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Comments: 13
Ideas: 0
Rating: 4.5
Condition: Normal
ID: 2046


December 20, 2005, 11:43 pm

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manfred (2x)
Michael Jotne Slayer
Cheka Man

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Remaking the Undead


Undead are, simply put, among the most horrific things one can think of. Can you imagine anything more frightening than a being which is dead and yet still walks? Can you imagine the horror of being faced by the hollow shell of being, a hollow shell which must feed?

Undead are, simply put, among the most horrific things one can think of. Can you imagine anything more frightening than a being which is dead and yet still walks? Can you imagine the horror of being faced by the hollow shell of being, a hollow shell which must feed?

Well, if you can imagine that, then you must have some inkling that the undead are definitely not being used to their full potential.

I think that there are few things that are more anathema to the human psyche than the living dead; the fear of the thing which should not live is a potent one, even in the modern society of sarcasm and realism.

So why do we not fear the undead? Why do the heroes of our favorite games not flee in horror from the shambling zombie? Why do pale corpse-lords who thirst for blood not inspire shaking terrors from adventurers who come to steal their treasure?

This Codex is devoted to restoring the dead-who-live to their former horrible glory. Here, we will post unique and different kinds of undead, new and more fearful beings from beyond the grave. Ghosts, mummies, zombies, liches, worms-that-walk; all of those and more will be remade in this thread.

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Azhag By: CaptainPenguin ( Lifeforms ) Constructed - City/ Ruin

The Azhag (‘ah-ZHAHG’; from Old West-Carmanian azadg, meaning watchman, sentry), called Tomb Guardians or Demon Shadows, are the terrible Undead guardians of the tombs of the Ancient Ones.

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Bandage Beasts By: Shadoweagle ( Lifeforms ) Intelligent Species - Desert

Deep within the shifting sands, natives whisper of creatures trapped within ancient tombs, their insane wails audible through feet of solid stone seals.
Read, now, as I delve through the mystery and bring forth the facts about the Tah’k Mumz’kar; the Bandage Beast; The Mummy.

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Clochardshire Shambler By: Scrasamax ( Lifeforms ) Constructed - City/ Ruin

Dont mind him, he’s just a rag man

Clochardshire resident, common quote

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Crawling Ghosts By: CaptainPenguin ( Lifeforms ) Ethereal - Any

The Crawling Ghosts (from Parsic “yabuj”, “it crawls”) are the loathsome, disturbing ghosts of those who die lonely and rejected, shut-ins and the forgotten.

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Deaders - a different take on Zombies By: Ouroboros ( Lifeforms ) Constructed - Any

Recycling the dead for the greater good since 1704

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Ghulas - Eaters of the Dead By: CaptainPenguin ( Lifeforms ) Intelligent Species - City/ Ruin

Below the surface of the Earth, dwelling in darkness and forgotten catacombs, the goat-headed Ghouls, dark spirits of murder, feast on the dead. Ghouls dwell in old, forgotten places, luring others down into the grasping claws of their evil tribes.

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Greendeath By: Kassil ( Lifeforms ) Third Kingdom - Forest/ Jungle

"Though they walk as men and grow as weeds, they are neither; the angry dead, feeding the green with the rage until they walk again, yellowing bones bound by the twining green."

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Hungry Ghosts -1 By: CaptainPenguin ( Lifeforms ) Ethereal - Any

A Hungry Ghost is born when the lower soul (the animal soul of the body, containing physical urges and violences) becomes angered and, rather than descending to the Underworld, lashes out against the living, which, in its instinctive state and having dulled senses, it percieves as enemies who have “wronged” it.

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Ironbones By: Spark ( Lifeforms ) Constructed - Underground

Skeletons are weak. The armies of darkness made them into something much more suitable.

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Maire's Monsters By: Dossta ( Lifeforms ) Constructed - Any

The unnatural offspring of a zombie father and a human mother.

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Necrosia Animensis By: Wogden ( Lifeforms ) Flora - Any

“Since the vile Plante’s Deceased Hoste is not technically a Part of its Anatomy, any attemptes to Kill the Monster using regular methods is likely to prove Futile, especially that of Beheading the Creature. It seems to regarde its Head as a most Unnecessary part of its Composition, and thus as it moves its Head exhibits a frightening lacke of Expression, and lolls in a way most Unpleasant to observe.”

