Legendary hero, founder of the Bukdek Empire, fearless warrior and warlord, amoral barbarian, and vicious bandit.
Seldom will you see such a distinguished veteran: A man of action, who always seems to have what a soldier needs!
‘That’s a nice tunic you’ve got there, I think I’ll take it…’
Marv, the Brigand
A half-breed son of the Volgotoi, Vorodon seeks to find his place in a world that rejects his kind.
This is a codex to hold together all relevant submissions and articles for the Roleplay on the forums known as “Back in the Day” - GM’d by Murometz.
Shaft of heavens, burning bright. Gave us light amidst the night. Showed the means to reach our height. bestowed on us, Axtrami’s might.
There is a tournament and now the town is flooded with Knights. OR there is a huge group of nights the characters are interacting with. Now you have to fill out those personalities. Here is 30 of them.
The 30: The thirty miscellaneous people who are part of some group. These are drop and play personalities for a given group.
The champion of the Goddess of War!
Half robot, half vampire
Doomed by the Shadow…
My Queen should be pleased that Aurixia cannot grant me an heir, for if my dragon could give me a child I would have no use for the woman or her dubious charms…
Attributed to King Thyr, from the Book of the Black Rose
A legendary warrior of Ironspirit, and patron hero of the desperate stand.
My Sword is yours, milord…
It’s not a weapon that kills people, it are the poeple who do so…
If only the one wording such comment knew better!
Clad in black armor, perched atop a black destrier, Ourange is the image of the mercenary-lord…
Magic has brought us to this point of self-destruction,” the Captain said. “It’s the dichotomy of our curiosity and greed, which are ingrained—greed, because we had to survive because we were always hungry, so we had to gather things, and curiosity, which brought us out of the trees
“It is not merely the things lurking within the shadows that you must be wary of. Sometimes, the shadows themselves can be your enemy.” - Moraten Li
“8 Ortio, 986 - At last, I’ve captured the amulet! I certainly could not have done it without the help of my unusual mercenary companion. He has very much impressed me with his skill. We encamp in Durath Woods for the night and make for Kharath in the morning.
9 Ortio, 986 - Amulet missing. So is Thaxen. No longer impressed with merc.”
-Sir Wardren Lank’s journal
From the age of 15 he was trained to be a gladiator and for the next seven years he was, until he broke free in order to fight and defeat his capturers. For the past several years he has been waiting for that moment.
While setting up camp for the night, the PC's are aproached by another group of adventurers who seem nice enough. The road is somewhat dangerous and the other group suggests camping together. The two bands split watches, one adventurer from each group watching at once. The night goes by without incident, the next day the PC's travel with the other group as they are going the same way.
The group consists of Hordel the ranger, who is skilled with the bow. Hordel is a quiet man who speaks little but appears quite skilled. Dremar is a barbarian who is a little excentric, he seems to be an excasive drinker and thiunk that battle is the solution to everything. He appears to be a stout and powerful fighter with his greataxe. Ferrin is the leader of the group, a rouge by trade. He is daft and witty, speaking with the PCs often and asking many questions. He fights with finesse with his rapier. Preminitat as a cleric but he will not say which god he worships. He uses his spells to empower and heal his party and fights with a club. He sticks close to Ferrin. Ferrin is a great talker and tells much of himself and his party, but asks even more about the history and capabilities of the PCs. He tells of some adventures his party has had, and they seem like an interesting group of mercenaries. Hordel is quite and has little interest in speaking with the PCs, he ignores most questions. He spends a lot of time with Dremar and sometimes Ferrin. Dremar seems to not care about any questions ansked to him, nor does he seem to know the answers. He seems battle hardened and is a simple man. Preminitat rarely starts conversations but will speak with the PCs. However, some of his accounts of the party's history seem to condradict those of Ferrin.
The Party spends another night and day with Ferrin's group. One of four things can happen on the third night.
1: While eating dinner around the fire, Ferrin gets into an argument with one of the PCs when he/she mentions the discepincies between Ferrin's stories and Preminitat's.
2: Hordel gets mad after repeated questioning about his life from the PCs.
3. Preminitat gets mad after repeated questioning from the PCs about what god he worships.
4: One of the PCs rejects the offer of a drink from Dremar and he takes it as an insult.
All of these scenarios result in a battle between the parties. If Ferrin's party is defeated and still lives he swears vengance. His party may then cross paths with the adventurers again.