“To what extent in war when killing the enemy is not enough? When the way you kill is considered for the better, yet seems wrong and bound to threaten the souls of those responsible with damnation? When you kill your enemy but use their spirits to infiltrate their old homes only to kill more of their kin. There is a saying, treat your friends and family with love, but treat your enemy with compassion.
What is left sacred, when humans can murder our kin and parade around in our homes looking like us? For that, let the mountains fall on their spirits and deny them passage to the Hidden Valley I tell you, there is no compassion in what they do. This is not war, it is mass murder. The Gods will cry before this is finished.”
Maugmura - General Elite of the Fifth Column of Stone
Some people are terrible liars. No matter the size of the falsehood, their manner and tone will infallibly expose them as the fraud they are. Malthis of Woodsman’s Dell was one of these people - until his brilliant mind concieved a solution…
Pure scent, while technically a potion, is not designed for drinking. If it is allowed to evaporate, it reacts with all ‘impurities’ in the air and removes them.
A rather non-descript burlap sack with some interesting qualities.
Remember student, there are a million ways to kill a man, but only two ways to keep him dead, and those are the total annihilation of either the body or the soul. And I’m not altogether sure about the first.
A curious ring, it seems to effect the sanity of a person when worn.
The teeth of a hungry wolf.
The blood of a murderer.
The cloth of a false saint’s burial shroud.
All of these things and more are used in the creation of a Caedea.
This beautiful golden staff has caused many a man or woman to become lost for words…
All that was left on the battlefield that day was a worn rusty sword, with BELIGITOR etched in the Blade.
The divine weapons of the Storm Queen, these enormously potent weapons are both the Source and the Destiny of the Shards of the Storm, the physical manifestations of the destructive capacity of the wind and rain.
Bestowed by the pagan Godess Inar,upon the king of Silamarh in the his nation’s most dire time of need,it allowed to destroy nigh single-handed,the great horde of the infamous barbarian war-chief,Hordan.
The classic sword of the incorrigible munchkin,you think? Not quite.
An extremely shiny piece of bling, so big and amazing that it inspires anyone who sees it to ask questions about its origins, the bearer, and most anything else they can think of.
Why call a staff a sword? No accident, I assure you. A sword strikes people down, injuring thier life. Danrick’s Sword injures the victims lives, to be sure, but a bruise from an old man’s stick is only the beginning of thier woes.
A classical enchanted weapon…
Princess Matriax was the daughter of Lord Greybaer, known from the war as "The Butcher of ..." a handful of towns and a couple provinces. If that wasn’t enough, the princess had her own guard, troupe of guards, that was hers to see trained and use as she see fit.
She didn’t need a defender, not in the sense of some bodyguard. She was quick to take offense, because it amused her to have an excuse to strike people herself, to "quell the insurgents" herself.
She uses her purse to bash people. Her purse is her defender.
An emerald, the size of three fists, and burning with an inner light. A most worthy prize for any adventuring party.
A potent tool of battle for a confident warrior.
The ring of justice is a good-aligned, intelligent item with a host of powers. It is also the phylactery of a powerful archlich…
The Doll House holds what you would expect it to hold, dolls. With one minor detail.
“So this is the sword of Crog, the legendary hero…right?” This weapon may prove that psychology can be better than magic.
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.
To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.
It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.
The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.
It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.
GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).