Lifeforms
![]() MoonHunter
|
New to Roleplaying By: MoonHunter
Looking for some information that might explain what is going on? How you can get involved? How to play? |
by MoonHunter
55xp
4
replies12082 views |
![]() MoonHunter
|
Organization Files for GMs By: MoonHunter
Let's face it. GM's need to be organized. When dealing with organization, one should look towards business... as an efficient business is a more profitable business. |
by MoonHunter
115xp
7
replies9093 views |
![]() MoonHunter
|
When Gamers go BAD! #2 Roleplayers By: MoonHunter
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin. |
by MoonHunter
265xp
13
replies8399 views 1 HoH |
![]() MoonHunter
|
When Gamers go Bad! #1 Power Gamers By: MoonHunter
Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer. |
by MoonHunter
130xp
5
replies5557 views |
![]() MoonHunter
|
A perfect gamer is By: MoonHunter
A very short piece |
by MoonHunter
120xp
5
replies5803 views 2 HoHs |
![]() MoonHunter
|
Authentic LARP 2: Taverns and Brawls By: MoonHunter
A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern. |
by MoonHunter
65xp
4
replies6577 views |
![]() ephemeralstability
|
Authentic LARP 1: Cavern Systems By: ephemeralstability
In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness. |
by ephemeralstability
80xp
3
replies6305 views |
![]() ephemeralstability
|
Music during a game By: ephemeralstability
Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations. |
by ephemeralstability
350xp
59
replies29572 views 6 HoHs |
![]() Mourngrymn
|
Spectacles of All Seeing By: Mourngrymn
The eyes of the all seeing are never ending. The truth can only be revealed to those willing to bear the burden. His eyes opened in disbelief, the battered spectacles rising slightly on his brow. To everyone around him, everything was normal. As it should be. To his eyes, the light was nearly unbearable. An aura of energy filled his vision completely. He knew what it was he saw, what the others could not. He knew he saw the impossible, and he wanted it all for himself. |
by Mourngrymn
225xp
18
replies10251 views 3 HoHs |
![]() EchoMirage
|
Elemental Affinities By: EchoMirage
As a way of defining your character better |
by EchoMirage
195xp
16
replies10583 views 2 HoHs |
![]() Kassil
|
Fantastic elemental forces By: Kassil
But, O Fellow Denizens of the Citadel, I ask this - what other kinds of unique elements can you come up with? |
by Kassil
155xp
37
replies23111 views 1 HoH |
![]() Roack
|
Luzori Mushroom By: Roack
An influential fungus among us! |
by Roack
210xp
9
replies8089 views 1 HoH |
![]() MoonHunter
|
City Image - Petordan - The Flag City By: MoonHunter
Every city and village in this region has a flag tradition. The tradition started here. |
by MoonHunter
130xp
10
replies8014 views |
![]() MoonHunter
|
City Image - Twin Pole By: MoonHunter
Twin Pole, like most Kerrenese cities, are defined by their terrain. Twin Poles is in a deep and broad river valley, with broad color banded walls, built upon one long raised promotory from which two tall "spires" rise. The water is broad, but not too deep around the "island", keeping bothersome the aquatic megafauna to a minimum. (Though the local Dinosaur Watercows are quite dangerous). |
by MoonHunter
85xp
4
replies6069 views |
![]() MoonHunter
|
City Image - Three Pines By: MoonHunter
Three Pines is a good sized Dwarventi Hold built into the large granite side of the mountain - its heart stone as the Dwarves say. It is not far off the Far Eastern end of the Great Road, along the Kin Side Mountains. At any given time there are about 1100 souls here, so it is not a City by Human Standards, but it is by Dwarven Standards. |
by MoonHunter
65xp
2
replies5419 views |
![]() MoonHunter
|
City Image - Geon'kic By: MoonHunter
This is as close to a 'city' as the nomadic peoples get. It is more like a large and fairly permanent camp where various tribes meet within the 'neutral zone' of Geon'kic. |
by MoonHunter
85xp
3
replies5794 views |
![]() MoonHunter
|
City Image - PinesdeepForrest BlueValley DeepbutnotWide By: MoonHunter
This is a city on the border of the two Eleventi States, that of the Northern Ice Elves and the Southern Forest Elves. Though on the Southern side of the border, it borrows heavily from the Northern styles. |
by MoonHunter
60xp
2
replies5421 views |
![]() MoonHunter
|
City Image - Malarith By: MoonHunter
Malarith is one of the Wonders of the Manmade world, for its made by Human Hands a long time ago. |
by MoonHunter
60xp
3
replies6651 views |
![]() MoonHunter
|
City Image - TearDrop City By: MoonHunter
To call TearDrop City a city is to be generous. It is one of the largest collections of SkyFolk on the north part of the east coast of ThirdLand. It gains its name from the TearDrop shaped rock on the natural set of the stone pillars not far off shore. |
by MoonHunter
90xp
4
replies5870 views |
![]() Cheka Man
|
City Image - De Maddenville By: Cheka Man
De Maddenville sprawls across a sixth of the island of Banhoesea, and was built when the De Madden Company was young, around a bay that provided a handy deepwater port for traders. |
by Cheka Man
120xp
4
replies7070 views |