bra, holding, concealment, sexy
Bed, health, live, get well.
An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.
There are precious few things that allow time-travel. Cat’s Eyes is one of them.
Deep within a strange labyrinth, a book wields the magic of its former master. Illusion becomes reality.
A pilgrim’s protection, an assassin’s friend, a weapon of no great power.
A weapon of surprise.
Unfortunately for Culbert, his bride was more than he bargained for…
In the depths of a forgotten dungeon lies a staff containing immense power - and a cold, calculating mind, seeking to rule the cosmos…
A magical item that comes in great use.
An Elven artifact with no other purpose but to spread hatred and mayhem.
A potion of great strength, it is a finely brewed tea that restores Constitution, as well as gives the drinker an unusual burst of Strength, due to the high levels of caffine. Tastes great chilled and with a drop of honey and lemon.
Made for a wealthy carpenter to ease his workload, those that have it can find other uses for it. Used to cut perfect holes in wood or create wood doll rods.
The finest ring of them all, brings Life wherever it ends up. You may need its powers, but will you accept all that will be drawn to it?
And Cain said “Blood of my Blood, Soul of my Soul, partaketh of the Blood of the mortals, who art like the swine and chattel of the earth.”
Long lost beneath the raging seas, the Sword holds the pure power that nobody could ever contain.
An over sized blowgun with a matching specialized bag of holding. This blowgun is halfling made and it should be noted that “whiffle” is the halfling word for gerbil.
A colourfully painted egg which, when tapped, hatches to perform a magical cantrip, usually useful, sometimes harmful…
Tinker Gnomes go to war! Unveiling their new super weapon, the tinker gnomes are able attack at ranges greater than some light balista with a crew of one man! Goblin leaders refuse to comment on any causalties, but eye witness reports suggests the weapons are deadly.
A magical warhammer with an electrical history.
Will certainly not be suspected, a bad luck charm for everyone around.
Pick up a pathology/microbiology book, and add the diseases/syndroms to your game. Your players will freak out.
Coughed at? Diphteria. or tuberculosis?
Drunk from a muddy stream? Or just walked through? Well, let us introduce you to schistosomiasis...
Hit by a stream of energy? Too moch mana is ust like too much radioactivity - perhaps all mages could develop cancer early if too powerful...