Aged and frumpy, old Grafton blinks owlishly from behind his glasses. He smells of the tanned hides he sews, and flecks of precious metal leaf cling to his cuffs. Medium height and thin build with long white hair in the few places he has hair anymore. His pockmarked face has settled to squinty eyes and a tight-lipped grin.
Trained by his own father, and an elder member of the Bookbinder's Guild, he partnered for many decades with his good friend Martimus Barton, a bookseller on St. Beryl's Square. Barton bought libraries at estate auctions and Johnlouis would re-bind the most ancient volues for resale at premium prices. His way with gilding made his work highly coveted among book collectors, and in his prime he rendered bindings that stood on their own as materworks of embossed leather and embellishment.
After Barton's death he took over their shop along with his daughter, Theyra. He has taught her everything he knows and directs her work when his eyes are tired or his hands shake too much. His shop has become more like a personal collection, and he knows every book and its contents. His great comfort is having some of his friends over in the evenings to drink port and talk about ... books.
Leathworking equipment, large sewing needle, Fabulous Knowledge of Literature.
Grafton is a kindly soul, and extremely helpful. He is useful for looking up obscure facts or finding ancient maps bound in with other texts.
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? Responses (18)-18
Basic, but well-described NPC. The atmosphere seems to be late medieval-ish, early rennaisance, which I like! I can picture him playing chess with his good buddy, Guttenberg, in the park. :)
This does scream out for a plot hook or two though, or a minor twist on his nature.
I will link him to 'The Rest of the Cast - Extras and Minor Characters' scroll.
Welcome Pshaw! Hope to see more of your ideas!
Thanks a lot! While he's about as developed as I've needed him for games so far, I like the idea of having some strange twist in his past, and I'll continue to work on him.
You got me leaning in. Good concise descriptions that told the bare minimum of what is needed...and in many cases that is enough. I find myself interested in the character and am wanting for more.
Great solid NPC just they way he is though for sure! Just like him and want more!
Thank you! I do find that it's often best to leave NPCs sort of basic, unless someone wants to take them and develop them further. I have an unfortunate tendency to want to elaborate endlessly, until they've evolved into major characters. I need to cut back on my coffee intake.
Nice solid basic extra. Good visuals. Nice background. Something to fill in a space.
Matter of coding: He is not really scenario based, unless a scenario revolves around him... so he is a minor or an extra character. Unless you are going to post said scenario soon?
Thank you! You're right, of course, he's more like a minor character and he appears in several campaigns I've done. But this is a good opportunity to concoct a scenario for him.
What they all said, and I find him very likeable.
A nice first post, welcome to the site!
Good! It is a surface description, but a good one, and probably all you'll need, when it comes down to a bunch of rowdy, uncouth adventurers meeting a mild-mannered bookbinder.
Great job! You should craft someone for the Village People :)
Hmm. I think I will. Do they still need to link to another villager?
They want to take over the world! Yes, they'd like more villagers so eventually it achieves Metropolis Status!!!
Well, maybe not _That_ many....
Welcome to the Citadel, Pshaw!
Old Grafton is a well done NPC, the sort of character that thoughtful PCs would encounter regularly as they attempt to gather information. I could see him contacting wizard characters, hawking rare and unusual volumes of magical lore...
... I am glad to offer the original notebooks of the Void Magus Knallin to you, but I must warn you that other wizards, (perhaps less scrupulous than yourself) have expressed interest in these unique volumes. Please contact me immediately if you are interested in this opportunity...
This gets interesting if the message is delayed, so that the PC discovers that the book is gone, sold to some sinister magus.
Now that is a cool idea. ;)
How deep does the Citadel go?
Very, very deep. The idea is for Strolenites to put together ideas that can be quickly grabbed by any gamer and used.
The theory is: You only have X amount of creative time/ energy to spend on a campaign and a given session. Most of that is spent on "the big things", leaving very little for those special details that help bring a campaign alive. Strolenites create solid complete pieces for people to grab. These are usually done with more detail than most people have the time and effort to do for their campaign. They provide more versmilitude and depth for the campaign than the normal material the GM had the time/ effort to do.
So we like it when people make minor characters or extras and lavish attention on them. (Or other things which can plug and play or just be added to the campaign). We want material that people can use in their everyday campaign. They can (and want to) make up their own grand npcs and villians, but do they have the time to create an interesting book binder?
I like Grafton. He seems more like a sage to me. I plan to include him in my campaign.
Re. what MoonHunter said, this is the most important part of this site to me, pulling out all the books, potions, weapons, etc that are already detailed enough to use in the campaign so I can spend my time making up other things, which will then be put on Strolen's.