A culture believes that souls are recycled. One child gets half of a soul, another child gets the other half. However, this means that with each passing generation, the amount of soul in the child will become less and less (Through division)until their culture will die in the future because of their soulless offspring.
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Ideas - Society/ Organization
January 26, 2003
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A cave with weapons sunken into the walls, blades sticking out of the floor and ceiling, and so on. Possibly, any weapon used in it could be torn out of the hand and sink into the stone.
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Ideas - Dungeons
January 26, 2003
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A low lying area will flood after rains causing many people to be stranded and many roads are covered with water and unuseable.
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Ideas - Locations
January 19, 2003
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Religious city. Hundreds of vendors selling small statues which sole value is as a donation to one of the many gods that are worshipped.
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Ideas - Locations
January 19, 2003
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Minor Cultural Modifier: The culture believes, for the soul to leave the body, the corpse' eyes must be open. So any member of that culture takes care any dead body they find has its eyes open. Doubly true for those they kill themselves, for then the corpse will surely rise as an undead hunting him.
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Ideas - Society/ Organization
January 4, 2003
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Other improvisational weapons/tools:

Icicles are useful as daggers,

Bag Of Holding filled with copper pieces used by chucking the contents at foes, (by strolen)

sleeves make useful garrotes. Ya can't cut anyone's neck, but you sure can choke 'em!

Flaming Logs make great clubs, (any Barbarians out there?)

and Bee hives are very effective when thrown at a mob of enemies. :-)
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Ideas - Items
December 15, 2002
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The Chinese, when attacking a castle or fort, flew kites over the city wall and used the length of string it took to get it there as a measurement to know how far they had to dig a tunnel to get under the wall.
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Ideas - Items
December 13, 2002
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A culture has a tradition of wearing animal pelts as a sign of status or job. Carpenters might wear beaver skins, Masons have a moleskin hood to their cloak, Gaurdsmen might have badger pelts. Done to show the culture's respect for nature and how much of nature is equal to each other.
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Ideas - Society/ Organization
December 13, 2002
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Termites, in certain places, make homes that can be eight meters high and only a half meter wide. They are built facing North to South to take advantages of the suns travel, maximum heat in the morning and evening and little in the afternoon. Imagine grassy plains with vertical structions facing a certain direction all over the place. Ambush? Maze? New creature? Larger structures?
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Ideas - Lifeforms
December 11, 2002
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Silk Armor? The Mongols wore silk undergarments under layers of leather armor. Why? Because silk is very strong. If an arrow hit them and made it through their armor, it would usually not have enough energy to puncture the silk. It could still enter their body but, because the silk would not break, the arrow's barbs could not do their work and the arrow could easily be removed leaving a relatively clean wound considering normal arrow wounds.
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Ideas - Items
December 11, 2002
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Perhaps divinations, if strong enough, can actually change the future, instead of predicting it.
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Ideas - System
December 9, 2002
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A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding.



Preists, I think, would have this sort of thing covered.
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Ideas - System
November 10, 2002
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A magician develops a new way to make scrolls and can sell more powerful spells for cheap. Problem is, whether the magician is aware of it or not, the spell's power comes from spirits trapped by the magic that makes the scroll. Once used to power the scroll, the spirit is driven mad by the forces that have ripped through it's being, and often develops a homicidal thirst to destroy the one who tormented it. The spell the spirit was used for may have left some residual power in the spirit to give it more abilities than it ever used to have.



Buyer beware!
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Ideas -
November 10, 2002
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A new substance is found in an out of the way area and kept very quiet. It is found to make a perfect counterfeit diamond. Only the most expert of expert appraisers would even have a hope of noticing that it is fake. Only one problem: if it gets wet it starts to slime and if it is saturated, it turns into a glob of gel.
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Ideas - Items
November 8, 2002
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A certain type of demon cannot not be hit by ranged weapons or attacks. Attacks have to be made up close and personal for the damage to mean something. Ranged attacks are to impersonal.



Possibally a way to make the ranged attacks more meaningful would be to coat the arrow head or what not with the shooters blood. Of course, they'd better be a good shot, otherwise they're wasting arrows and already bleeding to boot.



Spells: wizards might have half or no effect, preist might work due to divine intention.
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Ideas - Lifeforms
November 6, 2002
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Weapons or equipment that is heavily relied on can be 'named'. Then the equipment begins to gain abilities beyond those of normal equipment. They might siphon off some of the experiances of their owners (1 to 5%) and level up on thier own. Could be an unintenitional way of creating artifacts. Ships could become sturdier or seem to just barely outrun the worse of a storm that would have surely sunk another vessle, swords could fumble less or resist dulling more, a farmers plow could turn stones aside easier. Anything that is depended on as much as an inividual can depend on as much as another individual could be 'named'.
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Ideas - System
November 5, 2002
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Another real world thing. White tea. Can only be picked two days a year, the two days before the flowers blossom. Could be a similiar plant that...is the deadliest poison known, cure known diseases or psychosis, or a potent herb that just tastes awesome.
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Ideas - Lifeforms
November 3, 2002
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Actually a real-world fungus, just heard about it. A fungus that tastes well and all, no ill effects. UNLESS you consume some beverage, even 3 (three) days after eating it. Then you become really sick, pains, vomiting, all the fancy stuff. Was really used to cure alcoholism. May be a joke or to make sure the heroes spend their time focused on the mission.
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Ideas - Lifeforms
October 30, 2002
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by Goto Author View Single
The peasants of the wood use crudely carved symbols to ward off wolves. They think the symbols are emblems of purity and goodness and that keeps the wolves away. The symbols work, but not for the reasons the peasants believe...



The symbols are actually arcance evil symbols which the wolves know and fear, but to which the peasants are oblivious. So how gullible are the peasants going to be when a strange horned man displaying the symbols on his shield turns up and asks for their allegiance?
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Ideas - System
October 24, 2002
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A certain culture believes that evil can live beyond the grave. They also believe that the destruction of the dead body can keep that one from coming back. Destroying the newly deceased body can destroy the soul if done properly. They first burn the body for 24 hours, smash the remains as well as possible, then burn the what is left for another 24 hours.
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Ideas - Society/ Organization
October 16, 2002
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