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Comments: 7
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Rating: 4.5833
Condition: Normal
ID: 2083


December 20, 2005, 10:52 pm

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Necrosia Animensis


“Since the vile Plante’s Deceased Hoste is not technically a Part of its Anatomy, any attemptes to Kill the Monster using regular methods is likely to prove Futile, especially that of Beheading the Creature. It seems to regarde its Head as a most Unnecessary part of its Composition, and thus as it moves its Head exhibits a frightening lacke of Expression, and lolls in a way most Unpleasant to observe.”

Of the Necrosia Animensis, by Solomon Haelbergh

“A foul thing to beholde, the Necrosia Animensis (Dead Man’s Seede in vulgar) is like to a great budding Plante, which bears numerous and singularly repulsive Tendrils, each extending a near seven handspans and each adorned with various clinging Spines which allow the necrosia a steady graspe upon its Prey. The Bulbe of the Plante is like to that of an enormous Onion, yet bearing upon it many Pustulent Boils like to those borne by Plague-ridden Vermin. Yet the singular most Repulsive aspecte of this Plante lies not with its outward Appearance, nor yet its terrible Stench, like to that of molde and Witches’ foul herbes. This Vegetable seems to exude an intangible Aura of Fear, Loathing, and Nausea, such that even were a Gentleman within sufficient distance of the Plante yet unable to see nor smell it, still would it work its vile Charms upon the minde, forcing those near to severe Discomforte and Mental Anguish.

“Yet more repulsive than the Plante’s aspects of Physical and Psychological nature is the manner by which it subsists, not upon the minerals in Soil that wholesome Vegetation so cherishes, but instead upon the discarded Bodily Manifestations of those that have Departed this Plane of Existence. With utter disrespect for the Healthe of the Spirit that has so recently evacuated the Body, this heinous Plante will spread its Seede within the Hearte of the newly Deceased and there spring to Budding and Full Growthe ... whilst Expanding within its Repulsive Neste, a bizarre Phenomenon will manifest itself, as the Deceased Corpse will begin to exhibit a Heartbeat, despite a compleat lack of the necessary Spirit for such an Operation ... As the Plante springs to Maturity, its tendrils curl around the Hearte, forcing its Chambers open and shut in a twisted Mockery of honest Living Entities ... The vile thing exudes a sort of Sap, which appears to function very much like the Bloode which courses in honest Men’s veins, and is forcefully Injected into the Deceased’s arteries, dissolving the dried Bloode which once made use of those very Passages for the Nourishment of a Living Being ... Within days, the Plante has gained enough Control over its Hoste so as to Animate it, as is exhibited in Twitches and Jerks of dead Muscles ... After a week, the Plante is freely able to move its Hoste as it pleases ...

“Yet this gruesome Animation is filled with an utter Lack of Human qualities, as the Monstrocity does not walk Upright as a Man, nor displays any of the Four Characteristics of Humanity as set down by Maensen: neither Beauty, Logic, Emotion, nor Vigor is present in its Being, as it simply shambles, barely standing, in search of Prey, which it falls upon and Murders, afterwards implanting its own hideous Strain within its victim in a repulsive manner like to that of Impregnation. It is for this reason that I greatly advise Against the keeping, breeding or further study of this most Awful Abomination, especially in the presence of Ladies and Womenfolk of a Sensitive nature.

“Since the vile Plante’s Deceased Hoste is not technically a Part of its Anatomy, any attemptes to Kill the Monster using regular methods is likely to prove Futile, especially that of Beheading the Creature. It seems to regarde its Head as a most Unnecessary part of its Composition, and thus as it moves its Head exhibits a frightening lacke of Expression, and lolls in a way most Unpleasant to observe.

“... I can but pray to Our Champion’s Holy Spirit that my exposure to such a Vile Thing has not tainted my Soul for Departure, as many Witch-practices are known to do. Despite this Creature showing no signs of Enchantments of any Dark or Unnatural persuasion, still I feel an unpleasant similarity between this repulsive Vegetable and the varied methods used in the heretical Animation of the the Dead by the accursed Witches and Warlocks whose Kind would do better to be Expunged from our Good Earthe.”

-Exerpt from Solomon Haelbergh’s Anthology of Natural Phenomena , Guildhall Presses, Long Ford, 1879.

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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted CaptainPenguin
December 20, 2005, 23:07
Only voted
Voted Pariah
December 26, 2005, 21:54
It's the veggie zombie!!! Run for your lives.
Ria Hawk
January 13, 2006, 0:30
Odd, but intriguing. The only thing I have against it is the style that it is presented in. While the old-fashioned, Christi Magnalia style adds a lot of flavor to it, and would make it easy to pop in as part of an old book or some such, it makes it very hard to read.
Voted Cheka Man
May 19, 2006, 16:38
I really like this-a plant that animates a body.Certain graveyards could be infested with these. 5/5
Voted Murometz
February 24, 2007, 12:11
ooh, I like this one! And I love the presentation. It can double as a PC hand-out!
Voted valadaar
February 24, 2007, 13:34
Very well done indeed!
Voted Grey
July 6, 2008, 12:29
Wow, this is... this is great! I find the style easy enough to read, and the idea is fantastic. I could easily see using this thing, the party thinking that it's just another ho-hum zombie clearout. But wait! Beheading does nothing? Flee!!!
Anyways, I quite like this one. Good job.

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Random Idea Seed View All Idea Seeds

       By: Almar

While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.

The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.

The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.

Encounter  ( Locations ) | November 15, 2003 | View | UpVote 0xp

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