Organizations

Scrasamax
Falhathian Minotaurs By: Scrasamax

'Listen!'
'Listen to the Wind! Listen to Crackling Fire! Listen to the Groan of the Mountain! Listen to my Voice! Listen and you will See through the Smoke! See the Old Ways of our Forefathers! See the Glory of our Clan! See the Might of our Race!'
—Horn-Of-Plenty, Shaman of the Thorondrim Minotaurs, leading his people in the Khuugrad

by Scrasamax
230xp
11 replies
10323 views
1 HoH
CaptainPenguin
The Drung By: CaptainPenguin

The Drung, known as the Tribe of Starvation, savage warriors and uncompromising foes.

by CaptainPenguin
95xp
8 replies
5738 views
Scrasamax
Ozea By: Scrasamax

Voz's bones! It's been a long time coming come in and welcome to Ozea me guest.

by Scrasamax
110xp
5 replies
10593 views
Scrasamax
The Bosques By: Scrasamax

Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk

by Scrasamax
175xp
9 replies
10603 views
Maggot
The Qurasooth By: Maggot

''From the great home land above, do we desecend to this dark world to civilize long sundered kindred that have relapsed back into the degraded state of barbarism. For it is only on their humble backs that the splendours of noble Zor-Tanis can once again be revived to their former majesty. Then shall we resume our rightful place as the keepers of the flame of high civilization in the entire mass of creation''.

by Maggot
85xp
7 replies
6234 views
necromancer
The Order of Restraint By: necromancer

Not all vampires in the land of the dead are bloodthirsty killers that want to take over the world. Some are satisfied with immortality and want to spend an eternity without strife in seclusion away from contant war with the humans.

by necromancer
45xp
10 replies
9392 views
CaptainPenguin
The Aukstatians By: CaptainPenguin

The Aukstatians are the people of the Rujien Mountains, north of the Highlands. They are the enemies of the White Towns and the Darkpine Hunters to the east.

by CaptainPenguin
85xp
6 replies
5741 views
EchoMirage
Dark Gnomish Evil or how to improve a hopeless race By: EchoMirage

Whether in pencil-and-paper, or on the computer (Baldur's Gate, Icewind Dale), we've been plagued by the gnome stereotype of foolish inventor and chaotic law-infringing businessman. I guess it's time to change that. I've decided to throw a bone: help me make the gnomes a race worth featuring in an RPG.

by EchoMirage
200xp
12 replies
11334 views
1 HoH
Roack
Ivory Men By: Roack

Legends claim that in the far south, men made of ice roam…

by Roack
195xp
11 replies
8265 views
1 HoH
Michael Jotne Slayer
Ankorill natives By: Michael Jotne Slayer

In the vast Sun-Ocean lies spots of perfect green. The Ankorillian Islands. The 'Jewels of the Blue'.
The natives there are strange and wild looking.
Here is the only existing work on how they live, their customs, beliefs and rituals.

by Michael Jotne Slayer
190xp
12 replies
10816 views
1 HoH
Ancient Gamer
The Ethenorden By: Ancient Gamer

The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire.

by Ancient Gamer
225xp
13 replies
8161 views
2 HoHs
MoonHunter
The Returner's Legacy By: MoonHunter

Officially this is an organization for people who had direct ancestors who fought in the Returner's War. It is a quaint historical society.

by MoonHunter
55xp
3 replies
4178 views
Cheka Man
The Bowmen of Love By: Cheka Man

The Bowmen of Love are a more or less secret organization found within the larger towns. For a price, they can be hired to drop a love potion into someone's drink or shoot them, not with a bow despite their name, but with a tiny blowpipe that fires a dart with a love potion on it.

by Cheka Man
105xp
3 replies
4885 views
Maggot
The Brotherhood of Larfu By: Maggot

The Brotherhood's goal was to preserve traditional Eshal practices and customs, with emphasis being placed on the belief that every member of the tribe mattered and that to ignore his rights and contributions, would result in the Clan collapsing.

by Maggot
140xp
3 replies
4755 views
2 HoHs
Mourngrymn
Fajro Mang'i By: Mourngrymn

Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang'i roam the frozen wastes with an ancient knowledge glinting in their eye.

by Mourngrymn
85xp
4 replies
5775 views
MoonHunter
Guilds of Antioch By: MoonHunter

The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch.

by MoonHunter
80xp
4 replies
4619 views