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B9anders
May 6, 2006
Hits: 8630
Comments: 18
Ideas: 0
Votes: 10 / 4.550000
Four Maxims for World Building    Articles  (Setting Building)   (Game Mastering)

Four maxims to remember at all times when creating a fantasy world.

Murometz
April 22, 2006
Hits: 14543
Comments: 19
Ideas: 27
Votes: 8 / 4.375000
My First Character    Articles  (Character)   (Gaming - In General)

We all remember our first loves!...Thats right! I mean our first rpg characters of course. For many of us, it included a ratty piece of paper, a #2 pencil, and six sided die. Didnt need much more than that back then :D.

Got this idea while reminiscing with Scras. Just post your first character, a few lines to a paragraph, thats all I ask. In the words of Fiddler on the Roof, “Those were the days my friends.”

Mourngrymn
April 20, 2006
Hits: 5848
Comments: 16
Ideas: 0
Votes: 10 / 3.800000
Voting Practices    Articles  (Rules and Advice)   (Gaming - Genre)

Having no real place to put this thought I decided to put it here. This is to be read objectively. This is my opinion and my take on the voting system.

Scrasamax
March 29, 2006
Hits: 16687
Comments: 15
Ideas: 0
Votes: 10 / 4.700000
The Old World    Articles  (Setting Building)   (Gaming - In General)

Many times the Old World has been mentioned in my works. Submitted for your approval…The Old World.

MoonHunter
March 27, 2006
Hits: 4466
Comments: 5
Ideas: 0
Votes: 5 / 3.800000
What is a homebrew?    Articles  (Humor/ Editorial)   (Gaming - In General)

D’hui said, “What is “homebrew”?

Chaosmark
March 9, 2006
Hits: 18098
Comments: 7
Ideas: 0
Votes: 2 / 4.250000
Tyren - Overview    Articles  (Resource)   (Game Mastering)

Tyren isn’t just another world for players to RP in. No, this setting goes far, far beyond that.

Murometz
March 6, 2006
Hits: 124883
Comments: 84
Ideas: 48
Votes: 7 / 4.000000
Torture Devices and Techniques    Articles  (Resource)   (Gaming - In General)

Torture…pure and simple.

Druid_Wiking
February 23, 2006
Hits: 7122
Comments: 8
Ideas: 0
Votes: 5 / 3.600000
Medieval Music    Articles  (Resource)   (Gaming - Genre)

It’s time to break free of the lute’s death-grip

Iain
February 22, 2006
Hits: 6271
Comments: 13
Ideas: 0
Votes: 10 / 4.400000
Language Aquisition    Articles  (Rules and Advice)   (Gaming - In General)

Languages do not exist as unconnected entities; rather, every language will be related in some way to every other language…

ephemeralstability
February 20, 2006
Hits: 13728
Comments: 16
Ideas: 26
Votes: 7 / 4.428571
Character Hooks    Articles  (Resource)   (Game Mastering)

I’m trying to think of alternatives for game-openings, to replace the standard “meet up in a tavern” or “adventuring group applying for a job” techniques. I know these can be easy ways to get people playing, but I’m certain there are more interesting ways…

Nobody
February 15, 2006
Hits: 5155
Comments: 7
Ideas: 0
Votes: 6 / 4.250000
PC's and Artifacts of Legend    Articles  (Rules and Advice)   (Game Mastering)

Ever wanted to add a legendary artifact to your campaign, but you were worried about PC’s getting their hands on it?
Or you put the Legendary item in your game and the PC’s already managed to get it?

What to do, and how to fix it.

Druid_Wiking
February 14, 2006
Hits: 4864
Comments: 6
Ideas: 0
Votes: 2 / 3.500000
Legal Codes    Articles  (Setting Building)   (Gaming - In General)

A guide on creating legal codes for games, history, examples, and why bother?

manfred
February 7, 2006
Hits: 17479
Comments: 13
Ideas: 31
Votes: 10 / 4.300000
Character Secrets    Articles  (Character)   (Game Mastering)

Players want their characters to be special, and a secret is one way to do it. It is also a way to better connect the character with the game world.

