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Netlander's Profile

Our Author's latest news and articles.

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Netlander - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 1040xp of 2955xp complete.
1040xp

Hall of Honour

2 HoH

Golden

0 Golden

Quests

1 Quests
- RANDOM
NPCs | 125xp

The Psychic Inn

What if the innkeeper knew what you wanted before you did?

- RANDOM
NPCs | 175xp

Sorezeck, the Once-Dragon

And you think you've had issues with your father...

- RANDOM
Dungeons | 150xp

The Pirates' Map

The party has obtained a treasure map, and it seems pretty straightforward... but digging in the indicated area for hours has revealed nothing...

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Guilds
“ The Rhenn Plains are serene and peaceful, beautiful, and quiet as if nothing had ever had happened to it, hiding away it's violent present and past. During some time ago, the countries needed land to fight on, for they did not want war to come to their home, so they chose the Rhenn Plains, Armies met there and men died on the lands, so the land has been empty always. But now there has been set an outpost and they are beset by the goverments wanting to keep it free, will the soldiers of the barracks prevail, or fall trying?”
Sentinel
“ A culture must hide its hands in the arm of their clothing as a sign of respect and peace. When approaching somebody you show them respect by crossing your arms and hiding the hands in the shirt sleeves. Nobody worries about hidden knives and such, it is the threat of magic that this custom was created to prevent.”
Strolen
“ In a long-lost age, a party of adventurers are frozen into stone by the stare of some gorgon-like creature. An unscrupulous rogue, coming across the frozen party several centuries later, decides to haul off two of the statues to decorate his den. Upon his death, an artisan friend of his claims a statue and sells it to a rich merchant, passing it off as his own work. Years later, the merchant gilds the statue in bronze and re-sells it at a much higher price. After passing through the art markets for many decades, the statue ends up in the hallways of a mage academy. Imagine the chaos and confusion when a young mage's spell happens to break the curse of stone, returning the adventurer to life several centuries after his petrification! Is he interrogated by historians? Driven mad by the change of times? Or does he set off on a quest to find and liberate his other frozen party-members?”
Spark
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