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Lifeforms
Intelligent Species
City/ Ruin
4.17
6 Votes

28xp


Hits: 4449
Comments: 10
Ideas: 0
Rating: 4.1667
Condition: Normal
ID: 2051

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Updated:
December 17, 2005, 12:02 am

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Ghulas - Eaters of the Dead

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Below the surface of the Earth, dwelling in darkness and forgotten catacombs, the goat-headed Ghouls, dark spirits of murder, feast on the dead. Ghouls dwell in old, forgotten places, luring others down into the grasping claws of their evil tribes.

Ghouls (Ghulas, Eaters of the Dead)

Below the surface of the Earth, dwelling in darkness and forgotten catacombs, the goat-headed Ghouls, dark spirits of murder, feast on the dead. Ghouls dwell in old, forgotten places, luring others down into the grasping claws of their evil tribes. Ghouls rarely appear in the daylight, though it causes them no harm, for it serves their secretive tendencies better to be shrouded in darkness. Ghouls have their own loathsome gods, terrible, nihilistic deities who mortals have luckily forgotten.
Ghouls are human enough in form from a distance, or in their preferred darkness, with two arms and two legs, despite a somewhat hunched stature. But when approached, the truth becomes clear. Their spatulate feet and hands are horrible splayed claws, stained a rusty-brown with dried blood. On their meaty chests, there are bloody wounds where their hearts should be. Long tufted tails hang from their backs. But their most inhuman aspect is their heads, for they have the heads of goats, with filthy, blood-crusted grey hair and curving black horns. Their red, strange-pupilled eyes represent the terrible evil of their former lives.

Ghouls seek only to do evil, for one reason or another. Some claim ulterior motives for their vile deeds, while others refute such rationalizations. Ghouls often spin elaborate fantasies to clothe their existences in, fearing to see the truth, that they may slay themselves of it. Some ancient, powerful Ghouls have made wickedness into an existence in itself, and do not even think that they do anything different than any other being. Young Ghouls are often vilely clever, and devise elaborate means to trick mortals into their lairs or traps. Elder Ghouls, having had centuries or even millenia to gain knowledge and power, are vastly intelligent, and more sagely even than mortal sorcerors (some ill-intentioned mortals seek out these elder Ghouls for forbidden knowledge, though the price is often far too high).

Ghouls can see in the dark, and have a taste for human flesh and blood. They use the skins and bones of their victims to create elaborate sculptures macabre and grotesque. Some Ghouls dwell in large tribes- such a life makes it easier to trick mortals by having the aid of others.



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Comments ( 10 )
Commenters gain extra XP from Author votes.

Voted Spark
December 17, 2005, 18:41
0xp
I love the new take on the familiar grey-skinned flesh eaters we love. A great description of a cool creature.
CaptainPenguin
December 17, 2005, 20:58
1xp
I think this is the best example of "Revamping the Undead"... Taking a good-old creature we all know and love, and restyling it, making it more dangerous and more frightening/creepy/disturbing... Generally returning the old-school feel to undead which has been sapped by the banal D&D zombies and skeletons and vampires (and yes, even D&D ghouls).
I consider my ghouls to be superior in every way to the highly generic and boring ghouls which most people have in their games... My ghouls are not simply smart zombies. They are cerebral and disturbing creatures, intelligent (or with dark knowledge in the case of the elder ones). And they aren't just "grey humanoids", they have goat's heads and claws, which is *much* weirder and separates the creature from the general stereotype.
So... That's why I really like this.

I don't understand why Moon changed the title to "Ghulas- Eaters of the Dead", though... Couldn't he just say "Ghouls (CP)" or something like that?
MoonHunter
December 17, 2005, 22:28
0xp
Rename if you want. Ghouls were taken.
CaptainPenguin
December 18, 2005, 2:10
0xp
Ah, whatever. Not exactly a big deal. ;)
Voted manfred
December 19, 2005, 6:21
0xp
What a scary modification. Ghouls that are smart, and still keep learning...
CaptainPenguin
July 9, 2008, 17:09
0xp
I admit I was a bit immodest before, but I still think this is one of the best things I've submitted to this site.
Voted MysticMoon
May 8, 2011, 22:00
0xp

Ghouls are creepy all on their own, without goat heads and intelligence. I like these and hope to find use for them.

Voted Mourngrymn
September 23, 2012, 16:05
0xp
This has got to be one of the subs I have always said I would read and frankly wish I would have read it a while ago. I do wish there was more information on them but what is here is perfect for a new and fresh look on the ghoul.
Voted valadaar
May 22, 2013, 18:29
0xp
So much more then the traditional ghoul. Very, very good.
Voted Kassy
May 23, 2013, 8:06
0xp
4.0/5

CP! Another author that needs to be summoned, via secret ritual, back to our fold!

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       By: Strolen

In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.

Encounter  ( Cave/ Underground ) | February 16, 2003 | View | UpVote 0xp


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