A metalworking hammer with a hollow handle and a small dial near the head. A useful tool and effective makeshift weapon.
The most unassuming things are sometimes surprisingly powerful. Particularly if they were once a fragment of a larger item… Quest submission for The Shards of the Storm.
In accordance with my own Quest:
And they shall beat their swords into plowshares, the implements of war returning life to the land.
A well crafted but otherwise ordinary steak knife. It makes the cutting of meat sooooooo easy.
The Korinthan Master Thieves often employ this extremely potent acid in their nighttime activities.
Appearing in the form of a massive bloody spider, the Bone Stitcher is one of the more macabre creations of the infernal…
If one listens to the aether, one can hear the vibrations traveling through space. If one listens carefully one can hear what is said. - Lord Caasi on Aetherschreibers
A pen? Yes, a pen. It has long been a treasured item for forgers who would like to have their hands on it…
Leather gloves that grant one the ability to manipulate metal.
A tool to keep body and spirit fit!
A mattock created in the age of legends, granted the ability to work marvels in stone…
An unremarkable flask that could turn up anywhere, but we all know not everything is as it seems…
If you don’t already know about this classic innovation, you really need to.
Sometimes locks need that extra sharp fingernail to twist the catch. Sometimes a thief might find himself locked in a prison with a wooden door. The Muzzled Mouse is a hideous little tool which helps one in such situations…
An expertly crafted quill pen which enhances the efficacy of spells on the scrolls it is used to write.
Made for a wealthy carpenter to ease his workload, those that have it can find other uses for it. Used to cut perfect holes in wood or create wood doll rods.
Set of Lockpicks. The picks themselves are of tiny size that only a halfling or smaller can use. There are only a quarter of the usual amount of picks in this kit. Each pick is made out of a dull silver metal.
The devil's wind. Explains why people become crazy. They are caught up in this wind which steals their sanity which in turn feeds the wind. The wind is a leftover from when the air elementals banded together in a mass army at one point to attack the True Gods. The wind is leftover of their attack route and on the anniversary of the battle the wind sweeps through causing the madness.