that gives a donation much to the amusement of many kids that enjoy giving the donation.
+XP
Ideas - Society/ Organization
April 22, 2002
+XP
After building a new granary,it is customary to let a rat feast on grain. After that,there is chase and the rat is killed. Failing to catch this rat is a bad omen.
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Ideas - Society/ Organization
April 8, 2002
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Adventurers are to capture an unknown monster for examination (for a sage or wizard) but they are themselves captured by the monsters, and researched.
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Ideas - Plots
March 12, 2002
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A revolt or attack happens against a strong city/kingdom. All the losers of the battle that can be captured are brutally crucified along the roads that enter the kingdom to show their strength and as a demonstration of what happens to their enemies.
+XP
Ideas - Locations
March 5, 2002
+XP
Small village tavern specialty of the house is fresh cow blood mixed with milk. For each order they go out back and actually draw blood from a cow by puncturing a vein in it's neck. Fresh blood brought to the table where they poor milk into the glass of blood in front of the customer so they know how much blood they are getting.
+XP
Ideas - Locations
February 2, 2002
+XP
In this culture it is not wise to talk too much good things about anything - especially children,lest some evil spirit steals it. So it is customary to say it is ugly and weak and will surely not survive. Also:

'The man who boasts of his young woman is a fool,

The man who boasts of his wares will get rich.'
+XP
Ideas - Society/ Organization
January 7, 2002
+XP
Plant that is likely to produce allergic reactions in almost everybody, even by touch. Usage: medicinal, in very exotic foods, non-lethal traps, disabling opponents (have you ever cut an onion,anyway?), spell components, etc.
+XP
Ideas - Lifeforms
January 7, 2002
+XP
The lengthy process to do something necessary or a magical scroll needed is inscribed on the other side of a great tapestry and can't be removed. For more fun it could be in the kings throne room. Try to hide in shadows with a 20*5 (yards/meters) monstrosity!
+XP
Ideas - Items
January 7, 2002
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A local fungus-breed explodes if hit or fallen upon. If there is any conflict between inteligent enemies,both sides are likely to use it to their advantage.
+XP
Ideas - Lifeforms
January 7, 2002
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Temple of some malign being invites you warmly and offers help (curing,needed spell etc) for some minor sacrifice . Sacrifices must be everytime bigger to work - up to living inteligent creatures. Maybe you pay some other price,too...
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Ideas - Plots
January 7, 2002
+XP
The adventure can take place in a slightly shifted reality, where everybody has a totem (an animal guardian). The totem should be chosen randomly and not by the player, it is ok if 'Gorflin the Large,' a gigantic and aggressive barbarian, has a mouse for a totem.



These totems will assist the characters in small way. It is up to the characters to determine how to get the assistance; the animals won't solve mysteries for the characters only supply the clues. The character may even have a dream where his or her totem actually speaks to them and reveals some sort of clue.
+XP
Ideas - Plots
January 5, 2002
+XP
In the middle of a desert in an oasis is a single prospering oak tree. Near the tree is a large pool of water. Drinking from the water is said to give you eternal life but really only extends your life for as long as you continue drinking from it. Those that have found it and left, have never found it again. Some search for it still.
+XP
Ideas - Locations
January 5, 2002
+XP
Some people are linked psychicly and get brief glimpses of each others lives. They will have visions of what the other sees.
+XP
Ideas - Society/ Organization
January 5, 2002
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After killing certain animals, if you drink their blood while performing a sort of ritual you will have visions and/or gain specific powers for an amount of time.
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Ideas - System
January 5, 2002
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The size and number of knots in hair, tied around neck, or hanging from belt could signify family, importance, worship, guild affiliations. Being able to translate the meaning of the size and placement of knots can give you a a large understanding of who somebody is.



May be used in a more barbaric society. Where in cities peoples clothes and crests show who they are, barbarians have no need for this so use knots.
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Ideas - Society/ Organization
January 5, 2002
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Head priests of a order are buried sitting up with their skeletal hand sticking out of the ground so worshippers can still kiss his hand for a blessing.
+XP
Ideas - Society/ Organization
December 31, 2001
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To become a warrior in a tribe. -no food, drink, or sleep for 4 days and nights. -change into special clothes and painted enter hut -slices of skin carved from their chest and shoulders -wooden skewers through the bleeding flesh behind the chest muscles -stout thongs, secured to rafters were tied to skewers -hoisted from floor by these and weights were attached to their feet -twirled around till fell unconscious -when recovered from this, given a hatchet to cut off their little finger -ropes then tied to wrists and force to run in circle like a horse until he passed out -if survive all this he can return to his family in honor knowing he is now a warrior.
+XP
Ideas - Society/ Organization
December 31, 2001
+XP
After a hanging, purchasing the rope and burning it yourself is said to remove all sins from you and keep you safe from the rope.
+XP
Ideas - Society/ Organization
December 31, 2001
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Earrings are said to give the sailor better sight. The pulse center for the eyes is through the earlobe.
+XP
Ideas - Society/ Organization
December 31, 2001
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Seeing a priest on the way to the ship to depart is bad luck. Sailor will not board the ship for 24hrs.
+XP
Ideas - Society/ Organization
December 31, 2001
+XP