Lifeforms
Intelligent Species
City/ Ruin
4.17
6 Votes

28xp


Hits: 5487
Comments: 10
Ideas: 0
Rating: 4.1667
Condition: Normal
ID: 2051

Submitted:

Updated:
December 17, 2005, 1:02 am

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status

Options


Ghulas - Eaters of the Dead

By:

Below the surface of the Earth, dwelling in darkness and forgotten catacombs, the goat-headed Ghouls, dark spirits of murder, feast on the dead. Ghouls dwell in old, forgotten places, luring others down into the grasping claws of their evil tribes.

Ghouls (Ghulas, Eaters of the Dead)

Below the surface of the Earth, dwelling in darkness and forgotten catacombs, the goat-headed Ghouls, dark spirits of murder, feast on the dead. Ghouls dwell in old, forgotten places, luring others down into the grasping claws of their evil tribes. Ghouls rarely appear in the daylight, though it causes them no harm, for it serves their secretive tendencies better to be shrouded in darkness. Ghouls have their own loathsome gods, terrible, nihilistic deities who mortals have luckily forgotten.
Ghouls are human enough in form from a distance, or in their preferred darkness, with two arms and two legs, despite a somewhat hunched stature. But when approached, the truth becomes clear. Their spatulate feet and hands are horrible splayed claws, stained a rusty-brown with dried blood. On their meaty chests, there are bloody wounds where their hearts should be. Long tufted tails hang from their backs. But their most inhuman aspect is their heads, for they have the heads of goats, with filthy, blood-crusted grey hair and curving black horns. Their red, strange-pupilled eyes represent the terrible evil of their former lives.

Ghouls seek only to do evil, for one reason or another. Some claim ulterior motives for their vile deeds, while others refute such rationalizations. Ghouls often spin elaborate fantasies to clothe their existences in, fearing to see the truth, that they may slay themselves of it. Some ancient, powerful Ghouls have made wickedness into an existence in itself, and do not even think that they do anything different than any other being. Young Ghouls are often vilely clever, and devise elaborate means to trick mortals into their lairs or traps. Elder Ghouls, having had centuries or even millenia to gain knowledge and power, are vastly intelligent, and more sagely even than mortal sorcerors (some ill-intentioned mortals seek out these elder Ghouls for forbidden knowledge, though the price is often far too high).

Ghouls can see in the dark, and have a taste for human flesh and blood. They use the skins and bones of their victims to create elaborate sculptures macabre and grotesque. Some Ghouls dwell in large tribes- such a life makes it easier to trick mortals by having the aid of others.



Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!



Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 10 )
Commenters gain extra XP from Author votes.

Voted Spark
December 17, 2005, 19:41
0xp
I love the new take on the familiar grey-skinned flesh eaters we love. A great description of a cool creature.
CaptainPenguin
December 17, 2005, 21:58
1xp
I think this is the best example of "Revamping the Undead"... Taking a good-old creature we all know and love, and restyling it, making it more dangerous and more frightening/creepy/disturbing... Generally returning the old-school feel to undead which has been sapped by the banal D&D zombies and skeletons and vampires (and yes, even D&D ghouls).
I consider my ghouls to be superior in every way to the highly generic and boring ghouls which most people have in their games... My ghouls are not simply smart zombies. They are cerebral and disturbing creatures, intelligent (or with dark knowledge in the case of the elder ones). And they aren't just "grey humanoids", they have goat's heads and claws, which is *much* weirder and separates the creature from the general stereotype.
So... That's why I really like this.

I don't understand why Moon changed the title to "Ghulas- Eaters of the Dead", though... Couldn't he just say "Ghouls (CP)" or something like that?
MoonHunter
December 17, 2005, 23:28
0xp
Rename if you want. Ghouls were taken.
CaptainPenguin
December 18, 2005, 3:10
0xp
Ah, whatever. Not exactly a big deal. ;)
Voted manfred
December 19, 2005, 7:21
0xp
What a scary modification. Ghouls that are smart, and still keep learning...
CaptainPenguin
July 9, 2008, 18:09
0xp
I admit I was a bit immodest before, but I still think this is one of the best things I've submitted to this site.
Voted MysticMoon
May 8, 2011, 23:00
0xp

Ghouls are creepy all on their own, without goat heads and intelligence. I like these and hope to find use for them.

Voted Mourngrymn
September 23, 2012, 17:05
0xp
This has got to be one of the subs I have always said I would read and frankly wish I would have read it a while ago. I do wish there was more information on them but what is here is perfect for a new and fresh look on the ghoul.
Voted valadaar
May 22, 2013, 19:29
0xp
So much more then the traditional ghoul. Very, very good.
Voted Kassy
May 23, 2013, 9:06
0xp
4.0/5

CP! Another author that needs to be summoned, via secret ritual, back to our fold!

Link Backs

Freetext



Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp


Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
PayPal
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.
0.0325