1 Votes


Hits: 2163
Comments: 4
Ideas: 0
Rating: 3.5
Condition: Normal
ID: 7035


November 2, 2012, 4:28 pm

Vote Hall of Honour

You must be a member to use HoH votes.
Author Status


The Cartography Guild


The head office of the Guild, which has now spread to have a branch office in almost all countries. The idiot elves won't let us map out there forests!

The Cartography Guild, from here on referred to as CG, is a marvelous enterprise. It was started way back in the day, on a certain beach of the Western Continent. On that fortutitous day there were three young men, full of dreams (and maybe a little whiskey), who set their minds on mapping the entire world (and on hot girls. We're talking about young men after all). And from there, CG was born. Run from a tiny, run-down shed on that beach, they couldn't map the world quite yet, but the dream had been started. So they made maps of the nearby area. They were dedicated to making quality maps, drinking great beer, and making love to hot ladies. Their desires may have been a little lopsided to the latter, but making good, quality maps still fit into their schedule. Somewhere.

But somehow, and the three young men who started the whole thing have professed in their journals (when reading them, you learn to skip the drinking bouts) that they had no clue, but the whole guild grew. It moved from that tiny shed to a shed, and then to a bigger shed, and so on, and so forth, until they had the biggest shed in town. Of course, people refer to it as an office now, but the cartographer's still call it a shed, out of respect for the good old days, when the three major concerns were alcohol, women, and wo- I mean, maps. And then there came a point when local maps would simply not suffice anymore, and maps of the other cities were needed. And so they built a branch office in that other city. And the whole Guild grew. It added branch offices in new cities, new countries, new lands. It gained respect, power, authority.

And soon, CG grew big. It gained such power and influence around the world because of its size, that a few unwritten rules were created. Cartographers that were exploring the world for the purpose of mapping it were generally allowed to go where they wanted in the country. And some were given a discount on meals if they added a blurb about the quality of the meal at the inn. As such, a roving cartographer was given an ID, which consisted of a circle of copper about 2 inches in diameter, an 1/8 inch in height, and had the cartography crest stamped on both sides. And soon, the position of cartographer became more respected. Cartographers could attend balls and gatherings of nobles, and so forth. CG gained the ability to decide where the borders lay between two countries, if there was a dispute about that (this was generally done by handing each ruler a map of the two countries). CG became as complex a system as any government, but without any of that nonsense with checks and balances to keep someone from abusing power.

And then came a request for something new. The noble wanted information about some other noble. And so CG sent a cartographer to find out that piece of information. And, seemingly overnight, the cartographer became a spy, too. The ultimate spy, because no one would dare kill or harm the cartographer, who could go wherever he or she wanted. And the CG gained a serious responsibility. What information would they be willing to give? The dream had started out just maps, so should they even consider doing something other than maps)? And what about the average roving cartographer? Their innocence in the grand scheme of things was their protection. But if even some of them became spies, no one would be able to get into other countries, or they may even be killed. And so, CG took a highly responsible measure for a guild that started with just  maps. They announced that they would stop spying all together. No more selling of information of any sort. That is, selling of information to anybody that couldn't be trusted to keep their talkative mouths shut. Some information was still sold to those who swore never to tell another entity about the CG. And thus, everyone was happy.

The Main Office:

Sub-basement and basement: Map storage

1st Floor: Map Selling

2nd Floor: Hiring

3rd Floor: Map Collection

4th Floor: Information

5th Floor: Management

Sub-basement: This is where all the old, out of date maps are stored and filed. It is very dark and lonely.

Basement: Where the current versions of maps are stored, it also has rooms for the archivists. Though still dark and still lonely, not quite as dark and lonely as the sub-basement.

1st Floor: The main doors of the guild lead into the main lobby, a luxurious and beautiful area. Doors lead into bathrooms, a room where customer's and choose maps to buy, and the stairs.

2nd Floor: The major hiring offices are located on the second floor. It has, like all the floors above it, a conference room, along with rooms for job interviews and offices. Advertisement Offices are also on this floor.

3rd Floor: Perhaps the most important floor of all, the third floor is where cartographers give the maps they made to the office workers, who perfect them. After the original is magically copied by a group of wizards, it is sent down to the basement, while the copies are sent to the first floor. 

