Locations
|   manfred | Runecasting - Dwarven Magics  By: manfred It is said that dwarves have problems with using magic (maybe they cannot cast spells at all). This is an attempt to create a distinctly dwarwen school of magic. The way you use it is of course yours. | by manfred 355xp47
                                                                            replies 20262 views 3 HoHs | 
|   Spark | The Tired Traveler's Tavern Guide  By: Spark The Tired Traveler's Tavern Guide (new with alliteration) is the beginning of a compilation of taverns and tavern resources for travelers of all realms, should as they need a place to rest or munch. Whether you need a fully-fledged tavern with history and a table map, or just a name to get you started, this should get you off on the right foot.   | by Spark 110xp7
                                                                            replies 49527 views | 
|   Spark | The Closed Fist and Open Palm Tavern  By: Spark A closed fist and an open palm can solve all problems, at least according to the Jack of Irons. If you walk into this tavern, you might just receive both. | by Spark 125xp7
                                                                            replies 8385 views | 
|   MoonHunter | I want  a Battle of Pelennor Fields in my campaign  By: MoonHunter Did you, like me, sit in the cinema thinking 'Now this is what I want to achieve for my campaign climax'? Did you sit around afterwords trying to figure out how? Well I did, and here it is. | by MoonHunter 190xp9
                                                                            replies 7468 views 1 HoH | 
|   Spark | A Compendium of Tavern Names  By: Spark Taverns are the love of my life. This post is a compendium of around 100 tavern names, from fine dining to coarse fighting, to use in your campaign or world. | by Spark 250xp23
                                                                            replies 30539 views 1 HoH | 
|   CaptainPenguin | the Daruni Lands  By: CaptainPenguin Arshii'j Daru is the capitol of the empire of the Daruni, a jungle state lying to the south of the Holy Land, and home of a staunch Qoruxi state. Waves of invaders have enriched the culture and history of the state and created a powerful kingdom capable of withstanding both the assault of the Qoruxi raiders of the Holy Land and the assault of the Meixingu Holy War. | by CaptainPenguin 65xp3
                                                                            replies 5513 views | 
|   MoonHunter | New to Roleplaying  By: MoonHunter Looking for some information that might explain what is going on? How you can get involved? How to play? | by MoonHunter 55xp4
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|   MoonHunter | Organization Files for GMs  By: MoonHunter Let's face it. GM's need to be organized. When dealing with organization, one should look towards business... as an efficient business is a more profitable business. | by MoonHunter 115xp7
                                                                            replies 9247 views | 
|   MoonHunter | When Gamers go BAD! #2 Roleplayers  By: MoonHunter Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin. | by MoonHunter 265xp13
                                                                            replies 8556 views 1 HoH | 
|   MoonHunter | When Gamers go Bad! #1 Power Gamers  By: MoonHunter Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer. | by MoonHunter 130xp5
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|   MoonHunter | A perfect gamer is  By: MoonHunter A very short piece | by MoonHunter 120xp5
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|   MoonHunter | Authentic LARP 2: Taverns and Brawls  By: MoonHunter A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern. | by MoonHunter 65xp4
                                                                            replies 6735 views | 
|   ephemeralstability | Authentic LARP 1: Cavern Systems  By: ephemeralstability In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness. | by ephemeralstability 80xp3
                                                                            replies 6461 views | 
|   ephemeralstability | Music during a game  By: ephemeralstability Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations. | by ephemeralstability 350xp59
                                                                            replies 30512 views 6 HoHs | 
|   Mourngrymn | Spectacles of All Seeing  By: Mourngrymn The eyes of the all seeing are never ending. The truth can only be revealed to those willing to bear the burden. His eyes opened in disbelief, the battered spectacles rising slightly on his brow. To everyone around him, everything was normal. As it should be. To his eyes, the light was nearly unbearable. An aura of energy filled his vision completely. He knew what it was he saw, what the others could not. He knew he saw the impossible, and he wanted it all for himself. | by Mourngrymn 225xp18
                                                                            replies 10612 views 3 HoHs | 
|   EchoMirage | Elemental Affinities  By: EchoMirage As a way of defining your character better | by EchoMirage 195xp16
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|   Kassil | Fantastic elemental forces  By: Kassil But, O Fellow Denizens of the Citadel, I ask this - what other kinds of unique elements can you come up with? | by Kassil 155xp37
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|   Roack | Luzori Mushroom  By: Roack An influential fungus among us! | by Roack 210xp9
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|   MoonHunter | City Image - Petordan - The Flag City  By: MoonHunter Every city and village in this region has a flag tradition. The tradition started here. | by MoonHunter 130xp10
                                                                            replies 8322 views | 
|   MoonHunter | City Image - Twin Pole  By: MoonHunter Twin Pole, like most Kerrenese cities, are defined by their terrain. Twin Poles is in a deep and broad river valley, with broad color banded walls, built upon one long raised promotory from which two tall "spires" rise. The water is broad, but not too deep around the "island", keeping bothersome the aquatic megafauna to a minimum. (Though the local Dinosaur Watercows are quite dangerous). | by MoonHunter 85xp4
                                                                            replies 6494 views |