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ID: 2083

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December 20, 2005, 11:52 pm

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Necrosia Animensis

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“Since the vile Plante’s Deceased Hoste is not technically a Part of its Anatomy, any attemptes to Kill the Monster using regular methods is likely to prove Futile, especially that of Beheading the Creature. It seems to regarde its Head as a most Unnecessary part of its Composition, and thus as it moves its Head exhibits a frightening lacke of Expression, and lolls in a way most Unpleasant to observe.”

Of the Necrosia Animensis, by Solomon Haelbergh

“A foul thing to beholde, the Necrosia Animensis (Dead Man’s Seede in vulgar) is like to a great budding Plante, which bears numerous and singularly repulsive Tendrils, each extending a near seven handspans and each adorned with various clinging Spines which allow the necrosia a steady graspe upon its Prey. The Bulbe of the Plante is like to that of an enormous Onion, yet bearing upon it many Pustulent Boils like to those borne by Plague-ridden Vermin. Yet the singular most Repulsive aspecte of this Plante lies not with its outward Appearance, nor yet its terrible Stench, like to that of molde and Witches’ foul herbes. This Vegetable seems to exude an intangible Aura of Fear, Loathing, and Nausea, such that even were a Gentleman within sufficient distance of the Plante yet unable to see nor smell it, still would it work its vile Charms upon the minde, forcing those near to severe Discomforte and Mental Anguish.

“Yet more repulsive than the Plante’s aspects of Physical and Psychological nature is the manner by which it subsists, not upon the minerals in Soil that wholesome Vegetation so cherishes, but instead upon the discarded Bodily Manifestations of those that have Departed this Plane of Existence. With utter disrespect for the Healthe of the Spirit that has so recently evacuated the Body, this heinous Plante will spread its Seede within the Hearte of the newly Deceased and there spring to Budding and Full Growthe ... whilst Expanding within its Repulsive Neste, a bizarre Phenomenon will manifest itself, as the Deceased Corpse will begin to exhibit a Heartbeat, despite a compleat lack of the necessary Spirit for such an Operation ... As the Plante springs to Maturity, its tendrils curl around the Hearte, forcing its Chambers open and shut in a twisted Mockery of honest Living Entities ... The vile thing exudes a sort of Sap, which appears to function very much like the Bloode which courses in honest Men’s veins, and is forcefully Injected into the Deceased’s arteries, dissolving the dried Bloode which once made use of those very Passages for the Nourishment of a Living Being ... Within days, the Plante has gained enough Control over its Hoste so as to Animate it, as is exhibited in Twitches and Jerks of dead Muscles ... After a week, the Plante is freely able to move its Hoste as it pleases ...

“Yet this gruesome Animation is filled with an utter Lack of Human qualities, as the Monstrocity does not walk Upright as a Man, nor displays any of the Four Characteristics of Humanity as set down by Maensen: neither Beauty, Logic, Emotion, nor Vigor is present in its Being, as it simply shambles, barely standing, in search of Prey, which it falls upon and Murders, afterwards implanting its own hideous Strain within its victim in a repulsive manner like to that of Impregnation. It is for this reason that I greatly advise Against the keeping, breeding or further study of this most Awful Abomination, especially in the presence of Ladies and Womenfolk of a Sensitive nature.

“Since the vile Plante’s Deceased Hoste is not technically a Part of its Anatomy, any attemptes to Kill the Monster using regular methods is likely to prove Futile, especially that of Beheading the Creature. It seems to regarde its Head as a most Unnecessary part of its Composition, and thus as it moves its Head exhibits a frightening lacke of Expression, and lolls in a way most Unpleasant to observe.

“... I can but pray to Our Champion’s Holy Spirit that my exposure to such a Vile Thing has not tainted my Soul for Departure, as many Witch-practices are known to do. Despite this Creature showing no signs of Enchantments of any Dark or Unnatural persuasion, still I feel an unpleasant similarity between this repulsive Vegetable and the varied methods used in the heretical Animation of the the Dead by the accursed Witches and Warlocks whose Kind would do better to be Expunged from our Good Earthe.”

-Exerpt from Solomon Haelbergh’s Anthology of Natural Phenomena , Guildhall Presses, Long Ford, 1879.



