I began thinking about how magic would effect a culture around my second sub, Magic: How it destroys conventional (medieval) siege. I continued to think about it in The PottyPortal. I probably had it in the back of my mind for far loner than that, but that is an unimportant detail.

Magic, by its very nature, would change how mankind developed, as far back as the Cro-Magnons and the Neanderthals (who, by the by, had bigger brains than us). Depending in the system, it would either be 'wild' magic, and simply exist as something you could tap into, or be like math, and you need to figure out theorems and postulates and laws and such. The former would probably exist when we were all hunter-gatherers (there are hunter-gatherers out there today), the latter after a society chose to farm. Either way, societies development would have a completely new technological branch to explore- magic, which would be next to engineering, biology, astrology, etc.

How would this effect societies development? Would we even have a medieval era, which it seems most FRPGs are set in? Frankly, such an idea would require lots of thought, and a fair bit of research. So I am now focusing on one aspect of culture: the commoner.

Commoners should have magic. Oh, not a Ring of Super Blowing-Things-Up-Ness, but simple magic. Everday magic. Depending on the system, a mage could make lots of money if they made a potion that could hurry plant growth for farmers, or a rod that cleans the clothing item it touches. And so, this is a call out for those magic items. As inthe wise words of caesar193: 'If I take over a country, I want the farmer's to get the latest in farming technology. Why? So that my troops are well-fed as they slaughter the next guy.'

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Wand of Stump Removal

A plain wooden wand with a gnarled head, much like an old tree root, the wand of stump removal will briefly animate a tree stump to uncoil it's roots and drag itself out of the ground. This only works on stumps that are still alive, and not dead half rotten things, and the animation only lasts for a few minutes.

It's pretty simple and probably stupid. I assume others have easily thought of this. But if we're talking about peasants and magic I think that indestructable tools would be almost a must have. The hoe that never breaks no matter how many fields you sow, the hammer that can forge as long as it has someone to use it. And conisdering most set-ups say that magically enchanted weapons are auto-indestructable to standard means(i.e. rust, wear and tear) indestructability doesn't seem like it'd be so hard to put on a tool.

Wonder Pump

Designed for farmers needing irrigation in high lands, the concept of this pump is simple: a small box with a tube on either side and inside a small chip of loadstone. The increased gravity on one side of the box causes a mild sucking power. If a farmer hooks a hose up to the tube correctly, water will be sucked up through it and pumped out.

A party of adventurers might need to enlist the help of a farmer who has one of these to pump the water out of a dungeon for exploration purposes.

Hunger Rations

Hunger rations are only mildly magical, a recipe passed down over generation for times of extreme hunger. By following the recipe, anyone - magical or not - can concoct a thin, hard-tack like bread out of water, dried grass or straw, tree bark, and a single drop of blood from the person making it. One batch makes 30 full meals of the rations. They have nearly no taste, are very dry, and do not fully satisfy the hunger in a belly no matter how much you eat, but they give all of the nutrition a body needs. Additionally, they can be fed to animals as well (if you can get them to eat the stuff) feeding them for the meal as well.

Binding Wax

Whenever two people enter into a contract that is written down, a glob of binding wax may be placed upon the document and all parties involved press their seal or thumb print into the soft wax. If at any point after this any party breaks the terms written down in the contract, the wax will crack and turn a blackish color in the place where that person's mark is. When any party member fulfills the terms of the contract completely, their mark will turn a reddish color.

This type of seal can be used quite often in an adventure as characters contract to do a certain task for payment.