NPCs

axlerowes
Fainter Stars: Ang's Crater By: axlerowes

Interstellar warfare is logarithmic. The plan for the attack begins by considering questions of hundreds of billions of kilometers. How will we get people and equipment from all over the galaxy to orbit the star of the planet we intend to take? Those logistical threads can get tied into knots that are literally light years long. Then once we have our force in star system it becomes a question of millions of kilometers. How do we get to this planet safely and quietly? Then we have to make the landing, thousands of kilometers. Next there is a question of defending the LZ: hundred of kilometers. Once the air support is dealt with and the artillery is neutralized, we've got to reach the objective. Then finally there is the soldiers' combat. That is when the scale collapses quickly. A fight we started light years away can end because we had to cross two meters of open field or because a piece of shrapnel was a millimeter too close.

-Awl-70000891, Captain, Dynastic Army

by axlerowes
75xp
3 replies
2982 views
valadaar
Utterblack Cloak By: valadaar

An item to aid those who seek to be hidden in the shadows...

by valadaar
110xp
5 replies
2544 views
Dozus
A Brief History of County Siogal By: Dozus

'I fear, dear Marius, that either you or I have been led astray. The Legends of which you spoke claimed Showgull was a land of great Magick, perhaps even the very Wellspring of the first Magick, with a People whose blood runs with æthereal power. You know how serious I take my work, Marius: is this a jest to you? These are a barbarous People, who know little Writing and fewer Manners. They are hostile to the very Idea learned Magick. That anyone should call this a Nexus of magickal power is risible. No wonder so many Kingdoms have been eager to trade off this Place in their treaties.'

- the wizard Abelard Selanius, Esq., letter to his colleague Marius Dubesque

by Dozus
90xp
4 replies
2324 views
Mageek
Enigma Ciphers By: Mageek

The Enigma - the 'unbreakable' German WWII cipher that has become an icon of cryptography and mystery. Learn how it works and why it is a great cipher for role-playing games.

by Mageek
95xp
3 replies
3784 views
Dozus
Gléasanna an Cruthú, or the Instruments of Creation By: Dozus

The magical instruments that created the world, long since scattered. Fortunate is the player who finds them, and great is the band that can make them sing again.

by Dozus
150xp
5 replies
3963 views
1 HoH
valadaar
Degrees of Possession By: valadaar

Possession is never as simple as you may think....

by valadaar
126xp
8 replies
2762 views
valadaar
Cloud in A Jar By: valadaar

Look up! Look Waaaay up!


by valadaar
105xp
6 replies
2632 views
Skull
Mind Control and You.... and Them... By: Skull

Mind control abilities have always been avoided or very poorly executed due to their extremely powerful/angering nature so here are some tips on how to use it properly to enhance your game.

by Skull
125xp
6 replies
2910 views
Cheka Man
30 Naval Officers By: Cheka Man

Thirty naval officers to sail the seven seas, salty sea dogs all. Some are explorers, some are traders, and others are out on missons of conquest.

by Cheka Man
105xp
5 replies
2876 views
valadaar
The Book of Holding By: valadaar

'Seriously, how many books does he have?'

by valadaar
235xp
10 replies
3084 views
1 HoH
axlerowes
Fainter Stars: The Sorraba System By: axlerowes

'I keep my sanity tied to my hip with very thin thread. Somedays when I am pushing through the throngs of people all staring at tiny screens in their heads or in their hands I start feel that thread slipping. On those days I know that my only salvation is docked at the spaceport. My savior is not some luxury liner or high speed transport filled with perfectly balanced environments and a history of 'punctuality'. This man's spaceport messiah is more often than not a century old craft whose airlock is caked with the mud of a hundred worlds, with a computer programed in a dead language and a captain that makes his living looking for the slimmest trade margins in the most distant stars. When I sign on to the crew of such a craft I feel my thread of sanity tighten. I know that when we break through that blue ceiling we will be passing the soul crushing civilized worlds and heading for the fainter stars.'

-J. Mitchell Overnantuck, Unlicensed Jump Drive Navigator

by axlerowes
170xp
3 replies
2838 views
3 HoHs
axlerowes
How do you measure a year? Interstellar Chronologies. By: axlerowes

100 Word Piece of Sci-fi Minutia

by axlerowes
95xp
4 replies
3078 views
axlerowes
Bull. Bear and Dragon Markets By: axlerowes

The Gold Standard

by axlerowes
100xp
6 replies
2761 views
Cheka Man
7 Medics By: Cheka Man

Whenever there is conflict or disease you will find medical men and women trying to heal the sick and the maimed. Most are perfectly good people, but by no means not all of them. Whilst many live to serve and do their best for those who they treat, a minority will harm or even kill them, accidentally or otherwise.


by Cheka Man
65xp
4 replies
2651 views
Scrasamax
Dress Code of the Guild of Adventurers Upon Return By: Scrasamax

Chartered in Royal Year 618, the Guild of Adventurers Upon Return, was intended as a guideline to deal with and control the increasing number of men and women who were taking up arms and pursuing a career in heroism and adventurism. The guild would police it's own, and function as an odd jobs mercenary corporation, subservient to the crown, and supportive of the clerics.

by Scrasamax
105xp
6 replies
2451 views
Cheka Man
7 Canyons By: Cheka Man

Seven twisty canyons for the PCs to pass through and explore on their way to carry out their main quest.

by Cheka Man
115xp
5 replies
3265 views
Clemmensen
Unique goodiebags for players By: Clemmensen

When starting a new role playing game or when the players reach a major milestone in the story, they can be treated with a 'Goodiebag', which unique to their character.

by Clemmensen
100xp
5 replies
3011 views
Scrasamax
Seyann Phenoclade By: Scrasamax

Post-Racial template for the Cosmic Era

by Scrasamax
45xp
1 reply
2612 views
axlerowes
Brothers, Gods and a Giant Skeletonize By: axlerowes

A story for Tusserk's writing game.

by axlerowes
85xp
4 replies
2507 views
Scrasamax
The Daily Discourse By: Scrasamax

In the Cosmic Era, the Daily Discourse consists of the talking points and dialog guides laid out by the masterminds and controllers behind the media. Here is your opinion, bite sized for easy consumption.

by Scrasamax
90xp
3 replies
8838 views