ScorpionJinx
January 10, 2006
Hits: 9081
Comments: 25
Ideas: 0
Votes: 14 / 4.142857
How to be a better critic!    Articles  (Rules and Advice)   (Players)

Critiques and critics are a necessary evil. Now before anyone gets riled up, let me explain. No one likes to have their ideas picked apart. But we put our selves out there and hope for the best. Here are some tips on being a better critic.

MoonHunter
January 9, 2006
Hits: 10370
Comments: 11
Ideas: 0
Votes: 4 / 4.000000
Get a Plot    Articles  (Resource)   (Game Mastering)

Sometimes, you just need a new plot.

manfred
January 1, 2006
Hits: 14224
Comments: 13
Ideas: 33
Votes: 7 / 4.142857
Curses    Articles  (Resource)   (Gaming - In General)

Sometimes it is necessary. Sometimes it just happens. Whether to a PC or NPC, a curse is something nasty that changes their life significantly, and not for the better. You were warned.

manfred
December 30, 2005
Hits: 11532
Comments: 10
Ideas: 20
Votes: 5 / 4.200000
Dreams    Articles  (Fiction)   (Game Mastering)

Dreams are another way to announce the future, to add colour, to guide the characters or even mislead them. This is a scroll of various dreams.

manfred
December 25, 2005
Hits: 8169
Comments: 11
Ideas: 5
Votes: 7 / 4.357143
One player campaigns    Articles  (Campaign)   (Game Mastering)

One player. One Game Master. Roleplaying in this way is slightly different than with a group.

ScorpionJinx
December 22, 2005
Hits: 39706
Comments: 26
Ideas: 72
Votes: 7 / 4.500000
A Dash of Salt    Articles  (Resource)   (Gaming - In General)

Reading through the animal thread and a conversation with Scrasamax lead to the creation of this thread. For the Adventurer with a taste for exotic meals…may I present. "The Official Strolen Citadel Cookbook".

MoonHunter
December 15, 2005
Hits: 6190
Comments: 10
Ideas: 0
Votes: 7 / 4.428571
GM's Block    Articles  (Resource)   (Game Mastering)

GM’s block is a serious problem in the roleplaying world. Related to writer’s or actor’s block, it prevents the GM from being creative and enthusiastic about their work.

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       By: Monument

THE COVEN
When the characters approach a clearing in the forest, they will see 4 ogres who are guarding, and preventing from escape, 4 human males, and 3 human females. The ogres will see the party and leap to attack. The females will scream "OUR SAVIORS!!" and run screaming straight across the currently forming battlefield, in between ogres and party members, to hide behind the rearmost party members. They will be safe there. The males will try to skirt the battle to the north side to join the women.

To the south, giants will be hiding in the thick underbrush until the party has engaged the ogres and then attack the most opportune target EXCEPT the ones that the females are next to.

It should be noted that the female commoners are not female commoners at all, nor are the male commoners actually male commoners. The female commoners are the hags, who have polymorphed themselves as the commoners in their stewpot to escape detection. The males skirting the battle are actually MORE ogres, the hags were in the process of polymorphing ALL the ogres into regular humans for ambush purposes. The REAL commoners are already dead, having found their way into the coven's cauldron for dinner.

The hags (the women) will position themselves near to any spellcasters in the rear first, and then near anyone else in the back of the fight. The ogres (the men) will wait until the hags shift form, and then attack first the rear folks, then shift into the melee.

It is possible that the characters, as they approach the ogres, will notice the giants in the bush, and be able to warn the others of the ambush.

GAME NOTES: If you sell the screaming women correctly, they will not even be suspected until it is too late. Therein lay the problem. This encounter is ESPECIALLY deadly to the rear eschelon of the party. It is entirely possible that the hags will finish off half the party before they even realize they have been duped. Caution is required if the game master wishes to avoid a TPK(total party kill).

Encounter  ( Forest/ Jungle ) | July 14, 2005 | View | UpVote 1xp


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