The dark side of the ubiquitous skeletron, corrupted from within by it's own basic technology.
Guilt is a powerful force
You think the zombies are bad? Wait till you meet their masters!
The unnatural offspring of a zombie father and a human mother.
All Maire wanted was to give her husband a child. She wasn't about to let death stand in the way.
Nuclear war, zombie outbreaks, meteor strikes, economic collapse, alien invasion, no matter how it happens an apocalypse makes for a unique and engaging setting to run a campaign in, even for a jaded GM.
Here’s a few quick tips that can make a good zombie or other post apocalypse game a great one, and keep the group coming back (from the dead?) for more.
A few quick and techniques any GM can use to make a zombie apocalypse campaign a success without becoming to stressful or repetitive for to run over the long term:
She left me, I couldn't deal with it. I sat there with the barrel of the gun in my mouth for a long time before I pulled the trigger.
(Graphic Warning: Not for delicate eyes)
The Zombie Strain, as the infection was most commonly known, was actually identified as PrP-1174, a prion.
The Harakan have been created with only one purpose in mind. They hunt the despised slaves of the Empire
It may be wondered why packs of wolves, Giant Spiders and other such animals would attack PCs, when said PCs are normally armed to the teeth with deadly weapons and spells. Surely it would make more sense to attack weaker prey? Sometimes it is because the PCs are threatening the animal's territory or cubs or egg sac. Sometimes the animals may be crazed with hunger. Or it may be because the animals have become infected by Atissi worms.
An order stretching back to the first days of the Plague, the Knights Medicus are starting to die out as the Plague deteriorates their numbers.
Cold Comfort is a long-sword of star-steel, its blade giving off a wan, blueish light. Its grip is wrapped tightly in snow-serpent hide, and its pommel bears a single opalescent gemstone.
This blade is enchanted in such a way, that whoever wields it, begins to fall completely and irrevocably "in love" with the weapon. This love does not manifest itself as the expected reverence and bond formed between any warrior and his weapon, but as a deeper, truer love, one has for a soul-mate of the same species! The longer the wielder carries Cold Comfort the stronger and more disturbing this love becomes, and only the most powerful of magicks can potentially break the sword's insidious spell. The blade's owner will even speak to and coo to the weapon, convinced that the sword understands and returns this epic love.
If the blade's wielder somehow loses the weapon or has it taken away, they will become inconsolable, and will predictably go to "ends of the earth and back" to retrieve it at any cost. Such is the weapon's curse that even separation from it does not damper the feelings the owner has for the sword. Legends tell of several distraught and mind-addled knights who even years after losing the blade, still wander the country-side searching for their lost love. And woe be to the "new lover" if and when they find him or her.