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Priv8eye's Profile

Our Author's latest news and articles.

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Priv8eye - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 1020xp of 2955xp complete.
1020xp

Hall of Honour

1 HoH

Golden

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- RANDOM
Organizations | 155xp

Knight Templar of Alaithor

Seen by some as warriors for the gods, and by others as mere mercenaries drapped in a priests robes.

- RANDOM
Items | 165xp

Gambon's Pot

Here lad, you take it. We've been through a lot this pot and I, ever since the last Great War, but you're too young to remember that one. I had this with me in all my campaigns after that. The Althial Border Wars, the rising of the Dragon Lords, the Dwarven Rage... Ah but I'm old and toothless now an' it's no use to me. Take the pot lad, use it well. At least you'll always be guarenteed a reasonable meal

- RANDOM
NPCs | 160xp

Ibn Al-Fadyn

Ibn Al-Fadyn is no ordinary weaver of tales, but instead tells tales of infromation and observation.

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“ What if a mage passes his powers on to his firstborn son, and a female mage to her first daughter, leaving the parent POWERLESS? A plain mortal, a sorcerer no longer, all wizardly might gone? Or: what if a female wizard recieves the power of a mage who sires a child with her? Could lead to promiscuous witches and overly careful mages.”
EchoMirage
“ An artist is commissioned to paint frescoes in a cathedral, and is imprisoned because of his unconventional style.”
ephemeralstability
“ Here at Dragonsfoot http://www.dragonsfoot.org/forums/viewtopic.php?f=42&t=65381 The post discuses the use of the classic arcade game " Dragon's Lair" as a playable dungeon but it approaches it like a normal D&D game. You cannot represent DL with " Ok Bob, it's your turn what are you doing?" So I've got a germ of an idea. The castle itself is a dream construct of the way-too-powerful-to fight Dragon. From a distance the castle is changing, growing towers, walls falling , getting bigger and smaller in rapid succession. The castle "eats" interesting things that the players will need to extract. It is also Multidimensional and planer and moves around. The way I am planning on running it is that individual rounds are broken into 3 parts and only one player gets an action to interact with the "trap". a second player will be able to aid the "phasing" player in what ever action he takes. casting spells will be broken up over the 3 partial rounds(depending on L of spell).The phasing player will in essence be the party leader for the 3 partial rounds. The phasing player "job " will be rotated in some fashion(havent got this worked out yet). This is all run w/ the idea that you are trying to recreate the frantic pace of DL The growing and shrinking nature of the castle forces constant movement on the players A brief description of the situation will be provided with the idea of "looking around" will be an action that takes up a whole "partial" round. A few normal combats to be sprinkled in. Since a lot of work will go into an encounter that should only take IRL 2 maybe 3 min., the rooms and traps are reusable (justified by the "dream logic") This will obviously not work for a large group of players. Prob want to keep it to 3 or 4. This will require MASSIVE prep time for what will prob amount to a 1 hour crawl at best (depending on how many standard fights you work in) That's why REUSABILITY is key. To make the prep worth it , you can rerun it w/ the "dream logic" Not sure if I'm going to pull the trigger on this. But I really like the idea.Not promising a part two if I don't.”
Aramax
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