5 Room Dungeon Freetext

Scrasamax
March 18, 2015
Hits: 1533
Comments: 1
Ideas: 0
Votes: 1 / 4.000000
The Tower of Mok    Locations  (Fortification)   (Swamp)

A hoary old tower that serves as the lair of a necromancer, but not is all as it seems.

Scrasamax
August 28, 2012
Hits: 2379
Comments: 6
Ideas: 0
Votes: 6 / 4.916667
The Electric Chapel    Locations  (Establishment)   (CyberSpace)

An underground club, meeting place, and fortress

Scrasamax
December 4, 2011
Hits: 5029
Comments: 7
Ideas: 0
Votes: 4 / 4.500000
Castle Crocell    Locations  (Fortification)   (Underground)

The blighted and forgotten hall of a once mighty demon lord

MysticMoon
March 27, 2011
Hits: 4898
Comments: 9
Ideas: 0
Votes: 5 / 3.900000
The Lost Imperial City    Dungeons  (Plains)   (Rooms/ Halls)

A Five Room Dungeon about finding the Imperial city of The Lost Empire.

CaptainPenguin
December 7, 2007
Hits: 11667
Comments: 24
Ideas: 0
Votes: 17 / 4.558824
The Altar Of R'gu    Dungeons  (Forest/ Jungle)   (Rooms/ Halls)

The heroes storm the Temple of R’gu, the God From The Stars, to steal the Ruby of the Winged Master

CaptainPenguin
September 26, 2007
Hits: 6341
Comments: 9
Ideas: 0
Votes: 6 / 4.583333
The Cursed Keep Of The Wastelands    Locations  (Fortification)   (Desert)

The Great King long ago ceased attempting to police the wastelands of his Border Marches, and these debatable lands fell into the hands of petty counts, retired generals, and warlords, who constructed and then abandoned many keeps ripe for plunder.

mrcelophane
September 26, 2007
Hits: 7541
Comments: 12
Ideas: 0
Votes: 8 / 3.375000
Drop of Blood in the Bucket    Dungeons  (Underground)   (Rooms/ Halls)

Can you think while scared out of your wits?  Lets hope your adventurers can…

valadaar
September 14, 2007
Hits: 7008
Comments: 9
Ideas: 0
Votes: 7 / 4.071429
Diamonds and the Deluge    Dungeons  (Mountains)   (Rooms/ Halls)

A fantastic fortune in the remains of a drowned realm.

JohnnFour
September 3, 2007
Hits: 174439
Comments: 27
Ideas: 0
Votes: 21 / 4.595238
5 Room Dungeon    Articles  (Setting Building)   (Game Mastering)

Tips on how to create five room dungeons that can be used for any location, are short, are quick to plan, easy to polish and plan, flexible in size and easy to integrate into your campaign.

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5 Room Dungeon (9)


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Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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