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Oldu Corpses By: Michael Jotne Slayer ( Lifeforms ) Constructed - Any

They march, march forever. Eerie chanting fill the air. Death Cometh.

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Sarks: The Sark-Hound By: CaptainPenguin ( Lifeforms ) Constructed - Any

The Sark-Hound is a basic form of Sark which is created for a very specific purpose, to wit, the hunting and killing of the necromancer’s enemies (in Centas, the place of the banal zombie is taken by these creatures).

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Shivenhusk the Unliving Refuse By: Mourngrymn ( Lifeforms ) Unique - Underground

He stood before me, a freankenstien of a man beast that towered twenty feet tall or more. Its rigor colored flesh stunk of eons of decay both sickly sweet and of putrescence beyond what the mortal mind could fathom. I tried to gag it from my throat but my stomach refused to relieve its contents and for that made me more uneasy. 

Former Cult Leader who outlived his usefulness

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Sorcerghul By: valadaar ( Lifeforms ) Third Kingdom - Any

Beware this wizardly cadaver! His spells might not kill you, but you will wish they had…

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Souless By: Mourngrymn ( Lifeforms ) Intelligent Species - City/ Ruin

The call to Him is unnerving. The power He gives is unmatched. He is the reason why I turned my back on my God and now worship Him. I will live eternal for the trade of my Soul to a God. I can live with that.

-Rakeos -Follower of Sethalis, fallen Priest of Aduivo

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The Chosen of Uep-Hawet By: Wulfhere ( Society/ Organizations ) Religious - Country/ State

Transformed by the Ghulscorch Ague, the Lords of the Ghouls walk among usâ?¦

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The Corpse Eater By: Maggot ( Lifeforms ) Constructed - Any

In the strict caste based society of the mystical sub-continent of Valur, belief in re-incarnation is powerful and the concept of ‘‘dah’‘, or the actions of one’s previous life having far reaching consequences for the present one, holds powerful sway. Thus, does one receive great punishment or reward in his next life, depending on the actions of his current existence.

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The Crying Ones By: Ria Hawk ( Lifeforms ) Ethereal - Any

What can be more maddening than the eternal sobbing of a child whom no one can comfort?

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The Cyahoi By: CaptainPenguin ( Lifeforms ) Constructed - Any

The Cyahoi are horrific undead beings created as powerful servants by the cults of the frightful Lord Sarku, flesh-eating Master of the Living Dead. They are animalistic and violent creatures whose lower, animal souls have been driven wild with spiritual starvation, and whose higher, reasoning souls are held captive in their black hearts.

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The Cynocephali By: CaptainPenguin ( Lifeforms ) Constructed - Any

The Cynocephali are those wretched beings who are cursed to walk the earth after death for the betrayal of those most dear to them. The gods look upon such traitors with terrible anger, and as such, those who do nothing to remedy their betrayal or offset the sin are doomed to an eternal unlife, bearing the head of a dog.

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The Empty Children By: Ria Hawk ( Lifeforms ) Constructed - Any

"Such well behaved children… never a word out of them and they do just as they’re told.  They seem so pale though, I wonder if they’re sick…"

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The Forsaken By: Kassil ( Lifeforms ) Third Kingdom - Any

Pitiable creatures, wandering forever in search of that denied them, unable to rest even as they crumble away to little more than crawling wrecks of bones.

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The Horror of Pamplemousse By: Scrasamax ( Lifeforms ) Unique - City/ Ruin

Some years ago a dark cult was founded in the Forecastle area of Hahvrensburg. The cultists were defeated by a band of heroes. A month after the heroes left the city and went on about their business, something massive came out of the earth.

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The Mogrolyth By: Shadoweagle ( Lifeforms ) Constructed - City/ Ruin

Forget the rickety, fragile skeletons. Remove all thoughts of the limping, weak zombies. Shrug off thoughts of blood-dependant vampires. Whereas the former are reflections of necromatic magic, the Mogrolyth is a creation derived from the pure essence of unholy power - namely pain.

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The Parched By: Kassil ( Lifeforms ) Third Kingdom - Desert

Slain by thirst and heat, these sad souls seek moisture - any moisture - to quench their eternal, burning thirst.

