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valadaar's Profile

Our Author's latest news and articles.

214

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valadaar - Social Profile

- Highest King Lordship of Powerful Drivel

For Next Level: 82187xp of 97045xp complete.
82187xp

Hall of Honour

206 HoH

Golden

7 Golden

Quests

39 Quests
- RANDOM
Items | 155xp

The Peristeronic Ring

A fine brass ring adorned with the figures of pigeons and doves.

- RANDOM
Lifeforms | 195xp

Sorcerghul

Beware this wizardly cadaver! His spells might not kill you, but you will wish they had…

- RANDOM
Systems | 125xp

101 Alchemical Mishaps

Not everything in alchemy goes as expected....

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Guilds
“ SeaClans: The six seaclans are Dolphin, Gull, Ray, Kraken, Shark, and SeaDragon. These totem animals serve as mascots rather than any deep symbol of the clan. These seafaring organizations are filled with land based saliors and fishermen. They ply the seas and deeper waterways. They function like guilds for ocean sailors The clans have their own homeland. These people live on large floating rafts- human made islands, as well as vessels of all varieties docked to it. These wetfoots never set foot on land (or only do it for a few hours at most). Rat Clan: This guild is nominally related to the seaclans. The Rats ply the rivers and marshes of the world, as well as do longshoreman work. The seaclans hold the self proclaimed 'rat clan' in contempt and the officials see them as just a Guild of River saliors and longshoremen with a funny name. The Rats hold their title with pride and will take it out on anyone who gives them grief about it.”
MoonHunter
“ On some of the islands off the coast, the rites of the local fertility god revolve around ceremonial death and rebirth. The religion's priests have overcome this cycle, however: Each of them is actually undead, ceremonially slain and 'reborn'! Their religion is otherwise unremarkable, being an odd offshoot of the mainland's religions. The priests vow to resist their undead cravings, seeing these as the 'cycle of life' attempting to reclaim their spirits.”
Wulfhere
“ A powerful wizard that the PCs encounter is completely silent. He does not speak and cannot be heard as he moves. Even his spells are silent, but his magic is just as potent. He has a tendency to summon invisible chairs, place foes in invisible boxes of force, and other 'mime tricks'.”
Wulfhere
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