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Netlander's Profile

Our Author's latest news and articles.

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Netlander - Social Profile

- Thane Adept of Plentiful Musings

For Next Level: 1040xp of 2955xp complete.
1040xp

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NPCs | 85xp

The Troubadours

"Hello, (insert village's name)! It's great to be here!"

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Locations | 55xp

No-Man's Land

I am woman. Hear me roar!

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NPCs | 175xp

Sorezeck, the Once-Dragon

And you think you've had issues with your father...

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Guilds
“ The Californian Sea Otter, as a species, eats about 30 different types of food found throughout its range. Each individual otter, however, will only eat 3 or 4 of these foods - those it was fed by its mother as a child. It will not eat the others even if failure to do so means it would starve. Maybe other, possibly larger and more dangerous creatures and monsters, have similar habits.”
Iain
“ The creation of intelligent magical weapons is not an exact science and there are occasional failures, as such think of causing a little more stress to your players by 'rewarding' them with an insane magical weapon eg: Agrophobic, refuses to come out of the scabbard without a strength check to draw it. Haemaphobic: afraid of blood, fight at a penalty against any blooded creatures but really good against undead, elementals etc Schizophrenic, not just one mind in your sword, lets have half a dozen minds in there, all different and bound to cause confusion the possibilities are endless”
Grendel
“ Many games draw moral lines in bold colors, where the real world is not so easy to categorize. Suppose that the player characters are faced with an overwhelming foe? Even unsavory allies such as orcish barbarians may be better than no allies at all. More disturbing, these allies may be honestly friendly to the PCs when all is done, overcoming barriers of race and religion. Will the PCs remain friendly with the bloodthirsty humanoid tribesmen when their mutual foes are defeated? Some would expect the tribes to betray them, but after the characters have honestly won their respect, even orcs may not be all bad.”
Wulfhere
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