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Comments ( 7 )
Commenters gain extra XP from Author votes.

Voted CaptainPenguin
December 21, 2005, 0:07
Only voted
Voted Pariah
December 26, 2005, 22:54
0xp
It's the veggie zombie!!! Run for your lives.
Ria Hawk
January 13, 2006, 1:30
0xp
Odd, but intriguing. The only thing I have against it is the style that it is presented in. While the old-fashioned, Christi Magnalia style adds a lot of flavor to it, and would make it easy to pop in as part of an old book or some such, it makes it very hard to read.
Voted Cheka Man
May 19, 2006, 17:38
0xp
I really like this-a plant that animates a body.Certain graveyards could be infested with these. 5/5
Voted Murometz
February 24, 2007, 13:11
0xp
ooh, I like this one! And I love the presentation. It can double as a PC hand-out!
Voted valadaar
February 24, 2007, 14:34
0xp
Very well done indeed!
Voted Grey
July 6, 2008, 13:29
0xp
Wow, this is... this is great! I find the style easy enough to read, and the idea is fantastic. I could easily see using this thing, the party thinking that it's just another ho-hum zombie clearout. But wait! Beheading does nothing? Flee!!!
...ahem...
Anyways, I quite like this one. Good job.

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Random Idea Seed View All Idea Seeds

Hooper McFin's Two Shot Portal

       By: dudeington

Now, this ol' ramblin fellow tends to walk his talk a bit too far down the train sometimes.. So I'll be brief in my recantin' of how it was my Tavern "came to bein'" on the multiverse as a weave of it's own spell.. And how I'm even alive to tell the story!

You see it's simple really, trust me.. that's my specialty, keepin it elementary. And you can trust this old Bard.

Anyway, this one night these wizards get a ramblin' on about the temporal exististance of space and time and how it could be manifested in a weave of super dimensional space. whereupon the folded space would give rise to an infinite number of entrances and exits to one or many spaces. Now, seein' how my talkin' sometimes get's locked into the way us folks used to talk back in the ol' west. These wizards didn't know I was a master of the word. and I had heard everything they said. They were also a bit over the wagon, while I was steerin' the show.

So that's how it came to pass, I struck a bargain with the wizards. They come to me in the morning and conjure up their idea into reality and I'd pledge them my life, my existance.. in essence my soul. but in a much nicer sense of the word. So they came by in the morning a half remembering our talks the prior evenin'. And I recanted their words verbatum, and that's how it came to be. The spell was complete that afternoon. My tavern would be the super dimensional cube that would exist in this weave of space and time, folks could come and go as they please, knowin in mind some of the rules and limitations set forth.

A few of 'em as follows.

No feller can be causin a ruckus inside any of my fine establishments, as always rule number one god damnit.

n' second the portal works kinda tricky. When ya outside ya cast the spell and lend your will to luck a bit and regardless the doors to the bar will appear, the windows a luminescent amber.. you can hear the chattee but ya can't see in. And the catch is the door might be locked, in which case you chalk it up to lady luck and go walk off and try again in an hour. Now most times the door pops right open and from the outside you always come in the front door, immediately greeted by myself or one of our many fine patrons of Hooper McFin's Ale & Steakhouse.

Now when ya cast the spell from inside the Tavern, another catch comes up. The back door is mainly a secret for the non-initiated staff and the regulars but for sake of the prose let's assume we all know there's a secret door in the back with a portal there. Now when you go on through this one, you got two scenario's you oughta be aware of. One is ya pop outside relative to the same spot you came out. The other is, you walk back on into this one or another of our many Hooper McFin's Ale & Steakhouse.

so it's a clever quantum railroad I got my tavern and my people's caught on. But, Hey the show's sure as always goin. ohhh' rutin tootin skidoodle -

** And that's it.. that's the only notes I found on the spell, apparently out there somewhere is a Tavern caught on the mighty ebb and flow of the multiverse. Well. at least I can put to rest my torment as to the condition now referred to as "Hooper McFin's Teleportation Paranoia".

Dr. Clarke T. Mulligan - Professional researcher of Time & Space.

Hooper McFin's Ale & Steakhouse

Ideas  ( System ) | June 21, 2015 | View | UpVote 4xp


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