4th Floor: This is where the cartographer's reveal information other than maps. The offices here are covered in anti-spying spells.

5th Floor: The manager's offices are on this floor. It, like the first floor, looks luxurious. 

Additional Ideas (0)

Please register to add an idea. It only takes a moment.

Join Now!!

Gain the ability to:
Vote and add your ideas to submissions.
Upvote and give XP to useful comments.
Work on submissions in private or flag them for assistance.
Earn XP and gain levels that give you more site abilities.
Join a Guild in the forums or complete a Quest and level-up your experience.
Comments ( 4 )
Commenters gain extra XP from Author votes.

October 10, 2012, 18:24
You need to remove the imbedded ad.
October 10, 2012, 21:18
I did that once all ready! Sigh.
Voted Strolen
October 17, 2012, 12:28
I like the change from cartographer to spy. I think you cheapened it at the end by changing it to useless information. Better, I think, to say they got too public so they stopped selling information all together (which might be an issue since those that hired them may have info on who they spied on which the CG wouldn't want out...therefore blackmail for more spying, but that is another thread to follow). So they stop selling all out, however they continue to do it for those clients that are absolutely trustworthy to not let it known that the CG continues on in its elite spying.

Also, the alcohol and woman things gets overused and loses its impact. Was funny at the top but used too much to the point of annoyance through the entire piece. Reduce that footprint a bit for better impact I think.

I like it!
October 28, 2012, 21:59
Update: Got rid of the alcohol/women joke at the last couple paragraphs, and the spy thing. I didn't like the spy thing anyways.

Random Idea Seed View All Idea Seeds

Castoria, Land of Shattered Stars

       By: Veretrix

Castoria was once a thriving and prosperous nation, a rich trade center for the surrounding lands. This all changed when, on one fateful night nearly a century ago, the Mist of Eternity rolled in and surrounded the land, obscuring more of the outside world as days and nights passed.

By the time the Mist blocked out the sun, a new light shone during what was assumed to be daytime: The Starpoint Spire, a mysterious place atop Castoria's highest peak in the northern-central region. Some say that there is some sort of building atop the mountain shining the dim "sunlight" onto the land, but it is only ever too bright or too dark to fully make out any structure, not to mention the mountain's immense height.

Not a month after the Spire's light lit up, the stars fell. Flaming rocks and debris from far-flung edges of space plummeted downward onto the eastern region of Castoria. Once the shower subsided, a strange energy from within the fallen stars transformed the eastern lands in what are now known as The Voidwastes, a barren gray land littered with craters and strange alien creatures (these can vary, but I had Pathfinder's Akatas in mind).

To the south, strange mechanism of eldritch origin are again at work after aeons of rest in the Ruins of Kchuthngnl, an ancient city of non-human creation that is estimated by scholars to be no less that five millennia old.

To the west, the once peaceful and serene forest, now known as The Plagued Woods, has been experiencing corruptions of the wildlife and humanoids living there. Some humans have reported creatures that appear not unlike a halfling, except that they can open their mouths to massive proportions to swallow creatures the size of an ogre.

When adventurers and citizens alike try to make an escape from Castoria, they are never seen again, and it is utterly unknown whether they found hopeful sanctuary or agonizing death withing the Mist's depths.

What is unknown to all residents of Castoria is that all of these events occurred because of the actions of a secret but powerful cult loyal to the Elder Gods who call the space between the planes their abhorrent home. The cult still lives on, larger than ever, and their plan is for the alien horrors to incubate and thrive within the dome of mist that now envelops Castoria, so that when the Elder Gods return as the cult's prophecy foretells, they will have an army of blasphemous creation at their disposal that they will use to make war with and enslave the denizens of the Material Plane.

Ideas  ( Locations ) | August 4, 2015 | View | UpVote 4xp

Creative Commons License
Individual submissions, unless otherwise noted by the author, are licensed under the
Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License
and requires a link back to the original.

We would love it if you left a comment when you use an idea!
Powered by Lockmor 4.1 with Codeigniter | Copyright © 2013 Strolen's Citadel
A Role Player's Creative Workshop.
Read. Post. Play.
Optimized for anything except IE.