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Lifeforms
Third Kingdom
Forest/ Jungle
4.5
8 Votes

52xp


Hits: 2707
Comments: 17
Ideas: 0
Rating: 4.5
Condition: Normal
ID: 4939

Submitted:

Updated:
March 25, 2008, 2:51 am

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Siren no Orakio

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Greendeath

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"Though they walk as men and grow as weeds, they are neither; the angry dead, feeding the green with the rage until they walk again, yellowing bones bound by the twining green."

Full Description

The Greendeath appear as skeletons twined with creeping vines and colorful blossoms, a contrast of colors and strange creaking marking their every movement; all of them have their skulls broken. Strange ‘muscles’ of greenery flex as they move, and taught vines serve to bind their bones together. The result is a creature with something far beyond the shambling of other rotting undead; the vitality of the woods flows in their unnatural forms, and they move with the graceful deadliness of a forest predator.

They have little need of weapons, having sharpened the bones of their hands and feet shortly after arising, as well as having thorny plants twined about their bones. Even a glancing blow from one of these undead will leave poisonous lacerations, and a direct strike often leaves the victim strangling on the blood from his own torn-out throat.

Additional Information

The Greendeath only arise in those woods which are being swiftly felled by woodsmen, far faster than the wood can replenish itself. Inevitably, fights break out, and a woodsman by himself, too angry to be near his fellows, will often have his life ended by a deadwood branch dropping on his head, the forest’s spirit sensing his wrath.

All too rapidly, the plants of the shrinking wood invade the corpse, consuming the soft tissues to fuel their growth and nurturing the anger resonating within the corpse, building it to a fever pitch as they bind the bones together with creeping tendrils, replacing ligaments and muscles with the dense strength of the woods.

Soon, all that remains are the bones, the plants that twine about them, and the anger; anger enough, between the woodsman and the forest, to drag the strange assembly to unnatural life. Driven by hate, they set off to slay those who kindled that anger, becoming a loathsome and unnatural protector of the natural world as it does so.

Plot Hooks

-Woodsmen have begun disappearing in the nearby forest; unknown to the locals, who fear rabid animals or perhaps an angry tribe of forest-dwellers, a Greendeath stalks the wood, slaughtering any who would bring iron to threaten the woods.

-A druid has begun deliberately creating greendeaths, using magic and herbal taints to drive tempers to the boiling point before staving the skulls of those who head off by themselves. Soon, the druid intends to release the hatred of the undead on the nearby town that has been logging in the forest far beyond their needs.

-What to do when a friend goes missing in the forest after a fight with his father? Go looking, of course! Unfortunately, by the time the party finds their friend, the poor soul is only recognizable by the pendant around his skeletal neck…



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Comments ( 17 )
Commenters gain extra XP from Author votes.

Voted valadaar
March 25, 2008, 9:19
0xp
As I mentioned before, I have a thing for these type of critters. Another nifty creature for the compendium!
Kassil
March 25, 2008, 22:03
0xp
I enjoy toying with ideas for the undead, really. From the pathetic to the horrific to the flat-out strange...
Voted Cheka Man
March 25, 2008, 12:30
0xp
A *new* form of Undead. Very good.
Kassil
March 25, 2008, 22:10
0xp
Thank you. It was an idea-on-the-fly.
Voted MoonHunter
March 25, 2008, 14:25
0xp
I do like these ones. It is a logical "naturally" arising undead. The Unspeakable Army of the Green, so to speak.
Kassil
March 25, 2008, 22:14
0xp
Pretty much, yes. I get just as tired of the Shambling Trees of Death as I do of the Moaning Zombie/Dusty Skeleton.
Voted Dozus
March 25, 2008, 17:23
0xp
The visual I get in my head of these guys is phenomenal: white bone wrapped in green and brown, colorful flowers bursting from eye sockets and in between ribs. Big thumbs up.
Kassil
March 25, 2008, 22:16
0xp
That's pretty much the way they look in my mental image. They're the sort of thing that you're not sure if you want a bottle of holy water or a bottle of weed killer to deal with.
Voted Siren no Orakio
March 25, 2008, 20:54
0xp
Terribly fun. I could really blow some minds with something like this.
Kassil
March 25, 2008, 22:16
0xp
Considering some of what you come up with, I consider that high praise.
Voted Chaosmark
March 25, 2008, 21:25
0xp
This very well might get used in an upcoming session. I find this to be a very original form of undead, which will certainly blow minds and freak people out (because that's how it works). People tend to get scared of something they find to be unnatural, but that loses its edge after you see so many zombies, vampires, and general undead. Something like this is fresh, original, and definitely NOT the kind of 'natural' that the players are expecting! Good job, and keep up the posting! These are gems!
Kassil
March 25, 2008, 22:22
0xp
Yes - the fear of the undead tends to be blunted when you have roughly ten thousand zombie movies, at least as many vampire movies, and several thousand more depicting other kinds of unliving horrors, to say nothing of books, games, and so on. You might get edgy if they threaten your character's life, but they're not that terrifying because you've seen all their variations, and in most systems the players have their stats memorized.