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The Possesive Ones By: Maggot ( Lifeforms ) Ethereal - Any

There are some men who treat their wives the way they would chattel,that is,with utter control and domination,regarding their spouses not as independent beings entitled to their free will,but as mere objects of theirs,subject to the will of their lords. Such is the nature of those doomed to become the Possessive Ones,upon their death.

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The Soli By: Pieh ( Lifeforms ) Fauna - Desert

Malevolent Vampire Mutation? Or Brain-Dead Sun-Junkie?

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The Torlakia By: CaptainPenguin ( Lifeforms ) Constructed - Other

Hiding deep within catacombs of the ancients, in low, deep alcoves where they lie, spider-like, awaiting the taste of fresh blood, there are the hideous Torlakia, dark beings who once lived and are now, fearfully, undead.

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The Unclean Ones By: Kassil ( Lifeforms ) Third Kingdom - City/ Ruin

The dead, when buried without last rites, often find it impossible to rest easy…

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The Year of Red Leaves By: Scrasamax ( Systems ) Mystical - Defining

In the royal year 451, also known as the year of Red Leaves, something strange occured. A star fell blazing from the heavens, in to the Midlands. Imperial Wizardry could be sent to examine the object. However things changed in the area. Royal Viziers were unable to postulate a cause for the matter, but the fact that none of the countyfolk were alive led to the whisper of one, chilling word. Zombie.

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The Zombie By: CaptainPenguin ( Lifeforms ) Intelligent Species - Any

The spirit which dies with a murderous rage upon it’s conscience cannot rest, and re-inhabits the corpse it once dwelt in, stalking the earth in search of one thing: revenge.

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Urn Beast By: Cheka Man ( Lifeforms ) Ethereal - City/ Ruin

Several arson attacks, and two deaths later, as the Mayor retreated from the ashy figure before him and his curtains went up in flame, he decided that burning the Bishop had been a very bad idea.

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Via-shaal, the Lost Healers By: manfred ( Lifeforms ) Ethereal - Any

Many of the Undead face this terrible fate for mistakes of their own. Dark sins, or conscience heavy for the criminal deeds they have commited, they cannot pass on and linger in this world. But some do not deserve this curse…

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Whispers By: Kassil ( Lifeforms ) Ethereal - Any

The leftover remnants of Mind can sometimes cling to existence when the Body fails and the Spirit departs…

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Comments ( 13 )
Commenters gain extra XP from Author votes.

December 18, 2005, 14:11
Walkers Plague

This disease can lead to a new kind, for a fantasy game, of zombie.
Ancient Gamer
December 18, 2005, 18:24
Finally your stuff is coming to its right CP.
Everyone: Start handing out the hall of honour awards.
Michael Jotne Slayer
December 18, 2005, 20:54
Yes, this is a really good idea. But the execution is even better and that's what matters the most. Go undead!
December 23, 2005, 11:05
While this isn't a real submission I will give credit where credit is due for CP thinking this idea long ago in the forums. Good job.
Michael Jotne Slayer
August 29, 2008, 9:35
Yes, good thinking.
December 24, 2005, 3:07
We really ought to find a better definition for what kind of lifeform an undead is, because not all of them are "ethereal", and I don't think "fauna" really works.
Voted manfred
March 19, 2007, 9:55
Forgotten shall this not be, even a HoH shall it receive.
Voted valadaar
March 19, 2007, 10:16
What manfred said. A truely excellent collection!
October 30, 2007, 16:03
Hoh for upcoming All Hallows Eve!
Voted Chaosmark
October 31, 2008, 20:59
I think the key to remember here is that description is everything. If you describe zombies and undead in such a fashion as to reduce their horrific aspects, then your players will lose any squeamishness they might have about the undead. Alternatively, if you decide to take a page from the Cthulhu mythos, you can well and truly freak out your players when they encounter the shambling corpses of yesteryear.
Voted Strolen
January 8, 2012, 10:18

Awesome collection of submissions!

Voted Mourngrymn
September 23, 2012, 16:25
My vote is for the entire codex itself. I will loose my mind in here with all of these undead.
Voted CrazyF1r3f0x
September 2, 2013, 17:53
Only voted

Random Idea Seed View All Idea Seeds

       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp

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