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valadaar
October 8, 2013
Hits: 405
Comments: 5
Ideas: 0
Votes: 5 / 4.000000
Maw of the Daemons    Locations  (Other)   (Underground)

How long they carried him through those back tunnels, illuminated only by the flickering of torchlight, he had no idea. Then light seemed to explode when they reached the massive chamber. All around, unbelievably large red crystals captured the light of the flames and seemed to multiply it.

caesar193
November 24, 2012
Hits: 440
Comments: 6
Ideas: 0
Votes: 6 / 4.166667
The Glenbeard Tunnels    Locations  (Country/ State)   (Underground)

Troth Glenbeard was a dwarf with a mission. And that was destruction.

From there, things happened. And the Irondeeps got a Subterranean-Transport-System-That-Moves-Things-Around-Faster-Than-Equine-Means (aka, in modern-speak, a subway).

Scrasamax
September 6, 2012
Hits: 550
Comments: 2
Ideas: 0
Votes: 2 / 4.000000
CIC Cryodetention Center 19    Locations  (Fortification)   (Underground)

One of the largest and most famous cryodetention centers operated by Creative Incarcerations Corp

Scrasamax
August 14, 2012
Hits: 480
Comments: 3
Ideas: 0
Votes: 3 / 4.000000
Hollingsworth Hole    Locations  (Fortification)   (Underground)

One of the largest and most important military bases of the Atlantic Federation

Forganthus
June 28, 2012
Hits: 550
Comments: 8
Ideas: 0
Votes: 6 / 4.583333
The Hollows of Teragaius    Locations  (World)   (Underground)

A dangerous, alien plane where glowing frog-slimes slither and slurp, metal-skinned bird people rebuff diplomacy, and only the endless subterranean tunnels are safe (just mind the gravity-bending moles).  Visitors will have to skulk around in the dark to avoid the curse carried by the sunlight.  Because (have I mentioned?) the sun is the source of a powerful curse--one that covers the whole planet.

Chaosmark
March 27, 2012
Hits: 1034
Comments: 16
Ideas: 8
Votes: 7 / 4.571429
The Shardis Gaols    Locations  (City)   (Underground)

A subterranean prison complex, meant to incarcerate those who need to be removed from society.

Scrasamax
December 4, 2011
Hits: 1306
Comments: 7
Ideas: 0
Votes: 4 / 4.500000
Castle Crocell    Locations  (Fortification)   (Underground)

The blighted and forgotten hall of a once mighty demon lord

Cheka Man
March 4, 2011
Hits: 1232
Comments: 5
Ideas: 0
Votes: 4 / 3.875000
30 Grassy Mounds    Locations  (Ruins)   (Underground)

What lies under the turf deep in the earth of that grassy mound? The PCs would very much like to know...

valadaar
January 6, 2009
Hits: 1436
Comments: 5
Ideas: 0
Votes: 3 / 4.166667
The Temples of Stoneholt    Locations  (Area)   (Underground)

Great, mysterious chambers hidden deep in the earth beneath that enigmatic city of Stoneholt!

Kassil
October 27, 2008
Hits: 2057
Comments: 9
Ideas: 0
Votes: 5 / 4.200000
The Cathedral of Light    Locations  (Establishment)   (Underground)

The product of centuries of slow, careful, painstaking work, a testament to the Old Ways and the power of Thaumaturgy, the Cathedral of Light is known of across the whole of Kuramen.

Scrasamax
June 21, 2008
Hits: 1970
Comments: 9
Ideas: 0
Votes: 6 / 4.583333
Misocaine Utility System    Locations  (Ruins)   (Underground)

Inspired some years ago for a Kult/CoC Halloween game

Dragonlordmax
October 2, 2007
Hits: 3393
Comments: 12
Ideas: 0
Votes: 11 / 4.545455
Kesthor, the Shattered Atheneum    Locations  (Ruins)   (Underground)

Knowledge is Power. That is, he who makes the knowledge, wields the power.

valadaar
April 30, 2007
Hits: 540
Comments: 0
Ideas: 0
No votes
The Sewers of Stoneholt    Locations  (Area)   (Underground)

The city of Stoneholt is generally considered one of the Wonders of the World, but it conceals a second wonder - a labyrinth of massive sewers and storm drains greater then anything man has built.

MoonHunter
May 3, 2006
Hits: 5656
Comments: 12
Ideas: 0
Votes: 7 / 3.785714
The Bastion - A Light Tower    Locations  (City)   (Underground)

You are sailing along the sea when you see a lighthouse in the deep blue middle. It is a lone light house, built on a rock not much larger than the tower itself. It is an oddity.

MoonHunter
December 7, 2005
Hits: 4785
Comments: 10
Ideas: 0
Votes: 5 / 4.000000
City Image - Cheza 'city' Betaze '17'    Locations  (City)   (Underground)

Cheza Betaze is the 17th Nekron urban area found in the Northern Cascades. The reasons why it is the best known of all Nekron cavern cities is that is has an easily accessible surface entrance/ exit which is just off the main Cascade trade trails. Being of recent construction in a time of prosperity, it is a city the Nekron feel proud off.

Scrasamax
December 3, 2005
Hits: 3611
Comments: 5
Ideas: 0
Votes: 4 / 4.625000
The Deep Well    Locations  (Ruins)   (Underground)

The well was dug in years beyond memory. The locals still knew to stay away…

MoonHunter
November 15, 2005
Hits: 3994
Comments: 6
Ideas: 0
Votes: 4 / 4.125000
Undertown    Locations  (Neighborhoods)   (Underground)

These well crafted Dwarventi stairs lead down into one of the three main passages of Undertown. The underfolk have cleverly made it look like a short surface streets. Some of the branching passages look like streets as well, but it is all just a facade, soon they become more mine or hall like.  The streets are “lit” (dimly by any topsider’s opinion) by mage lights and a few ancient amber Dwarventi Lights.

Siren no Orakio
November 13, 2005
Hits: 4522
Comments: 11
Ideas: 0
Votes: 5 / 3.900000
The BlackWater Tunnels    Locations  (Neighborhoods)   (Underground)

For all the aquaducts coming into the city, there munt be a place for the water to leave. Thus, many years ago, the Blackwater Tunnels were commissioned to carry sewage away from the city buildings.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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