Kranno the Goblin didn’t know what to do with his mastery of the art of skulking until he met the frustrated poet Vonyich Festelgabber.
Barnacles and bilge rats, a pernicious package of perfidious pirates!
A quiet old veteran that likes to visit the market in the evening, “Chivver” is an easy man to overlook. On the other hand, he overlooks very little of what happens around him…
Shrouded in rags, this fallen foreign nobleman serves as the lethal right hand of the queen of the beggars.
Man, too, is a primal creature, though he binds himself with the chains named Reason and Law, locked link by link from birth. Yet, those locks can be opened, the links broken, in both the savage world of the street-slum, and in the gilded cages of nobility.
One such creature is the petty pirate, Gurad Sorgon. Unknown to those that dismiss him as being merely an ugly face among the multitude of floating scoundrels that abound on the lawless seas, this maruder conceals within him the soul of a prehistoric terror.
You have been assigned to hire an assassin by another middleman to kill some rich mans enemy. You go to the assassins guild to find you have quite a choice.
The are 30 thieves, killers and other criminals that ought to be behind bars.
“That’s got be the worst assassin I’ve ever seen.”
Some times you just need a horde of police officers…
I will make a prison that is as inescapable as the crime that infests our cities and towns
Never a more petty and larcenous trio will there be found.
‘‘A thousand of the vile things we set alight, crying aloud the prayers of the Holy Redeemer as the demonic abombinations screamed in a chorus of almost human agony, utterly helpless against the flames that consumed their monstrous and deformed bodies. Never again will another human grace the banquet of these accursed fiends. But it pleases me even more to say that the gold which is so abundant in this heathen land, is now the sole propety of a nation blessed by the One God. No more will these repellent false deities lay claim to that which we have wrested from their worshippers’‘. -Corand Rogad, Conquerer of Tahutol
The object of many a sensual fantasy, few thieves garner as much attention as this leather-clad halfling
“It is said that the shadows hold many dangers, and that is true. I am one of those dangers.” - Saja Jyn
Few would guess that this kindly old man with the uncombed hair was the willing accomplice in many of the assassinations in the last two decades.
On the surface, Sir Edmund Verney is a very good man, deeply loved by most citizens of Karnivhal. He is a war hero, knighted on the battlefield,a curer of diseases, and one of those who purged the country of evil mages. However, he himself has a deeply hidden secret life, that he wants very much to keep hidden by any means nesscessary…
He is fat, kind, witty and against violence. The last person you would expect to be a vampire
In my setting that is posted here called “The Kingdom of Orentia” the appointed ruler of the town of Thorpe is Griffin Orent. Griffin is actually the leader of a rather large group of bandits operating all over the kingdom. However, these are not your normal bandits…
No one finds the Remover of Inconvient Things, The Remover finds you. So be careful about what you whisper in the dark, The Remover may hear it and come.
Sharry is a typical Formourian street urchin. Her name is a corruption of her given name, Michele of Ryanhold (where she’s from). She gets by on scrounging for scraps, begging, and the occassional opportunistic theft.
In nature, for instance, a rhino has flies and ticks etc, that live on the hide and live off the blood. Rhino will visit and lie in ponds where turtles will clean the underwater portion of the ticks and a species of bird will clean the the top of ticks and other parasites. What if where the characters camp there were a species of animals that lived off wounds of the creatures. PCs camp. Anybody with wounds on there body are soon covered with small rodent - insect - shadows - whatever. Would immediately see it as a threat I would imagine. But perhaps one of the wounded didn't wake up when it happened, and when they did finally wake they were completely healed. Perhaps somebody was warned of something attacking them but they were able to notice that the wound was actually getting smaller instead of larger. Or maybe they successfully beat the creatures off them and don't notice an improvement, marking this place never to rest at ever again....later learn that villagers send their wounded there but they keep it a guarded secret because they don't want all the attention or traffic and what comes with such a special gift. Could turn into something more too if characters decide to start blabbing about it.