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December 17, 2005, 3:36 pm

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Hungry Ghosts -1


A Hungry Ghost is born when the lower soul (the animal soul of the body, containing physical urges and violences) becomes angered and, rather than descending to the Underworld, lashes out against the living, which, in its instinctive state and having dulled senses, it percieves as enemies who have “wronged” it.

Hungry Ghosts (Bogghon, Blood Drinker)

The Hungry Ghost (from Mysian bogghon, “one who devours”) is relatively common, as Undead go. A Hungry Ghost is born when the lower soul (the animal soul of the body, containing physical urges and violences) becomes angered and, rather than descending to the Underworld, lashes out against the living, which, in its instinctive state and having dulled senses, it percieves as enemies who have “wronged” it. The animal soul can be angered in many ways- murder victims, especially those whose murders go uninvestigated or unavenged, often produce Hungry Ghosts. Those who are poorly buried or buried without proper ritual sometimes yield Blood Drinkers. But it is most often the unburied or uncremated dead (or in some cases, those who are not pleased according to local ritual) who give up their Hungry Ghosts.

Hungry Ghosts vary in appearance depending on the person. Often, they manifest merely as an apparition of the person, though twisted and animalistic; others are more monstrous (the Hungry Ghost of King Ytath of an ancient country is a crouching evil shadow with four clawed arms).  However, all Hungry Ghosts are semi-immaterial. Their touch is icy cold and often raises blood blisters or wounds on the flesh of the touched. It is dangerous to fight a Hungry Ghost, for in sustaining their touch they cause more serious wounds, and their breath is like terrible slaying ice. They consume the blood and flesh of those they slay.

Hungry Ghosts have dull senses- they see only poorly, in shades of grey, black, and very dulled color; they hear screams, cries, and sobs very clearly, though laughter they hear not at all. They cannot feel, and when they eat they taste only ashes (some mad Hungry Ghosts consume vast amounts of food and wine in attempting to taste again). Hungry Ghosts are not harmed by bright lights, but rather, avoid it, for its brilliance overwhelms their poor vision.

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Comments ( 3 )
Commenters gain extra XP from Author votes.

Voted Michael Jotne Slayer
December 18, 2005, 11:40
How can we kill it? Or make them descend to the underworld by solving their murder and bringing the guilty to justice. Are they restricted in any way? Perhaps to the area around their body?
Things they once cared for?

Really good. Bravo.

Voted valadaar
February 18, 2007, 19:31
A nice take on the basic ghost - though they could as easily be Wraiths as well :)
Voted Dozus
November 6, 2012, 8:28
An interesting idea that a particular aspect of the mind could becomes its own (semi)sentient spirit. Does could a dead soul split into multiple ghosts, such as a separate hungry ghost and intelligent ghost?

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       By: Monument

When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 2xp

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