This thing, you're not sure if you need a druid to command it or a priest to exorcise it, once you realize what it is that's springing out of the darkness, slicing things open, and then fading back amid the greenery as quickly as a hunting cat.
Siren no Orakio
March 25, 2008, 22:41
0xp
Purge the beast with Holy Promethium. It is the only way.
Kassil
March 26, 2008, 13:15
0xp
"Rule #505 of the CDAG: Regardless of popular belief, fire does not solve everything. Just most things."

Maybe I should give you a Burning Undead Thing.
Voted Scrasamax
March 27, 2008, 9:30
0xp
Pretty nifty green zombie. I approve.
Kassil
March 27, 2008, 14:29
0xp
Thank you. Like a lot of my subs that end up liked, this was one of my late-night flashes of inspiration.
Voted Moonlake
July 3, 2013, 2:41
0xp
Not a fan of zombies normally but this creature is refreshing and I can see the logic behind why they arise. Good work overall.

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Random Idea Seed View All Idea Seeds

Hu's Iron Ball

       By: Murometz

Hu was an ambassador of the Seventh Emperor of the Reng Dynasty. Throughout his life he traveled across many miles and lands to entreaty with neighboring kingdoms and the semi-savages who dwelled amidst the Metal Mountains.

During one such diplomatic mission, Hu was gifted a small iron marble as a gesture, by a shaman of the Kiy-Kiy tribe. Little else is known of Hu, but that marble was lost and is now somewhere out there for someone to find.

A tiny, shiny sphere, the marble has several properties. First and foremost it is a strong magnet, considerably stronger than its size and density would indicate.

Secondly, if thrown or rolled upon the ground and the command word is spoken, the iron ball will magically enlarge to either the size of an ogres's head or to that of a great globe, twelve feet in diameter. The rolling ball of either size will continue to roll or fly at the same relative speed it was when launched as a marble, and can thus cause great damage to anything in its path. The magnetic power of the ball will also magnify when enlarged.

Legends claim that the ball has been tossed from besieged castles upon attacking foes and rolled at marching armies in ages past. At the end of such rolls, the larger size globe has been known to not only crush soldiers underfoot, but to also "collect" many dozens of metallic weapons and bits of armor unto itself, appearing as an armored sphere, with swords and spears sticking out from it in all directions.

Owning this powerful marble has its drawbacks. Anyone carrying it on their person, will experience the iron ball's insidious effects after some time. The owner feels no worse for wear, but after two month's time they will suddenly awaken one morning to find that their hair has fallen out completely, their teeth loosened like baby's teeth ready to drop, and their fingernails simply shriveled and sliding off the fingers and toes. Perhaps unbeknownst to the owner at first, the iron ball also renders an owner sterile or barren by this time.

Regular clerical healing will not reverse this horrible malady. Only finding and beseeching a shaman of the Kiy-Kiy tribe to heal the iron ball's effects with their particular brand of magic, will work.

Hu's Iron Ball should be handled carefully by players and gms.

Ideas  ( Items ) | March 8, 2014 | View | UpVote 3xp


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