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manfred
The Masters Of Fog Magic By: manfred

The followers of this school specialize in the control of the Fog phenomenon. In a world where most magical effects have only a short duration, theirs can stay active for hours, even days in some rare cases.

by manfred
170xp
13 replies
8129 views
Dragon Lord
Folk Magic By: Dragon Lord

Folk magic is more of a magical tradition than a school of scholarly research being as old as the hills, some say as old as time itself. It is as deeply ingrained to the psyche of the country folk as the changing of the seasons and has been passed down from father to son and mother to daughter for countless generations.

by Dragon Lord
190xp
12 replies
11067 views
1 HoH
manfred
Implant-based Magic By: manfred

Here, fantasy meets science-fiction. Little green men have built automated outposts for the research of this planet.

by manfred
85xp
4 replies
7785 views
manfred
Schools of Magic By: manfred

These are mystic traditions and their attendant sources.

by manfred
200xp
12 replies
69803 views
3 HoHs
MoonHunter
Lighting Balls By: MoonHunter

One magical/ technological item I have had for Elves and Dwarves are Glow Balls. It seems unlikely that Elves would risk fire in their natural environments. It seems unlikely that Dwarves would keep wasting precious oxygen to generate light. So I came up with these solutions.

by MoonHunter
105xp
8 replies
8768 views
MoonHunter
Lighting By: MoonHunter

Okay. How do your people see? We in the 21st century take good illumination for granted, allowing us to stay up and active for many more hours than our ancestors. Like so many things in a fantasy, people just kind of gloss over it... or think that candles illuminate like a 100 watt bulb. So how do people light up the night in your setting? How late do they stay up if they can light the night?

by MoonHunter
85xp
12 replies
10430 views
ephemeralstability
The End of the World By: ephemeralstability

Following a discussion we had on the site, I thought we could start up a thread to post the pre- and post-apocalyptic effects of a comet/minor planetary impact on a campaign world.

by ephemeralstability
275xp
24 replies
11779 views
3 HoHs
MoonHunter
Never Get Involved in a land war in Asia- Classic GM Blunder By: MoonHunter

You fell victim to one of the classic blunders. The most famous is 'Never get involved in a land war in Asia.' But only slightly less well known is this: 'Never go in against a Sicilian when death is on the line.'

by MoonHunter
200xp
7 replies
12655 views
2 HoHs
MoonHunter
More Boo! By: MoonHunter

More Viceral Tips for Horror Gaming!

This piece is dedicated to Captain Penguin

by MoonHunter
390xp
23 replies
14828 views
3 HoHs
MoonHunter
BOO!!! Horror effect in a game... By: MoonHunter

[VO: Vincent Price ]
There are things that go bump in the night. Things that will unnerve you. Things you should never meet. These are the things you are gaming.

by MoonHunter
330xp
16 replies
13774 views
3 HoHs
MoonHunter
Setting Up a Campaign Climax By: MoonHunter

Great drama is at the core of the Gaming Experience. The character's can't be fighting the destruction of the world every session (though that can be fun), but there is great fulfilment in the climatic scenes of a campaign or long term adventure. Every climax is not seen in terms of violence (though it is very common). The personal stories of PC's and NPC's should also have meaningful expression in adventure climaxes. Yet all Climaxes in a campaign have similarities.

by MoonHunter
135xp
9 replies
13452 views
1 HoH
Strolen
Treasure. It happens By: Strolen

Treasure is both the bane and boon of gaming campaigns. The purpose of all this was to bring up some more obvious, but often overlooked, types of treasure. The focus too often is on gold, gems, and magic items when the fun could be enriched by recognizing some awkward, but just as valuable, alternate items. Don’t pass up that ornately carved throne gathering dust in the lair of ogres. Don’t pass up that odd colored flower that your character has never seen. Take it all with you. You never know what you might get for it.

by Strolen
290xp
14 replies
11057 views
1 HoH
MoonHunter
Getting players information... World Packs By: MoonHunter

World Packs are the ONLY WAY TO GO!

by MoonHunter
365xp
27 replies
19140 views
MoonHunter
Follow in MoonHunter's Footsteps: 10 Steps to Better Posts By: MoonHunter

Follow in MoonHunter's Footsteps: 10 Steps to Better Posts MoonHunter Sayeth to do these and be a really useful member to this and other sites.

by MoonHunter
240xp
10 replies
12807 views
2 HoHs
MoonHunter
Five Best Tips for Posting on Strolen's (and Other Places) By: MoonHunter

If you are new to the site, you might want to read this post.

by MoonHunter
460xp
21 replies
14088 views
5 HoHs
MoonHunter
MoonHunter's Top Tips for 2003 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
495xp
18 replies
25909 views
8 HoHs
MoonHunter
MoonHunter's Top Tips for 2004 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
155xp
8 replies
10623 views
MoonHunter
MoonHunter's Top Tips for 2005 By: MoonHunter

I am always giving advice to various gamers on various game forums. I am constantly giving the same advice over and over again (cut/ paste repeat). Once a year I think about the advice and put together The List.

by MoonHunter
165xp
9 replies
11516 views
Maggot
The Great Serpents By: Maggot

The Great Serpents are the primary form of riding transportation for the Eshal. These massive, venomous creatures are one of the primary reasons that the Eshal were so successful in running roughshod over the cities of the Mer-folk.

by Maggot
115xp
5 replies
4919 views
MoonHunter
Ocadian PitFiend By: MoonHunter

Ephemeralstability wrote:
The ochre sands stretch for miles around. Something kicks up the dust. It's a yak. A desert-yak. It ambles slowly, nuzzling the ground for the low-growing shrubs. The ranger freezes. 'Stay very still,' he warns. 'Don't move at all.' 'What is it?' you ask, breathlessly. 'It's the most dangerous creature in the whole Ocadian desert. And it's about to eat that yak...'

by MoonHunter
245xp
15 replies
11584 views
2 HoHs