A hoary old tower that serves as the lair of a necromancer, but not is all as it seems.
An underground club, meeting place, and fortress
The blighted and forgotten hall of a once mighty demon lord
A Five Room Dungeon about finding the Imperial city of The Lost Empire.
The heroes storm the Temple of R’gu, the God From The Stars, to steal the Ruby of the Winged Master
The Great King long ago ceased attempting to police the wastelands of his Border Marches, and these debatable lands fell into the hands of petty counts, retired generals, and warlords, who constructed and then abandoned many keeps ripe for plunder.
Can you think while scared out of your wits? Lets hope your adventurers can…
A fantastic fortune in the remains of a drowned realm.
Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.
The Rhenn Plains are serene and peaceful, beautiful, and quiet as if nothing had ever had happened to it, hiding away it's violent present and past. During some time ago, the countries needed land to fight on, for they did not want war to come to their home, so they chose the Rhenn Plains, Armies met there and men died on the lands, so the land has been empty always. But now there has been set an outpost and they are beset by the goverments wanting to keep it free, will the soldiers of the barracks prevail, or fall trying?