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valadaar's Profile

Our Author's latest news and articles.

214

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valadaar - Social Profile

- Highest King Lordship of Powerful Drivel

For Next Level: 82197xp of 97045xp complete.
82197xp

Hall of Honour

206 HoH

Golden

7 Golden

Quests

39 Quests
- RANDOM
Items | 120xp

SSL-30 Surface to Space Laser

The SSL-30 is considered a weapon of last resort. It was built to provide some defence, at any cost, against orbital units including starships and satellites.

- RANDOM
NPCs | 105xp

Meyurk the Egoyo

Meyurk is a Egoyo, a hermit with dangerous friends, and a mystic home..

- RANDOM
Locations | 270xp

The Crystal Retort

This alchemy shop has two faces - its above ground establishment which serves the general public with the typical love potions, cure-alls and whatnote, and a ‘secret' below-ground operation which is where the real action is...

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Guilds
“ SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most). Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed 'rat clan' in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.”
MoonHunter
“ A fragment of letter drifts down to the street. You catch it, and unfold the charred edges. '...know I will always lov.. ..at never dies. It is th... ..f my passion that b... ...nd it cannot be ext.. ....n heaven or....n hel.. ....ill be by you...ide an... ...... ...... yours foreve......... ... Mendates ........ ...................................' Looking up from the fragmented text you glance around at the rooftops. There. A minute snowfall of scraps of letters is cascading from the chimney of a half-timbered house nearby.”
ephemeralstability
“ A possible answer to what happens to spells when a mage dies. If the spell is strong enough, say and enchantment or other permenant effect, part of the mages spirit may become lodged in the magic. It may be a way for items to gain some kind of intelligence, but a mage who has knowledge of this fact would be very hesitant about enchanting anyone or thing. He might have other plans for his afterlife than counting the change in your bag of holding. Preists, I think, would have this sort of thing covered.”
Agar
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