“ Culture/Religion: based on fear and respect. Gods are very dangerous creatures, sometimes friendly, often not. Temples are the way to make contact with them... if not easier, then at least more concentrated in one place. Were it not for the temples, gods could be running amok among the people. Therefore, mortals have to keep the gods close to temples, entertained and worshipped. It doesn't make the bad ones any friendlier, though (and is no guarantee some won't go on trips now and then). Still, there have to be priests that are hardy men, able to survive the rigours of their position, get a sufficient number of worshippers to make the gods feel important enough, and mediate the contact between mortals and immortals.”
“ Go Beyonde
Wiz 1
For one full round, a gate to another dimension is opened. That Dimension is called Beyonde. It is a place of eldritch horrors but if you are careful, movement there for every 10 feet there you cover 1 mile here. It is very dangerous and creatures will attack). near instantaneously upon your arrival. in practice, you can roughly cover about 300 miles(after this point you will be subjected to overwhelming attack.Brave(Foolish?) peeps attempt to send armies through, that is very iffy. you can only get to approx. D^ miles of where you want to come out(requiring another casting of the spell.
Basically you have teleportation available to L 1 Wizard's , this would shake kingdoms to the core, if an enemy army could appear at any moment,D6 miles from a target. Warfare becomes very fluid and much smaller forces are scattered about the countryside.”
“ Alchemical Gold - popular in the weapons of the nobility, this allows for gold to be used in their swords and lances without the fear of the metal bending, deforming or otherwise breaking in combat.”