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valadaar
October 8, 2013
Hits: 313
Comments: 5
Ideas: 0
Votes: 5 / 4.000000
Maw of the Daemons    Locations  (Other)   (Underground)

How long they carried him through those back tunnels, illuminated only by the flickering of torchlight, he had no idea. Then light seemed to explode when they reached the massive chamber. All around, unbelievably large red crystals captured the light of the flames and seemed to multiply it.

caesar193
November 24, 2012
Hits: 336
Comments: 5
Ideas: 0
Votes: 5 / 4.200000
The Glenbeard Tunnels    Locations  (Country/ State)   (Underground)

Troth Glenbeard was a dwarf with a mission. And that was destruction.

From there, things happened. And the Irondeeps got a Subterranean-Transport-System-That-Moves-Things-Around-Faster-Than-Equine-Means (aka, in modern-speak, a subway).

Scrasamax
September 6, 2012
Hits: 447
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
CIC Cryodetention Center 19    Locations  (Fortification)   (Underground)

One of the largest and most famous cryodetention centers operated by Creative Incarcerations Corp

Scrasamax
August 14, 2012
Hits: 395
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
Hollingsworth Hole    Locations  (Fortification)   (Underground)

One of the largest and most important military bases of the Atlantic Federation

Forganthus
June 28, 2012
Hits: 456
Comments: 8
Ideas: 0
Votes: 6 / 4.583333
The Hollows of Teragaius    Locations  (World)   (Underground)

A dangerous, alien plane where glowing frog-slimes slither and slurp, metal-skinned bird people rebuff diplomacy, and only the endless subterranean tunnels are safe (just mind the gravity-bending moles).  Visitors will have to skulk around in the dark to avoid the curse carried by the sunlight.  Because (have I mentioned?) the sun is the source of a powerful curse--one that covers the whole planet.

Chaosmark
March 27, 2012
Hits: 911
Comments: 16
Ideas: 8
Votes: 7 / 4.571429
The Shardis Gaols    Locations  (City)   (Underground)

A subterranean prison complex, meant to incarcerate those who need to be removed from society.

Scrasamax
December 4, 2011
Hits: 1035
Comments: 6
Ideas: 0
Votes: 3 / 4.500000
Castle Crocell    Locations  (Fortification)   (Underground)

The blighted and forgotten hall of a once mighty demon lord

Cheka Man
March 4, 2011
Hits: 1103
Comments: 4
Ideas: 0
Votes: 3 / 3.833333
30 Grassy Mounds    Locations  (Ruins)   (Underground)

What lies under the turf deep in the earth of that grassy mound? The PCs would very much like to know...

valadaar
January 6, 2009
Hits: 1371
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
The Temples of Stoneholt    Locations  (Area)   (Underground)

Great, mysterious chambers hidden deep in the earth beneath that enigmatic city of Stoneholt!

Kassil
October 27, 2008
Hits: 1986
Comments: 8
Ideas: 0
Votes: 4 / 4.250000
The Cathedral of Light    Locations  (Establishment)   (Underground)

The product of centuries of slow, careful, painstaking work, a testament to the Old Ways and the power of Thaumaturgy, the Cathedral of Light is known of across the whole of Kuramen.

Scrasamax
June 21, 2008
Hits: 1871
Comments: 8
Ideas: 0
Votes: 5 / 4.600000
Misocaine Utility System    Locations  (Ruins)   (Underground)

Inspired some years ago for a Kult/CoC Halloween game

Dragonlordmax
October 2, 2007
Hits: 3288
Comments: 12
Ideas: 0
Votes: 11 / 4.545455
Kesthor, the Shattered Atheneum    Locations  (Ruins)   (Underground)

Knowledge is Power. That is, he who makes the knowledge, wields the power.

valadaar
April 30, 2007
Hits: 491
Comments: 0
Ideas: 0
No votes
The Sewers of Stoneholt    Locations  (Area)   (Underground)

The city of Stoneholt is generally considered one of the Wonders of the World, but it conceals a second wonder - a labyrinth of massive sewers and storm drains greater then anything man has built.

MoonHunter
May 3, 2006
Hits: 5551
Comments: 11
Ideas: 0
Votes: 6 / 3.750000
The Bastion - A Light Tower    Locations  (City)   (Underground)

You are sailing along the sea when you see a lighthouse in the deep blue middle. It is a lone light house, built on a rock not much larger than the tower itself. It is an oddity.

MoonHunter
December 6, 2005
Hits: 4651
Comments: 10
Ideas: 0
Votes: 5 / 4.000000
City Image - Cheza 'city' Betaze '17'    Locations  (City)   (Underground)

Cheza Betaze is the 17th Nekron urban area found in the Northern Cascades. The reasons why it is the best known of all Nekron cavern cities is that is has an easily accessible surface entrance/ exit which is just off the main Cascade trade trails. Being of recent construction in a time of prosperity, it is a city the Nekron feel proud off.

Scrasamax
December 3, 2005
Hits: 3544
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
The Deep Well    Locations  (Ruins)   (Underground)

The well was dug in years beyond memory. The locals still knew to stay away…

MoonHunter
November 14, 2005
Hits: 3863
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Undertown    Locations  (Neighborhoods)   (Underground)

These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

Siren no Orakio
November 13, 2005
Hits: 4468
Comments: 11
Ideas: 0
Votes: 5 / 3.900000
The BlackWater Tunnels    Locations  (Neighborhoods)   (Underground)

For all the aquaducts coming into the city, there munt be a place for the water to leave. Thus, many years ago, the Blackwater Tunnels were commissioned to carry sewage away from the city buildings.

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       By: Alexia

A group of individuals* gather up and search for, "The rod of Lordly Might." Here's the catch, no just any individual is welcomed. There will be a meeting on sundown* in an old bar. As it is, a war is going on between the Eastern Front, and the Western Front. The bar/tavern is in the middle of both lands.
On the same night of the meeting, there's another meeting with the Red Rose (Eastern) and the Black rose (Western).

Once on the mission, there will be other individuals met and given information... there will not be an easy destiny, but nonetheless and adventure to remember.

***
I used INDIVIDUALS for the fact that you can be any species (just keep away from the elemental and supernatural creatures.). Here are some suggestions: Vampire/ress, Adhiel (Elf), Half-Adhiel (Half-Elf), Orc, Human, Half-Human...
Please do not be: Orc, Troll, Frost/Forest/Urban/Dessert Monsters, Giants, and Titans. Note that you can still be one, just preferably not one.

I used SUNDOWN for a realistic reason (Vamps, Giants, and others meet at night). You don't meet someone who works for the Eastern/Western Kings during the day. I expect some drunks, bar fights, and bloodshed in the story. Mild or no Language is acceptable (unless unexceptable by the MODS).

Ideas  ( Plots ) | March 31, 2005 | View | UpVote 0xp


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