Scents of ages past and scents of the zeitgeist. A guild of perfumers.
Fewer things under heaven reek
like the lofty spires of Wlatsoom Peak
Vernissage, apprentice bard.
The scent of magic
A slightly atypical stinking swamp festering with goblins
"Aww, dang, did you fart again?" asked the Jordy, The Knight.
"No, screw you! I didn’t fart in the first place!" replied The Scoundrel, Harris. What they didn’t know was that the Smelbinders could hear their every word.
"You shall never catch anything but a whiff of me!" Vaivin yelled, as he ran down the dark tunnel being chased by giant rats. All of a sudden he was gone and all that remained was a cloud of gas.
Half-serious, half-silly, a scroll of cosmetic and related products for the undead amongst you. Use and abuse at your own risk.
This tavern and common house (restaurant) looks like any other quaint building in the area. It is a good sized common house, serving upto 50 people comfortably. The Stinking Rose gets its name by the primary ingredient for its food - Garlic.
When running a new party, get around the question of plot density by having the first discovery to be a deck of fate, or whatever you call it. If you use a real deck, you should definitely stack it to have the desired outcome, which is to curse the party to attract weird things to happen and involve them. This should not be told to the players at the time, so that they won't just up and try to get themselves 'decursed'. Though quite why they would want to is beyond me.