History
The Clockfolk, as they are now known, started off as the pet project of a lonely, widowed and extremely talented watchmaker. He set out to craft a small replica of his lost wife, something to immortalize her. It was meant to be able to move in a realistic way, and to that end he built the finest, most delicate joints ever seen. Tiny hands, with realistic motion. Proper articulation on all the limbs. Adorned with a bit of actual hair from his wife, and with eyes from a bit of sapphire dust. After a few years of work, he sat back, and viewed his completed creation. A perfect miniature replica, save a small hole for winding. Then, the moment of truth: carefully, lovingly, he wound the spring. Then, watching in amazement, the small model lifted its head and looked around. Getting to it’s feet, it began to carefully and somewhat shakily walk across his desk. Just as he was congratulating himself on such realistic movements, he was stunned to hear a small voice ask a simple question:
"Where am I?"
Somehow, his creation of infinite complexity and delicacy had achieved life.
His invention, the first of the Clockfolk, spent the rest of the watchmaker’s days with him. At his side, she learned the intricacies of of how a watch works, the potential of a wound spring and the other details of his craft. When he passed away, as a happy old man, she knew what her work would be. Through her, his highest achievement would live on. But she wouldn’t live on alone. He had taught her all he had known, and she had proven to be every bit as talented as he had been. By her hands, a new race was born: bit by bit, she built more of her own kind. Thus, the Clockfolk were born.
Clockfolk look like a miniature person, perfect in all regards. The one sign that they are inorganic is that all of them, somewhere on their bodies, have a small hole that a winding key can fit into. These are generally located somewhere the individual can easily reach.
All Clockfolk have an innate talent for clockworks, and combined with their size, they are capable of crafting the most delicate and precise examples of the craft anyone is ever likely to see. They don’t age, nor do they need to eat or sleep, but they need to be wound once every few hours. Most Clockfolk keep their winding keys on them at all times, often as a choker. They are never worn loosely, for to lose their winding key is to almost guarantee their deactivation. In some cases, a lost key has been found and used to bring back a deactivated Clockfolk, but they invariably show permanent signs of mental decay. It seems that whatever odd spark of life they have suffers greatly when they wind down. In some cases, when they have been left unwound for long enough, even winding them cannot bring them back.
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2008-11-11 05:44 PM
Link: [5432#68315|text]
2008-11-11 11:16 PM
Link: [5432#68324|text]
I like the included bit about how winding down is akin to death for them, to a degree that you can't find one in a tomb someplace, wind it up, and expect it to come to life. Do the 'dead' ones, reactivated, just kind of totter in place like toy soldiers? Or could you perhaps end up with a 'clockwork undead' that echoes the 'living' clockfolk in the way that zombies and skeletons imitate living people?
2008-11-12 12:22 AM
2008-11-13 12:30 AM
2008-11-13 09:51 PM
2008-11-14 05:22 AM
2008-11-15 12:23 AM
2008-11-11 11:49 PM
Link: [5432#68332|text]
Short, simple, sweet. I like it a lot.
2008-11-12 11:51 AM
Link: [5432#68344|text]
Just how miniature are you envisioning them?
Could a wound-down clockwork be 'refurbished' - completely dissassembled and reassembled? Perhaps a different personality would arise in this case.
2008-11-12 12:31 PM
2008-11-12 10:38 PM
2008-11-28 05:03 PM
Link: [5432#68555|text]
2008-11-28 09:56 PM
2009-03-11 01:21 AM
Link: [5432#70471|text]
:)
2009-03-12 11:57 AM
Link: [5432#70516|text]
In similar fiction, they tend to need to be wound every 24 to 72 hours or so.
1) Momma: She might still be here, the first one. She who was literally the Mother of Her Race. What position might she be held in? (Pappa is still the original watchmaker.)
2) I assume they can wind each other, otherwise they have to have a symbiotic relationship with Humans or other species with hands.
3) There might be "winding stations" made. Given some strong gear, or water wheel, or wind to recharge it, you would simply back up with your key in to the station, put your feet in place, and let it go whrrrrrrrrrrr and wind you up.
4) They are masters of Dollhouses as well and other non clockwork dolls. Their scale allows them to make some impressive things.
5) Extending on that, their clockwork devices can be much smaller than any humans. They could make some impressive things.
6) I could see a Clockfolks Arcology being a manufacturing factor where they make steam and clockwork things. Imagine hundreds of them working together. They need to sell things so they can afford to make more of themselves.
7) Can they make bigger ones? Can they make ones of an odd shape or size? Clockwork cats and dogs would be a smash!
8) Clockwork folk can bond with humans it seems. Imagine them deciding to become Children's and eventually adult companions, starting with the upper class and working their way down. These clockwork folks could be shaping humanity to fit their ideal of perfect people (strong, smart, caring, moral). (Much the way the Robots do in Asimov's Robot series, which is actually the foundation of the Foundation. )
2009-06-12 06:38 PM
Link: [5432#72026|text]
2009-09-07 09:22 PM
2009-09-12 04:58 PM
Link: [5432#72503|text]
2010-11-11 12:21 AM
Link: [5432#75653|text]
This is really fine!! A wonderful sub. I have got to think of a way to make it work in my world!
2011-06-17 03:34 PM
Link: [5432#78227|text]
Neat.
2011-07-29 12:23 PM
Link: [5432#78690|text]
I think this is a really cute look a clockworks, typically I think of them as something alien rather than human which leads to a sort of prometheous effect on the creator. Forbidden knowledge, Frankenstein, tragedy, all that.
2011-07-29 05:39 PM
Link: [5432#78695|text]
Weird, I was just reading this a day or so ago, while just browsing through things, but I forgot the name of it, and couldn't find it again (using wrong search terms, I guess), and now it's right up front as a highlight.
These creatures are definitely something I would use if I could convince my gaming group to play in a steampunk setting.