Organizations
Scrasamax
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Falhathian Minotaurs By: Scrasamax
'Listen!' |
by Scrasamax
230xp
11
replies10323 views 1 HoH |
CaptainPenguin
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The Drung By: CaptainPenguin
The Drung, known as the Tribe of Starvation, savage warriors and uncompromising foes. |
by CaptainPenguin
95xp
8
replies5738 views |
Scrasamax
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Ozea By: Scrasamax
Voz's bones! It's been a long time coming come in and welcome to Ozea me guest. |
by Scrasamax
110xp
5
replies10593 views |
Scrasamax
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The Bosques By: Scrasamax
Isolated at the southern most portion of Falhath, the Bosques are considered bumpkins and backwater-folk |
by Scrasamax
175xp
9
replies10603 views |
Maggot
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The Qurasooth By: Maggot
''From the great home land above, do we desecend to this dark world to civilize long sundered kindred that have relapsed back into the degraded state of barbarism. For it is only on their humble backs that the splendours of noble Zor-Tanis can once again be revived to their former majesty. Then shall we resume our rightful place as the keepers of the flame of high civilization in the entire mass of creation''. |
by Maggot
85xp
7
replies6234 views |
necromancer
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The Order of Restraint By: necromancer
Not all vampires in the land of the dead are bloodthirsty killers that want to take over the world. Some are satisfied with immortality and want to spend an eternity without strife in seclusion away from contant war with the humans. |
by necromancer
45xp
10
replies9392 views |
CaptainPenguin
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The Aukstatians By: CaptainPenguin
The Aukstatians are the people of the Rujien Mountains, north of the Highlands. They are the enemies of the White Towns and the Darkpine Hunters to the east. |
by CaptainPenguin
85xp
6
replies5741 views |
EchoMirage
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Dark Gnomish Evil or how to improve a hopeless race By: EchoMirage
Whether in pencil-and-paper, or on the computer (Baldur's Gate, Icewind Dale), we've been plagued by the gnome stereotype of foolish inventor and chaotic law-infringing businessman. I guess it's time to change that. I've decided to throw a bone: help me make the gnomes a race worth featuring in an RPG. |
by EchoMirage
200xp
12
replies11334 views 1 HoH |
Roack
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Ivory Men By: Roack
Legends claim that in the far south, men made of ice roam… |
by Roack
195xp
11
replies8265 views 1 HoH |
Michael Jotne Slayer
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Ankorill natives By: Michael Jotne Slayer
In the vast Sun-Ocean lies spots of perfect green. The Ankorillian Islands. The 'Jewels of the Blue'. |
by Michael Jotne Slayer
190xp
12
replies10816 views 1 HoH |
Ancient Gamer
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The Ethenorden By: Ancient Gamer
The Ethenorden is a dusk skinned race of nomadic humans that frequent all nations on the Dhargenaas continent, save for populated parts of the province of Silmar and the Obaayn Desert within the Empire. |
by Ancient Gamer
225xp
13
replies8161 views 2 HoHs |
MoonHunter
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The Returner's Legacy By: MoonHunter
Officially this is an organization for people who had direct ancestors who fought in the Returner's War. It is a quaint historical society. |
by MoonHunter
55xp
3
replies4178 views |
Cheka Man
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The Bowmen of Love By: Cheka Man
The Bowmen of Love are a more or less secret organization found within the larger towns. For a price, they can be hired to drop a love potion into someone's drink or shoot them, not with a bow despite their name, but with a tiny blowpipe that fires a dart with a love potion on it. |
by Cheka Man
105xp
3
replies4885 views |
Maggot
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The Brotherhood of Larfu By: Maggot
The Brotherhood's goal was to preserve traditional Eshal practices and customs, with emphasis being placed on the belief that every member of the tribe mattered and that to ignore his rights and contributions, would result in the Clan collapsing. |
by Maggot
140xp
3
replies4755 views 2 HoHs |
Mourngrymn
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Fajro Mang'i By: Mourngrymn
Deep within the cold northern ranges live a reclusive tribe of Keirn with knowledge though long lost to the ages. The Fajro Mmang'i roam the frozen wastes with an ancient knowledge glinting in their eye. |
by Mourngrymn
85xp
4
replies5775 views |
MoonHunter
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Guilds of Antioch By: MoonHunter
The Guilds of Antioch are the most important social group in the region. The Guilds have replaced the Clan as the central social organization of society. Each Guild Head (or representative) meets with the Guild Council to determine laws and policy of Antioch. |
by MoonHunter
80xp
4
replies4619 views |