Lifeforms

MoonHunter
New to Roleplaying By: MoonHunter

Looking for some information that might explain what is going on? How you can get involved? How to play?

by MoonHunter
55xp
4 replies
12082 views
MoonHunter
Organization Files for GMs By: MoonHunter

Let's face it. GM's need to be organized. When dealing with organization, one should look towards business... as an efficient business is a more profitable business.

by MoonHunter
115xp
7 replies
9093 views
MoonHunter
When Gamers go BAD! #2 Roleplayers By: MoonHunter

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. Roleplaying, taken to extremes, can destroy a campaign for a troupe just as easily as any power gamer, rules lawyer, or munchkin.

by MoonHunter
265xp
13 replies
8399 views
1 HoH
MoonHunter
When Gamers go Bad! #1 Power Gamers By: MoonHunter

Every kind of gamer has the dark potential to disrupt the game if they take their natural interests to extremes. The most common and dreaded extreme is the Power Gamer.

by MoonHunter
130xp
5 replies
5557 views
MoonHunter
A perfect gamer is By: MoonHunter

A very short piece

by MoonHunter
120xp
5 replies
5803 views
2 HoHs
MoonHunter
Authentic LARP 2: Taverns and Brawls By: MoonHunter

A standard roleplaying environment: the tavern. This is another easy one to create in your own home, providing you have a large enough group of roleplaying friends. Let us assume your PC group is no larger than five, and that the rest of your friends can be NPCs. Let us also aim for an exceptionally seedy and unscrupulous city tavern.

by MoonHunter
65xp
4 replies
6577 views
ephemeralstability
Authentic LARP 1: Cavern Systems By: ephemeralstability

In a good LARP it is desirable to separate the players out individually at some stage, because they are more suggestible and afraid when they are alone. Some form of individual challenge is probably the best way of doing this. One possible setting for this is a cave system, and it is probably one of the easiest to recreate realistically, and one of the most perfect for playing on fears of claustrophobia and darkness.

by ephemeralstability
80xp
3 replies
6305 views
ephemeralstability
Music during a game By: ephemeralstability

Although it can be a distraction, it can also add atmosphere to an adventure to have music playing in the background. Here are some pieces I'd recommend for different situations.

by ephemeralstability
350xp
59 replies
29572 views
6 HoHs
Mourngrymn
Spectacles of All Seeing By: Mourngrymn

The eyes of the all seeing are never ending. The truth can only be revealed to those willing to bear the burden.

His eyes opened in disbelief, the battered spectacles rising slightly on his brow. To everyone around him, everything was normal. As it should be. To his eyes, the light was nearly unbearable. An aura of energy filled his vision completely. He knew what it was he saw, what the others could not. He knew he saw the impossible, and he wanted it all for himself.

by Mourngrymn
225xp
18 replies
10251 views
3 HoHs
EchoMirage
Elemental Affinities By: EchoMirage

As a way of defining your character better

by EchoMirage
195xp
16 replies
10583 views
2 HoHs
Kassil
Fantastic elemental forces By: Kassil

But, O Fellow Denizens of the Citadel, I ask this - what other kinds of unique elements can you come up with?

by Kassil
155xp
37 replies
23111 views
1 HoH
Roack
Luzori Mushroom By: Roack

An influential fungus among us!

by Roack
210xp
9 replies
8089 views
1 HoH
MoonHunter
City Image - Petordan - The Flag City By: MoonHunter

Every city and village in this region has a flag tradition. The tradition started here.

by MoonHunter
130xp
10 replies
8014 views
MoonHunter
City Image - Twin Pole By: MoonHunter

Twin Pole, like most Kerrenese cities, are defined by their terrain. Twin Poles is in a deep and broad river valley, with broad color banded walls, built upon one long raised promotory from which two tall "spires" rise. The water is broad, but not too deep around the "island", keeping bothersome the aquatic megafauna to a minimum. (Though the local Dinosaur Watercows are quite dangerous).

by MoonHunter
85xp
4 replies
6069 views
MoonHunter
City Image - Three Pines By: MoonHunter

Three Pines is a good sized Dwarventi Hold built into the large granite side of the mountain - its heart stone as the Dwarves say. It is not far off the Far Eastern end of the Great Road, along the Kin Side Mountains. At any given time there are about 1100 souls here, so it is not a City by Human Standards, but it is by Dwarven Standards.

by MoonHunter
65xp
2 replies
5419 views
MoonHunter
City Image - Geon'kic By: MoonHunter

This is as close to a 'city' as the nomadic peoples get. It is more like a large and fairly permanent camp where various tribes meet within the 'neutral zone' of Geon'kic.

by MoonHunter
85xp
3 replies
5794 views
MoonHunter
City Image - PinesdeepForrest BlueValley DeepbutnotWide By: MoonHunter

This is a city on the border of the two Eleventi States, that of the Northern Ice Elves and the Southern Forest Elves. Though on the Southern side of the border, it borrows heavily from the Northern styles.

by MoonHunter
60xp
2 replies
5421 views
MoonHunter
City Image - Malarith By: MoonHunter

Malarith is one of the Wonders of the Manmade world, for its made by Human Hands a long time ago.

by MoonHunter
60xp
3 replies
6651 views
MoonHunter
City Image - TearDrop City By: MoonHunter

To call TearDrop City a city is to be generous. It is one of the largest collections of SkyFolk on the north part of the east coast of ThirdLand. It gains its name from the TearDrop shaped rock on the natural set of the stone pillars not far off shore.

by MoonHunter
90xp
4 replies
5870 views
Cheka Man
City Image - De Maddenville By: Cheka Man

De Maddenville sprawls across a sixth of the island of Banhoesea, and was built when the De Madden Company was young, around a bay that provided a handy deepwater port for traders.

by Cheka Man
120xp
4 replies
7070 views