Wand/Staff/ Arcane

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Rating: 4
Condition: Normal
ID: 2076


December 20, 2005, 1:27 am

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Faerie Talisman of Concealing Mists


A divinely aware ornament, this device serves to conceal and hide from the most powerful of beings…

Full Item Description
The Faerie talisman is an iron figurine, drawn up in an exquisitely lifelike representation of that miniscule winged humanoid referred to as the mist sprite. Perfectly polished, it glints in the sunlight like a sword’s blade coated with the morning dew, at least beneath the most mundane of eyes
It is not recorded how the Shard left the Desert of Divine Despair, nor how it reached the banks of great river Meltundre, save that it must have fallen in, to work its way down the river-bed, and to hurtle over the Cliffs of Ten Thousand Clouds, in the torrential falls known as the River Sundered Skies. But it did, and in time, it washed into the banks there, beneath a great cloud of mist. 
Now, in time, the Mist Sprite who called this place home found it, and disdainful of the presence of cold iron, she wrinkled up her nose and determined that it must go. And she gathered up her holy misty magics, and touching it, she sent them upon the Shard, intent on rusting it away to nothing. To her vast surprise, the skies erupted in thunder, the ground exploded with lightning, as HER attention was drawn. And the thunder blazed as the lightning boomed, and HER voice was upon the sprite. “LITTLE ONE(One)one! YOU DARE(Dare)dare ASSAULT ME(Me)me!!” 
Hide! Hide! The sprite must hide! But as the storm crashed down the waterfall from the skies, a raging sheet of fury, there was only one place to go. Into that cold, iron prison, she leapt, uncogniziant of what it was! Divine power fused to divine power, the faerie reduced to madness in an instant, though the Shard adapted readily to its new form, to the need to hide. And together, the descendant sheet of chaos from above washed over them, and they were unharmed, though she was still quite enraged with herself, for being foolish enough to attempt to attack a source of her power. But she must hide from her! 
Locked into this loop of madness, the sprite’s awareness of the rest of reality slowly faded, until a firm hand plucked her from the water…
Magic/Cursed Properties
The Talisman of Concealing Mists is a constant source of a powerful concealing magic, yet against mundane eyes, it does nothing. To the arcane eye, however, the area around the Talisman is difficult to penetrate, astral sight and clairvoyances both fogged by a curtain of mists, irritating and easily enough to conceal all but shadows, and perversely, the more powerful the vision that looks upon it, the less it sees. Even the divine eyes of the lesser gods are blocked, and these paragons can discern only a solid wall of fog and mist. Only the most mortal of men and the most powerful of the gods can pierce the veil and perceive that which lays beneath. 
Yet, this boon is not without its cost, for to carry the talisman is to bear exposure to the mad creature that forms it. Schitzophrenic and paranoid in the extreme, this creature will gladly ‘share’ its madness with it’s bearer. Soon, he is overtaken by the paranoia, seeking to hide from voices and eyes that only he can see, and in the end, he is filled with an overwhelming terror of himself, and he will be driven to flee from himself. This, of course, being impossible, will only drive him further into the attempts to escape.

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Comments ( 9 )
Commenters gain extra XP from Author votes.

Voted Kassil
December 20, 2005, 13:43
Only voted
Voted Pariah
December 20, 2005, 15:06
I like it alot.
Voted Cheka Man
December 20, 2005, 20:12
How long can the talisman be carried before madness ensues?
Voted CaptainPenguin
December 20, 2005, 23:38
Mmmm.... Alright. I get the idea, and it's basically a good idea.
It's interesting that it becomes more concealing (in a mystic way) as one is more magically powerful.
But the madness thing... I dunno'. It seems rather "same-ol' same-ol'", the curse we've always seen before. I don't really understand the warrant of having madness as the curse... Wouldn't a more literal application be something like dire fear of thunder or dark clouds, considering that the faerie got zapped by a storm?
Plus, I don't like the "little girls with wings" concept of faeries...
But anyway, the basic power is a good idea (I think it's curse enough that it doesn't live up to it's full potential except against something really really powerful)...
Eeeeh, I'll give you a...

Voted Michael Jotne Slayer
December 22, 2005, 4:50
Good solid idea. I agree with CP on a few issues. Faeries should be more than "chubby children" with wings.
But the question is How can the players become involved with this item?

Voted Scrasamax
December 26, 2005, 9:17
Only voted
Voted valadaar
November 21, 2013, 12:09
A nice post and good backstory for the item.
Voted Gossamer
November 21, 2013, 12:39
A well written story. One thing though, you kind of contradicted yourself when you said that the better vision one has, the less one see's but then you said the most powerful of gods were able to pierce it. Maybe a blind god, but otherwise that's kind of going back on what you established, unless the gods were to make themselves blind...
November 21, 2013, 12:57
I read it that if you were powerful enough, you could pierce the mists, and the mists did not exist for normal mortals. Its the in between where the real effects are.

Random Idea Seed View All Idea Seeds

       By: ephemeralstability


Having left the hush of the upper halls, and crossed the depths of the Braeth (an underground river, which is not all that deep because bear in mind we're talking about gnomes here), you would find yourself in Wattling Street, the main road through Udnalor. It's actually a long, well-worn passageway which opens out eventually into the City Centre. The gnome-buildings branch off Wattling Street as small burrows or caverns with boulder-blocked doorways for privacy. You can find armourers and smiths (though their armour tends to be on the small side for humans to buy) and many other types of trader.

There are many streets, ginnels and cooies which run off Wattling Street, the most famous probably being Smell Street, the domain of the infamous gnomish alchemists, the eponymous smell being very distinctive: the stench of cooking fungus, the aroma of subterranean spices, the pungent reek of rotting carcasses (used in some of the more notorious experiments). An encounter with an alchemist can really be spiced up (excuse the pun) if you have a well-stocked herb cupboard, and actually make up the potions, elixirs and draughts as they are ordered by characters.

Ideas  ( Locations ) | May 4, 2002 | View | UpVote 0xp

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